Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ChanThatMan24
Shiva
Level 160
God Stats
7W - 1L
1,792 SR
Queue Stats
219W - 198L
1,561 Elo+
Party 1
Horus
Horus
Tocho3394
Horus
Level 122
God Stats
3W - 3L
1,614 SR
Queue Stats
264W - 254L
1,547 Elo+
Solo
Bastet
Bastet
averagemay
Bastet
Level 149
God Stats
3W - 3L
1,496 SR
Queue Stats
214W - 160L
1,608 Elo+
Party 1
Kukulkan
Kukulkan
clarkegrizzwald
Kukulkan
Level 89
God Stats
18W - 17L
1,589 SR
Queue Stats
19W - 20L
1,534 Elo+
Solo
Team Averages
Level 135
1,598 SR
1,550 Elo+

VS

Team Averages
Level 114
1,582 SR
1,541 Elo+
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
A-zStylesz
Baron Samedi
Level 31
God Stats
37W - 20L
1,704 SR
Queue Stats
181W - 182L
1,505 Elo+
Solo
Awilix
Awilix
KinnyWheats
Awilix
Level 188
God Stats
5W - 4L
1,651 SR
Queue Stats
171W - 173L
1,577 Elo+
Solo
Horus
Horus
SF47290
Horus
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
81W - 74L
1,562 Elo+
Solo
Kukulkan
Kukulkan
UrM0mda13est
Kukulkan
Level 61
God Stats
428W - 425L
1,555 SR
Queue Stats
636W - 715L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 0 / 0
6,053
1,211
1,713
3,126
2,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 0
5,470
1,094
6,432
8,957
5,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Tocho3394
Horus
10
0 / 2 / 0
5,375
1,075
1,258
3,386
2,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
averagemay
Bastet
10
0 / 3 / 0
5,480
1,096
4,405
6,092
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
11
0 / 4 / 0
5,783
1,157
3,969
6,704
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

339

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 0 / 10
6,849
1,370
4,856
6,463
6,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
A-zStylesz
Baron Samedi
12
5 / 0 / 5
6,963
1,393
6,795
3,687
3,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
12
3 / 0 / 7
7,044
1,409
4,972
2,596
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
SF47290
Horus
11
0 / 0 / 7
5,829
1,166
2,683
6,256
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kukulkan
UrM0mda13est
Kukulkan
12
3 / 0 / 8
6,836
1,367
6,752
1,660
936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
12
12
Deaths
0
0
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Ares
 
Ares
1
0
10
6
W
Baron Samedi
A-zStylesz
Baron Samedi
5
0
5
7.5
L
0
3
0
0
W
Awilix
3
0
7
6.5
W
Horus
SF47290
Horus
0
0
7
3.5
L
Horus
Tocho3394
Horus
0
2
0
0
W
Kukulkan
UrM0mda13est
Kukulkan
3
0
8
7
L
Bastet
averagemay
Bastet
0
3
0
0
L
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,777
Damage
26,058
28,265
Taken
20,662
14,959
Mitigated
17,143
2,039
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,713
332
308
510
3,126
2,496
0
1,951
1,175
12,033
0
W
Ares
 
Ares
4,856
294
0
828
6,463
6,591
0
2,068
4,321
7,964
0
W
Baron Samedi
A-zStylesz
Baron Samedi
6,795
628
2,172
1,260
3,687
3,071
0
692
2,911
18,636
0
L
6,432
693
22
44
8,957
5,241
0
5,718
3,040
0
8,591
W
Awilix
4,972
1,361
0
552
2,596
1,329
0
564
2,032
0
16,361
W
Horus
SF47290
Horus
2,683
1,462
360
1,949
6,256
5,216
0
1,879
4,041
0
6,530
L
Horus
Tocho3394
Horus
1,258
444
219
545
3,386
2,498
0
2,123
1,221
0
4,551
W
Kukulkan
UrM0mda13est
Kukulkan
6,752
268
0
0
1,660
936
0
565
931
22,823
0
L
Bastet
averagemay
Bastet
4,405
1,487
0
391
6,092
2,154
0
3,688
2,324
0
11,017
L
Kukulkan
3,969
150
0
0
6,704
2,570
0
4,918
1,630
17,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,161
Gold Earned
33,521
86
Minions Killed
95
5
Camps Cleared
7
458,433
Distance Traveled
542,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,053
1,211
11
2
1
97,977
0
W
Ares
6,849
1,370
4
1
0
106,298
0
W
Baron Samedi
6,963
1,393
23
5
0
93,666
0
L
Shiva
5,470
1,094
6
1
2
105,760
0
W
Awilix
7,044
1,409
14
3
5
114,052
0
W
Horus
5,829
1,166
9
2
2
114,872
0
L
Horus
5,375
1,075
5
1
0
69,062
0
W
Kukulkan
6,836
1,367
45
9
0
113,480
0
L
Bastet
5,480
1,096
19
4
1
91,252
0
L
Kukulkan
5,783
1,157
45
9
1
94,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role