Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dev_TheOfficial
Sun Wukong
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 12L
1,066 Elo+
Party 2
Nemesis
Nemesis
Drevynx
Nemesis
Level 79
God Stats
1W - 2L
1,722 SR
Queue Stats
8W - 14L
1,519 Elo+
Party 2
Ra
Ra
IYIBlackbirdIYI
Ra
Level 18
God Stats
1W - 1L
1,436 SR
Queue Stats
7W - 10L
1,450 Elo+
Party 2
Ares
Ares
ThatDago_Walk03
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 38
1,532 SR
1,407 Elo+

VS

Team Averages
Level 32
1,395 SR
1,336 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Minnesota1717
Artemis
Level 56
God Stats
5W - 8L
1,396 SR
Queue Stats
64W - 93L
1,329 Elo+
Solo
Bellona
Bellona
UnmaskedApple-_-
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 30L
1,500 Elo+
Party 1
Chang'e
Chang'e
ZantiBehavior
Chang'e
Level 25
God Stats
9W - 12L
1,483 SR
Queue Stats
35W - 36L
1,248 Elo+
Party 1
Cthulhu
Cthulhu
b2ysmye
Cthulhu
Level 8
God Stats
1W - 2L
1,098 SR
Queue Stats
27W - 24L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 0 / 0
4,703
470
4,929
7,078
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Dev_TheOfficial
Sun Wukong
8
0 / 1 / 0
4,577
458
1,813
5,953
2,771
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Drevynx
Nemesis
10
1 / 1 / 0
5,689
569
3,926
7,862
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,338
534
2,452
4,784
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
4,829
483
2,139
5,177
4,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
2 / 0 / 3
6,297
630
4,334
6,168
2,083
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
9
1 / 0 / 0
5,144
514
2,468
5,512
1,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
1 / 1 / 0
6,248
625
3,183
7,635
5,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
10
2 / 0 / 1
6,280
628
3,392
5,632
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
b2ysmye
Cthulhu
9
0 / 0 / 1
5,576
558
3,553
7,108
3,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Ratatoskr
 
Ratatoskr
2
0
3
3.5
L
Sun Wukong
Dev_TheOfficial
Sun Wukong
0
1
0
0
L
Nemesis
Drevynx
Nemesis
1
1
0
1
L
0
3
0
0
W
Artemis
1
0
0
1
L
0
1
1
0.5
W
1
1
0
1
W
Chang'e
2
0
1
2.5
W
Cthulhu
b2ysmye
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,259
Damage
16,930
30,854
Taken
32,055
16,159
Mitigated
14,658
3,654
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,929
172
0
2,211
7,078
4,787
0
1,795
5,283
25,975
0
W
Ratatoskr
 
Ratatoskr
4,334
1,741
0
860
6,168
2,083
60
533
5,635
0
44,439
L
Sun Wukong
Dev_TheOfficial
Sun Wukong
1,813
505
0
0
5,953
2,771
0
1,688
4,265
0
17,905
L
Nemesis
Drevynx
Nemesis
3,926
1,831
0
831
7,862
2,796
235
1,156
6,706
0
46,120
L
2,452
309
60
372
4,784
1,624
0
2,306
2,478
32,326
0
W
Artemis
2,468
646
149
2,157
5,512
1,906
558
2,406
3,106
0
27,373
L
2,139
237
0
180
5,177
4,181
0
25
5,152
14,128
0
W
3,183
1,028
0
1,920
7,635
5,963
152
2,139
5,496
0
35,129
W
Chang'e
3,392
763
187
1,400
5,632
1,589
862
2,041
3,520
39,190
0
W
Cthulhu
b2ysmye
Cthulhu
3,553
200
1,177
2,047
7,108
3,117
208
2,330
4,778
20,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,136
Gold Earned
29,545
223
Minions Killed
264
0
Camps Cleared
0
1,088,962
Distance Traveled
1,083,159
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,703
470
32
3
0
192,141
1
W
Ratatoskr
6,297
630
72
7
0
238,349
0
L
Sun Wukong
4,577
458
34
3
0
216,210
0
L
Nemesis
5,689
569
78
8
0
248,020
0
L
Ra
5,338
534
65
7
0
214,612
0
W
Artemis
5,144
514
46
5
0
187,854
4
L
Ares
4,829
483
14
1
0
217,979
0
W
Bellona
6,248
625
49
5
0
223,994
0
W
Chang'e
6,280
628
58
6
0
211,168
0
W
Cthulhu
5,576
558
39
4
0
221,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role