Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
lavish_acidity1
Sun Wukong
Level 32
God Stats
6W - 4L
1,500 SR
Queue Stats
109W - 131L
1,288 Elo+
Solo
Ix Chel
Ix Chel
tightbuss
Ix Chel
Level 129
God Stats
2W - 0L
1,722 SR
Queue Stats
16W - 8L
1,653 Elo+
Party 1
Yu Huang
Yu Huang
utroh
Yu Huang
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 32L
1,597 Elo+
Party 1
Eset
Eset
yeahchile
Eset
Level 26
God Stats
6W - 0L
1,872 SR
Queue Stats
39W - 31L
1,642 Elo+
Party 1
Team Averages
Level 73
1,619 SR
1,536 Elo+

VS

Team Averages
Level 114
1,588 SR
1,539 Elo+
Ratatoskr
Ratatoskr
ATOMIC ROBO5205
Ratatoskr
Level 84
God Stats
0W - 2L
1,302 SR
Queue Stats
245W - 240L
1,477 Elo+
Solo
Thanatos
Thanatos
Chef-ChiefGuwop
Thanatos
Level 146
God Stats
76W - 55L
1,625 SR
Queue Stats
160W - 155L
1,520 Elo+
Solo
Charon
Charon
Otío
Charon
Level 129
God Stats
1W - 3L
1,453 SR
Queue Stats
15W - 7L
1,634 Elo+
Solo
Hel
Hel
SCOT_-WOLVESZ
Hel
Level 107
God Stats
13W - 19L
1,651 SR
Queue Stats
285W - 269L
1,567 Elo+
Solo
Izanami
Izanami
Yoko-Arika115
Izanami
Level 102
God Stats
3W - 2L
1,906 SR
Queue Stats
160W - 158L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 1 / 2
6,590
599
5,586
9,278
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
lavish_acidity1
Sun Wukong
12
2 / 0 / 1
7,197
654
3,450
7,750
6,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ix Chel
tightbuss
Ix Chel
12
5 / 2 / 4
7,099
645
10,840
10,201
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
utroh
Yu Huang
11
1 / 2 / 5
6,086
553
4,498
6,116
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
11
3 / 3 / 5
6,790
617
4,969
8,725
6,387
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ATOMIC ROBO5205
Ratatoskr
3
0 / 0 / 0
4,074
370
274
1,572
557
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thanatos
11
4 / 5 / 3
6,775
616
6,722
13,823
5,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charon
Otío
Charon
9
0 / 1 / 4
5,774
525
3,669
8,064
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 2
6,933
630
6,084
9,553
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
9
2 / 5 / 0
5,603
509
5,390
10,330
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
8
8
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
2
4
L
Ratatoskr
ATOMIC ROBO5205
Ratatoskr
0
0
0
0
L
Thanatos
4
5
3
1.1
L
Charon
Otío
Charon
0
1
4
2
L
2
3
2
1
L
Izanami
2
5
0
0.4
W
Sun Wukong
lavish_acidity1
Sun Wukong
2
0
1
2.5
W
Ix Chel
tightbuss
Ix Chel
5
2
4
3.5
W
Yu Huang
utroh
Yu Huang
1
2
5
1.75
W
Eset
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,343
Damage
22,139
42,070
Taken
43,342
21,998
Mitigated
18,955
11,004
Healing
17,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,586
3,364
0
4,876
9,278
3,133
296
1,338
7,940
0
43,348
L
Ratatoskr
ATOMIC ROBO5205
Ratatoskr
274
121
0
578
1,572
557
0
0
1,572
0
6,862
L
Thanatos
6,722
3,075
0
5,636
13,823
5,265
0
6,054
7,714
0
44,313
L
Charon
Otío
Charon
3,669
422
0
2,175
8,064
5,504
0
4,308
3,756
19,347
0
L
6,084
54
1,242
5,050
9,553
4,008
98
6,037
3,516
47,075
0
L
Izanami
5,390
3,493
0
3,237
10,330
3,621
532
3,919
6,411
0
32,119
W
Sun Wukong
lavish_acidity1
Sun Wukong
3,450
483
0
322
7,750
6,456
462
1,231
6,417
0
45,958
W
Ix Chel
tightbuss
Ix Chel
10,840
2,095
733
2,257
10,201
3,703
187
1,716
8,357
54,453
0
W
Yu Huang
utroh
Yu Huang
4,498
500
0
724
6,116
2,319
360
3,454
2,478
27,082
0
W
Eset
4,969
698
168
1,924
8,725
6,387
21
1,593
7,109
21,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,762
Gold Earned
29,159
293
Minions Killed
240
0
Camps Cleared
0
1,035,428
Distance Traveled
868,378
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,590
599
67
6
0
188,168
0
L
Ratatoskr
4,074
370
13
1
0
52,938
0
L
Thanatos
6,775
616
67
6
0
212,686
0
L
Charon
5,774
525
22
2
0
212,444
4
L
Hel
6,933
630
89
8
0
199,122
0
L
Izanami
5,603
509
49
4
0
191,188
0
W
Sun Wukong
7,197
654
74
7
0
200,290
0
W
Ix Chel
7,099
645
69
6
0
226,668
0
W
Yu Huang
6,086
553
62
6
0
209,960
0
W
Eset
6,790
617
21
2
0
210,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role