Player Matchup

He Bo
He Bo
JZarr921
He Bo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 76L
1,497 Elo+
Party 2
Mercury
Mercury
James McGilI
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
1,594 Elo+
Party 2
Shiva
Shiva
KaiMillz822
Shiva
Level 121
God Stats
68W - 39L
1,657 SR
Queue Stats
203W - 193L
1,610 Elo+
Party 1
Chernobog
Chernobog
Lumerk4211
Chernobog
Level 89
God Stats
8W - 5L
1,573 SR
Queue Stats
123W - 107L
1,592 Elo+
Party 1
Hades
Hades
SebasXD0710
Hades
Level 117
God Stats
1W - 1L
1,337 SR
Queue Stats
197W - 190L
1,568 Elo+
Solo
Team Averages
Level 81
1,513 SR
1,572 Elo+

VS

Team Averages
Level 125
1,661 SR
1,440 Elo+
Sun Wukong
Sun Wukong
Drewblue00
Sun Wukong
Level 115
God Stats
0W - 2L
1,739 SR
Queue Stats
15W - 22L
1,294 Elo+
Solo
Fenrir
Fenrir
Gravy110Train
Fenrir
Level 105
God Stats
26W - 21L
1,693 SR
Queue Stats
495W - 431L
1,529 Elo+
Solo
Ix Chel
Ix Chel
MangoCatt
Ix Chel
Level 59
God Stats
5W - 5L
1,541 SR
Queue Stats
19W - 61L
1,295 Elo+
Solo
Medusa
Medusa
SpankieTheElf
Medusa
Level 109
God Stats
3W - 4L
1,761 SR
Queue Stats
347W - 317L
1,525 Elo+
Solo
Bacchus
Bacchus
SunKingLux
Bacchus
Level 235
God Stats
28W - 28L
1,570 SR
Queue Stats
417W - 391L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JZarr921
He Bo
9
1 / 1 / 0
5,131
570
1,714
5,136
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
James McGilI
Mercury
10
1 / 0 / 2
5,714
635
1,061
8,057
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 0 / 1
6,277
697
4,317
6,268
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Lumerk4211
Chernobog
11
2 / 0 / 3
5,968
663
5,797
4,190
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,563
618
5,148
9,173
4,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drewblue00
Sun Wukong
11
1 / 0 / 0
6,073
675
5,696
8,183
4,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 0
5,367
596
1,711
7,474
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
MangoCatt
Ix Chel
9
1 / 3 / 1
5,454
606
5,398
5,477
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 0
4,191
466
1,235
4,861
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
SunKingLux
Bacchus
8
0 / 1 / 0
4,906
545
2,490
7,074
5,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Drewblue00
Sun Wukong
1
0
0
1
L
0
0
0
0
W
He Bo
JZarr921
He Bo
1
1
0
1
W
Mercury
James McGilI
Mercury
1
0
2
2
W
3
0
1
3.5
W
Chernobog
Lumerk4211
Chernobog
2
0
3
3.5
L
Ix Chel
MangoCatt
Ix Chel
1
3
1
0.5
W
0
1
0
0
L
0
3
0
0
L
Bacchus
SunKingLux
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,037
Damage
16,530
32,824
Taken
33,069
14,653
Mitigated
16,239
18,226
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Drewblue00
Sun Wukong
5,696
1,680
0
2,553
8,183
4,689
0
5,148
3,035
0
50,583
L
1,711
316
0
1,585
7,474
2,904
0
879
6,595
0
40,724
W
He Bo
JZarr921
He Bo
1,714
89
0
1,330
5,136
1,490
0
3,273
1,863
23,532
0
W
Mercury
James McGilI
Mercury
1,061
335
0
5,466
8,057
2,709
0
363
7,694
0
43,887
W
4,317
686
110
2,468
6,268
4,343
0
1,778
4,490
75
25,644
W
Chernobog
Lumerk4211
Chernobog
5,797
4,181
0
2,505
4,190
1,368
0
1,813
2,377
0
48,295
L
Ix Chel
MangoCatt
Ix Chel
5,398
705
695
799
5,477
1,934
0
508
4,969
37,860
0
W
5,148
1,293
60
6,287
9,173
4,743
0
793
8,380
44,190
0
L
1,235
442
0
797
4,861
1,358
0
0
4,827
0
21,286
L
Bacchus
SunKingLux
Bacchus
2,490
343
700
2,666
7,074
5,354
0
437
6,637
20,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,653
Gold Earned
25,991
331
Minions Killed
293
0
Camps Cleared
0
960,882
Distance Traveled
945,716
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,073
675
93
10
0
197,838
0
L
Fenrir
5,367
596
70
8
0
221,106
0
W
He Bo
5,131
570
61
7
0
198,997
4
W
Mercury
5,714
635
80
9
0
216,852
3
W
Shiva
6,277
697
30
3
0
202,309
1
W
Chernobog
5,968
663
83
9
0
168,260
2
L
Ix Chel
5,454
606
66
7
0
187,833
2
W
Hades
5,563
618
77
9
0
174,464
2
L
Medusa
4,191
466
36
4
0
142,255
0
L
Bacchus
4,906
545
28
3
0
196,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role