Player Matchup

Sol
Sol
PausedGravity
Sol
Level 120
God Stats
7W - 4L
1,740 SR
Queue Stats
102W - 96L
1,686 Elo+
Party 2
Ymir
Ymir
Pugs324
Ymir
Level 29
God Stats
119W - 105L
1,604 SR
Queue Stats
446W - 462L
1,580 Elo+
Party 2
Fenrir
Fenrir
Savi123
Fenrir
Level 127
God Stats
99W - 66L
1,712 SR
Queue Stats
480W - 478L
1,613 Elo+
Party 2
Team Averages
Level 92
1,685 SR
1,626 Elo+

VS

Team Averages
Level 72
1,805 SR
1,801 Elo+
Thoth
Thoth
Jeαn
Thoth
Level 159
God Stats
2W - 0L
1,798 SR
Queue Stats
25W - 20L
1,714 Elo+
Party 1
Neith
Neith
WoonyBunny
Neith
Level 43
God Stats
2W - 0L
1,713 SR
Queue Stats
14W - 3L
1,806 Elo+
Party 1
Cthulhu
Cthulhu
chalftih
Cthulhu
Level 15
God Stats
4W - 0L
1,905 SR
Queue Stats
9W - 1L
1,882 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
11,424
714
11,274
13,354
5,014
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Pugs324
Ymir
15
0 / 2 / 12
11,456
716
5,134
16,603
19,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Savi123
Fenrir
14
7 / 5 / 2
12,386
774
13,879
17,284
7,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Jeαn
Thoth
15
6 / 5 / 4
12,880
805
18,070
13,001
5,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
16
4 / 2 / 5
12,852
803
16,180
11,526
4,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
chalftih
Cthulhu
14
1 / 5 / 7
11,302
706
6,898
16,710
18,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
12
Kills
11
11
Deaths
12
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thoth
Jeαn
Thoth
6
5
4
1.6
L
5
4
4
1.75
L
Ymir
Pugs324
Ymir
0
2
12
3
L
Fenrir
Savi123
Fenrir
7
5
2
1.6
W
Neith
4
2
5
3.25
W
Cthulhu
chalftih
Cthulhu
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
41,148
47,241
Taken
41,237
31,748
Mitigated
28,071
5,919
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Jeαn
Thoth
18,070
492
0
524
13,001
5,187
416
3,914
9,087
55,387
0
L
11,274
4,370
0
3,610
13,354
5,014
998
8,794
4,560
58,362
0
L
Ymir
Pugs324
Ymir
5,134
1,032
0
139
16,603
19,235
145
7,273
9,330
22,094
0
L
Fenrir
Savi123
Fenrir
13,879
3,205
0
2,170
17,284
7,499
635
9,083
8,181
0
32,788
W
Neith
16,180
6,023
0
3,036
11,526
4,431
2,154
3,046
8,480
0
74,437
W
Cthulhu
chalftih
Cthulhu
6,898
702
0
1,192
16,710
18,453
0
9,821
6,889
20,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,266
Gold Earned
37,034
134
Minions Killed
191
0
Camps Cleared
0
824,317
Distance Traveled
859,034
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,880
805
51
3
0
294,411
0
L
Sol
11,424
714
81
5
0
242,810
0
L
Ymir
11,456
716
20
1
0
294,128
0
L
Fenrir
12,386
774
33
2
0
287,379
0
W
Neith
12,852
803
120
8
0
285,509
2
W
Cthulhu
11,302
706
20
1
0
279,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role