Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
FranK201214
Camazotz
Level 83
God Stats
1W - 4L
1,401 SR
Queue Stats
243W - 272L
1,435 Elo+
Solo
Ymir
Ymir
Frodo_T_Baggens_
Ymir
Level 127
God Stats
1W - 5L
1,212 SR
Queue Stats
154W - 158L
1,464 Elo+
Solo
Sobek
Sobek
Ivan_Osito11
Sobek
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,545 Elo+
Solo
Zeus
Zeus
SinfulReii
Zeus
Level 93
God Stats
0W - 6L
1,115 SR
Queue Stats
931W - 937L
1,444 Elo+
Solo
Team Averages
Level 81
1,346 SR
1,478 Elo+

VS

Team Averages
Level 114
1,480 SR
1,537 Elo+
He Bo
He Bo
FRED47-27
He Bo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,783 Elo+
Solo
Chiron
Chiron
Gelapano Chips
Chiron
Level 76
God Stats
5W - 8L
1,276 SR
Queue Stats
546W - 545L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
SCORCHNU
Kuzenbo
Level 142
God Stats
4W - 2L
1,490 SR
Queue Stats
369W - 366L
1,443 Elo+
Solo
Bacchus
Bacchus
TattedBunni
Bacchus
Level 148
God Stats
1W - 3L
1,623 SR
Queue Stats
148W - 146L
1,485 Elo+
Solo
Jing Wei
Jing Wei
grotesquepanda
Jing Wei
Level 78
God Stats
4W - 2L
1,509 SR
Queue Stats
70W - 62L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
1
0 / 0 / 0
2,448
245
0
0
0
Camazotz
FranK201214
Camazotz
16
8 / 6 / 3
8,804
880
10,023
13,803
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 3 / 5
9,070
907
9,081
18,732
16,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 5 / 7
8,369
837
5,313
14,039
15,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

1
0 / 0 / 0
2,448
245
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FRED47-27
He Bo
16
3 / 4 / 7
9,060
906
7,421
7,635
3,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 4 / 8
8,731
873
10,922
10,784
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
SCORCHNU
Kuzenbo
14
2 / 3 / 4
8,768
877
3,193
7,450
8,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
TattedBunni
Bacchus
15
4 / 3 / 9
9,588
959
5,173
10,940
12,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
15
3 / 2 / 7
8,970
897
9,818
6,805
2,941
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
15
Kills
14
14
Deaths
16
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
He Bo
FRED47-27
He Bo
3
4
7
1.63
L
Camazotz
FranK201214
Camazotz
8
6
3
1.58
L
5
3
5
2.5
W
2
4
8
1.5
L
2
5
7
1.1
W
Kuzenbo
SCORCHNU
Kuzenbo
2
3
4
1.33
L
0
0
0
0
W
Bacchus
TattedBunni
Bacchus
4
3
9
2.83
W
Jing Wei
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
36,527
46,574
Taken
43,614
39,180
Mitigated
32,834
12,624
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
FRED47-27
He Bo
7,421
490
382
379
7,635
3,120
1,559
2,651
4,864
12,801
0
L
Camazotz
FranK201214
Camazotz
10,023
2,380
385
3,262
13,803
6,787
0
4,281
9,522
0
16,834
L
9,081
948
177
6,509
18,732
16,765
120
6,875
11,567
24,544
243
W
10,922
4,080
1,402
1,854
10,784
5,421
2,373
4,601
6,042
0
21,284
L
5,313
358
25
2,266
14,039
15,628
28
4,538
9,207
16,258
275
W
Kuzenbo
SCORCHNU
Kuzenbo
3,193
1,351
557
712
7,450
8,495
355
1,408
6,042
10,029
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
TattedBunni
Bacchus
5,173
735
853
2,485
10,940
12,857
781
2,167
8,465
11,950
0
W
Jing Wei
9,818
6,331
969
797
6,805
2,941
2,179
2,653
4,152
0
19,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,139
Gold Earned
45,117
74
Minions Killed
84
0
Camps Cleared
0
465,282
Distance Traveled
777,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
2,448
245
0
0
0
0
0
W
He Bo
9,060
906
17
2
0
160,374
0
L
Camazotz
8,804
880
23
2
0
153,885
0
L
Ymir
9,070
907
42
4
0
157,118
0
W
Chiron
8,731
873
23
2
0
153,934
0
L
Sobek
8,369
837
9
1
0
154,279
0
W
Kuzenbo
8,768
877
7
1
0
111,120
0
L
Zeus
2,448
245
0
0
0
0
0
W
Bacchus
9,588
959
14
1
0
190,189
0
W
Jing Wei
8,970
897
23
2
0
162,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role