Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
Chochoculo
Tsukuyomi
Gold I
Level 128
God Stats
103W - 122L
1,537 SR
Queue Stats
961W - 1,098L
1,600 MMR
Solo
King Arthur
King Arthur
Bronze III
Cursedsoldier
King Arthur
Bronze III
Level 108
God Stats
0W - 3L
1,504 SR
Queue Stats
6W - 12L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
HellHunter1
Kukulkan
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,446 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,514 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,645 SR
1,466 MMR
Hou Yi
Hou Yi
Platinum V
 
Hou Yi
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver II
AkaAkura
Discordia
Silver II
Level 67
God Stats
4W - 2L
1,746 SR
Queue Stats
26W - 32L
1,473 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
AtropaHM
Kuzenbo
Silver III
Level 63
God Stats
12W - 7L
1,690 SR
Queue Stats
21W - 29L
1,425 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chochoculo
Tsukuyomi
12
3 / 9 / 1
11,087
693
11,317
22,095
18,479
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Cursedsoldier
King Arthur
15
2 / 4 / 1
11,840
740
10,479
21,865
27,001
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
HellHunter1
Kukulkan
14
0 / 7 / 1
10,949
684
7,782
13,874
6,807
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorAchillesMorgan Le FayPersephone

VS

Bans
ThothBacchusAgniAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
13 / 2 / 5
14,342
896
22,809
13,554
6,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
AkaAkura
Discordia
15
3 / 3 / 14
12,571
786
16,178
11,073
5,022
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
AtropaHM
Kuzenbo
18
4 / 0 / 16
13,115
820
8,183
11,575
17,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
5
Kills
20
20
Deaths
5
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
13
2
5
7.75
W
Discordia
AkaAkura
Discordia
3
3
14
3.33
W
Kuzenbo
AtropaHM
Kuzenbo
4
0
16
12
L
Tsukuyomi
Chochoculo
Tsukuyomi
3
9
1
0.39
L
King Arthur
Cursedsoldier
King Arthur
2
4
1
0.63
L
Kukulkan
HellHunter1
Kukulkan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,578
Damage
47,170
57,834
Taken
36,202
52,287
Mitigated
29,258
4,750
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
22,809
15,442
0
5,948
13,554
6,564
2,760
3,930
9,217
0
92,615
W
Discordia
AkaAkura
Discordia
16,178
635
85
4,158
11,073
5,022
0
2,221
8,852
70,924
0
W
Kuzenbo
AtropaHM
Kuzenbo
8,183
3,514
0
2,780
11,575
17,672
254
3,290
8,087
23,415
629
L
Tsukuyomi
Chochoculo
Tsukuyomi
11,317
2,096
0
444
22,095
18,479
0
9,955
12,140
168
33,903
L
King Arthur
Cursedsoldier
King Arthur
10,479
278
0
3,306
21,865
27,001
0
7,540
14,283
894
35,357
L
Kukulkan
HellHunter1
Kukulkan
7,782
369
0
1,000
13,874
6,807
0
6,873
7,001
50,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,876
Gold Earned
40,028
158
Minions Killed
220
0
Camps Cleared
0
853,834
Distance Traveled
924,494
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,342
896
104
7
0
302,595
0
W
Discordia
12,571
786
95
6
0
277,356
5
W
Kuzenbo
13,115
820
21
1
0
344,543
1
L
Tsukuyomi
11,087
693
29
2
0
288,361
0
L
King Arthur
11,840
740
42
3
0
288,046
0
L
Kukulkan
10,949
684
87
5
0
277,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role