Player Matchup

Charon
Charon
Checks vibe
Charon
Level 156
God Stats
16W - 27L
1,562 SR
Queue Stats
194W - 208L
1,506 Elo+
Party 2
Jing Wei
Jing Wei
Onyxisaround
Jing Wei
Level 44
God Stats
0W - 2L
1,239 SR
Queue Stats
3W - 4L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
Ralthus
Jormungandr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,490 Elo+
Party 2
Erlang Shen
Erlang Shen
SoulVerna
Erlang Shen
Level 128
God Stats
0W - 2L
1,287 SR
Queue Stats
46W - 48L
1,532 Elo+
Party 2
Janus
Janus
tac0chihuahua53
Janus
Level 126
God Stats
4W - 6L
1,530 SR
Queue Stats
33W - 42L
1,483 Elo+
Party 2
Team Averages
Level 120
1,424 SR
1,506 Elo+

VS

Team Averages
Level 126
1,551 SR
1,499 Elo+
Danzaburou
Danzaburou
Fo77rock
Danzaburou
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 85L
1,440 Elo+
Party 1
Loki
Loki
KnowingMoon6510
Loki
Level 116
God Stats
1W - 0L
1,302 SR
Queue Stats
4W - 4L
1,349 Elo+
Party 1
Anubis
Anubis
SPACEINVADERXD
Anubis
Level 155
God Stats
13W - 5L
1,707 SR
Queue Stats
414W - 374L
1,520 Elo+
Solo
Charon
Charon
Y0URhomeless
Charon
Level 106
God Stats
4W - 1L
1,745 SR
Queue Stats
124W - 112L
1,584 Elo+
Party 3
Ullr
Ullr
littlebhurdy
Ullr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 162L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
5 / 1 / 3
9,411
471
10,116
16,833
16,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Onyxisaround
Jing Wei
13
0 / 6 / 2
7,726
386
6,104
14,194
5,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Ralthus
Jormungandr
16
2 / 5 / 2
10,282
514
12,437
23,463
15,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
SoulVerna
Erlang Shen
14
3 / 5 / 4
9,501
475
10,441
18,591
8,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 7 / 3
8,885
444
12,502
13,083
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fo77rock
Danzaburou
18
7 / 4 / 1
11,458
573
19,959
17,407
9,370
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 1 / 5
10,205
510
8,202
15,755
7,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 2 / 7
10,773
539
17,134
12,957
8,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
13
0 / 2 / 7
9,008
450
6,671
14,951
14,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
9 / 2 / 4
11,430
572
16,768
21,583
10,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
11
Kills
24
24
Deaths
11
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charon
5
1
3
6.5
W
Danzaburou
Fo77rock
Danzaburou
7
4
1
1.88
W
4
1
5
6.5
L
Jing Wei
Onyxisaround
Jing Wei
0
6
2
0.17
L
Jormungandr
Ralthus
Jormungandr
2
5
2
0.6
W
4
2
7
3.75
L
Erlang Shen
SoulVerna
Erlang Shen
3
5
4
1
W
Charon
0
2
7
1.75
W
9
2
4
5.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,600
Damage
68,734
86,164
Taken
82,653
51,559
Mitigated
50,113
11,940
Healing
36,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
10,116
1,597
0
1,961
16,833
16,228
0
6,695
9,966
30,814
0
W
Danzaburou
Fo77rock
Danzaburou
19,959
11,144
0
7,736
17,407
9,370
854
7,191
10,094
0
111,514
W
8,202
2,385
0
8,103
15,755
7,334
0
4,021
11,448
0
83,501
L
Jing Wei
Onyxisaround
Jing Wei
6,104
4,329
0
960
14,194
5,264
0
2,563
11,631
0
36,724
L
Jormungandr
Ralthus
Jormungandr
12,437
3,214
0
3,735
23,463
15,965
0
6,220
17,092
77,342
403
W
17,134
351
0
7,696
12,957
8,683
0
7,157
5,090
95,544
0
L
Erlang Shen
SoulVerna
Erlang Shen
10,441
4,843
0
3,951
18,591
8,889
0
5,373
13,204
0
66,654
W
Charon
6,671
1,224
0
2,095
14,951
14,343
0
4,918
9,755
23,893
0
W
16,768
4,844
0
10,544
21,583
10,383
51
9,967
11,098
0
92,749
L
12,502
613
0
1,333
13,083
5,213
0
3,037
10,044
67,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
52,874
405
Minions Killed
583
0
Camps Cleared
0
2,014,636
Distance Traveled
2,058,005
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,411
471
28
1
0
425,964
10
W
Danzaburou
11,458
573
161
8
0
325,328
3
W
Loki
10,205
510
107
5
0
480,372
0
L
Jing Wei
7,726
386
46
2
0
357,906
2
L
Jormungandr
10,282
514
124
6
0
343,187
10
W
Anubis
10,773
539
168
8
0
404,626
0
L
Erlang Shen
9,501
475
89
4
0
472,587
0
W
Charon
9,008
450
14
1
0
409,531
0
W
Ullr
11,430
572
133
7
0
438,148
0
L
Janus
8,885
444
118
6
0
414,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role