Player Matchup

Vulcan
Vulcan
AceMulaa
Vulcan
Level 88
God Stats
5W - 2L
1,639 SR
Queue Stats
161W - 160L
1,474 Elo+
Party 3
Chaac
Chaac
Ravlonaut
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,500 Elo+
Party 3
Pele
Pele
SheluvChinny
Pele
Level 45
God Stats
3W - 2L
1,829 SR
Queue Stats
103W - 109L
1,437 Elo+
Party 3
Anhur
Anhur
Vented
Anhur
Level 97
God Stats
4W - 3L
1,538 SR
Queue Stats
11W - 10L
1,508 Elo+
Party 4
Sobek
Sobek
xSirWafflez
Sobek
Level 17
God Stats
1W - 0L
1,296 SR
Queue Stats
11W - 10L
1,508 Elo+
Party 4
Team Averages
Level 55
1,560 SR
1,485 Elo+

VS

Team Averages
Level 46
1,470 SR
1,389 Elo+
Bacchus
Bacchus
 
Bacchus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Crystics
Jing Wei
Level 48
God Stats
2W - 1L
1,656 SR
Queue Stats
48W - 41L
1,557 Elo+
Solo
Achilles
Achilles
MisterMeatyy
Achilles
Level 32
God Stats
0W - 1L
1,302 SR
Queue Stats
19W - 37L
1,250 Elo+
Party 2
Chronos
Chronos
bigsnail2407
Chronos
Level 65
God Stats
1W - 6L
1,391 SR
Queue Stats
7W - 23L
1,177 Elo+
Party 2
Fenrir
Fenrir
larsruecker
Fenrir
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 45L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AceMulaa
Vulcan
10
2 / 0 / 3
5,898
590
5,468
4,836
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Ravlonaut
Chaac
10
2 / 1 / 5
6,227
623
5,437
8,701
5,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
6 / 0 / 3
6,729
673
6,316
7,430
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
Vented
Anhur
10
8 / 1 / 1
6,562
656
9,721
7,833
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 0 / 6
6,120
612
3,070
8,717
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 5 / 1
4,823
482
2,656
10,774
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Crystics
Jing Wei
8
0 / 5 / 0
4,605
461
4,283
6,948
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
MisterMeatyy
Achilles
9
1 / 4 / 0
5,375
538
4,316
10,085
9,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
bigsnail2407
Chronos
10
0 / 1 / 0
5,270
527
3,041
6,339
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
9
1 / 5 / 0
5,607
561
2,857
12,713
4,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
20
Kills
2
2
Deaths
20
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
1
0.1
W
Vulcan
AceMulaa
Vulcan
2
0
3
3.5
L
Jing Wei
Crystics
Jing Wei
0
5
0
0
L
Achilles
MisterMeatyy
Achilles
1
4
0
0.25
W
Chaac
Ravlonaut
Chaac
2
1
5
4.5
W
6
0
3
7.5
W
Anhur
Vented
Anhur
8
1
1
8.5
L
Chronos
bigsnail2407
Chronos
0
1
0
0
L
Fenrir
1
5
0
0.2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,012
Damage
17,153
37,517
Taken
46,859
19,522
Mitigated
25,438
14,746
Healing
10,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,656
636
132
3,324
10,774
8,599
56
2,017
8,757
11,712
0
W
Vulcan
AceMulaa
Vulcan
5,468
2,054
0
2,255
4,836
1,690
174
1,813
3,023
37,254
0
L
Jing Wei
Crystics
Jing Wei
4,283
2,732
0
731
6,948
1,360
0
905
6,043
0
26,404
L
Achilles
MisterMeatyy
Achilles
4,316
1,048
0
680
10,085
9,308
0
168
9,917
0
22,197
W
Chaac
Ravlonaut
Chaac
5,437
1,690
0
2,048
8,701
5,254
476
0
8,701
0
39,312
W
6,316
1,744
0
2,655
7,430
2,534
576
845
6,585
0
44,823
W
Anhur
Vented
Anhur
9,721
6,576
0
4,129
7,833
2,723
252
1,313
6,520
0
41,950
L
Chronos
bigsnail2407
Chronos
3,041
820
0
2,184
6,339
2,050
0
3,885
2,454
34,799
0
L
Fenrir
2,857
972
0
3,861
12,713
4,121
0
1,612
11,101
0
29,904
W
3,070
460
0
3,659
8,717
7,321
0
1,811
6,906
11,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
25,680
257
Minions Killed
196
0
Camps Cleared
0
1,076,119
Distance Traveled
1,032,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,823
482
11
1
0
230,164
0
W
Vulcan
5,898
590
45
5
0
222,325
0
L
Jing Wei
4,605
461
38
4
0
194,856
0
L
Achilles
5,375
538
34
3
0
183,198
0
W
Chaac
6,227
623
62
6
0
218,484
0
W
Pele
6,729
673
70
7
0
237,046
0
W
Anhur
6,562
656
66
7
0
185,518
0
L
Chronos
5,270
527
59
6
0
201,385
0
L
Fenrir
5,607
561
54
5
0
222,410
0
W
Sobek
6,120
612
14
1
0
212,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role