Player Matchup

Athena
Athena
Gold IV
AdmCanaris
Athena
Gold IV
Level 48
God Stats
4W - 1L
1,674 SR
Queue Stats
57W - 72L
1,377 MMR
Solo
Janus
Janus
Gold IV
Lc9Rasa20
Janus
Gold IV
Level 145
God Stats
5W - 4L
1,565 SR
Queue Stats
234W - 237L
1,405 MMR
Solo
Pele
Pele
Gold IV
Merseilless
Pele
Gold IV
Level 165
God Stats
8W - 8L
1,670 SR
Queue Stats
497W - 501L
1,408 MMR
Solo
Ravana
Ravana
Gold IV
MikeTheSav
Ravana
Gold IV
Level 157
God Stats
7W - 9L
1,467 SR
Queue Stats
272W - 284L
1,409 MMR
Solo
Sol
Sol
Gold III
WombRaider1369
Sol
Gold III
Level 155
God Stats
7W - 10L
1,482 SR
Queue Stats
113W - 120L
1,396 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,572 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,584 SR
1,425 MMR
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
BaGgY_sWaGgY73
Fenrir
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,354 MMR
Party 1
Hachiman
Hachiman
Bronze III
RichHomiePaul895
Hachiman
Bronze III
Level 39
God Stats
0W - 1L
1,837 SR
Queue Stats
0W - 3L
1,354 MMR
Party 1
Discordia
Discordia
Gold V
lordwayra
Discordia
Gold V
Level 144
God Stats
3W - 7L
1,583 SR
Queue Stats
128W - 143L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AdmCanaris
Athena
9
0 / 1 / 3
5,420
542
1,549
5,087
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Lc9Rasa20
Janus
10
0 / 1 / 0
5,629
563
3,732
4,401
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
6,334
633
1,999
7,732
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
MikeTheSav
Ravana
11
7 / 1 / 0
6,728
673
10,362
9,124
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
3 / 1 / 0
5,958
596
6,984
7,357
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KaliBakasuraAwilix

VS

Bans
SerqetSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 5 / 2
5,085
509
4,927
12,927
4,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
 
Bacchus
8
1 / 1 / 2
5,079
508
2,532
6,481
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 4 / 2
4,666
467
2,039
8,707
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 2 / 2
4,920
492
4,188
6,080
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
lordwayra
Discordia
12
2 / 0 / 0
6,516
652
3,647
4,017
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
12
Kills
3
4
Deaths
12
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
5
2
0.2
L
Bacchus
 
Bacchus
1
1
2
2
W
Athena
AdmCanaris
Athena
0
1
3
1.5
L
0
4
2
0.25
W
Janus
Lc9Rasa20
Janus
0
1
0
0
W
2
0
1
2.5
W
Ravana
MikeTheSav
Ravana
7
1
0
7
L
0
2
2
0.5
W
3
1
0
3
L
Discordia
lordwayra
Discordia
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,626
Damage
17,333
33,701
Taken
38,212
15,348
Mitigated
16,772
12,068
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,927
2,688
0
2,938
12,927
4,779
0
672
12,215
317
33,278
L
Bacchus
 
Bacchus
2,532
341
0
2,200
6,481
5,489
0
3,106
3,248
14,108
0
W
Athena
AdmCanaris
Athena
1,549
182
0
2,031
5,087
3,621
0
586
4,501
8,920
0
L
2,039
626
0
1,200
8,707
3,058
0
2,530
6,127
0
25,255
W
Janus
Lc9Rasa20
Janus
3,732
272
0
2,210
4,401
1,612
0
2,861
1,540
42,606
0
W
1,999
480
0
867
7,732
2,843
0
793
6,939
0
56,470
W
Ravana
MikeTheSav
Ravana
10,362
3,201
0
2,607
9,124
5,036
0
1,221
7,861
0
42,553
L
4,188
2,193
0
1,932
6,080
2,095
0
3,799
2,281
0
29,471
W
6,984
2,907
0
4,353
7,357
2,236
0
876
6,469
55,556
0
L
Discordia
lordwayra
Discordia
3,647
395
0
1,191
4,017
1,351
0
1,886
2,027
48,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,069
Gold Earned
26,266
362
Minions Killed
260
0
Camps Cleared
0
1,047,675
Distance Traveled
943,094
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,085
509
54
5
0
176,609
0
L
Bacchus
5,079
508
18
2
0
206,921
3
W
Athena
5,420
542
13
1
0
229,750
3
L
Fenrir
4,666
467
44
4
0
183,421
0
W
Janus
5,629
563
91
9
0
201,216
0
W
Pele
6,334
633
98
10
0
241,016
0
W
Ravana
6,728
673
70
7
0
201,392
2
L
Hachiman
4,920
492
43
4
0
187,763
0
W
Sol
5,958
596
90
9
0
174,301
2
L
Discordia
6,516
652
101
10
0
188,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role