Player Matchup

Nemesis
Nemesis
CreekBoysOnline
Nemesis
Level 156
God Stats
4W - 5L
1,346 SR
Queue Stats
33W - 44L
1,442 Elo+
Party 3
Raijin
Raijin
DieDunkelheit
Raijin
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 95L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
RondonKevin
Sun Wukong
Level 16
God Stats
10W - 8L
1,705 SR
Queue Stats
21W - 26L
1,445 Elo+
Party 2
Ares
Ares
WetButtBilly
Ares
Level 40
God Stats
1W - 1L
1,270 SR
Queue Stats
19W - 21L
1,418 Elo+
Party 3
Izanami
Izanami
sniperindiapers0
Izanami
Level 118
God Stats
40W - 34L
1,543 SR
Queue Stats
144W - 146L
1,435 Elo+
Party 3
Team Averages
Level 88
1,473 SR
1,449 Elo+

VS

Team Averages
Level 74
1,626 SR
1,472 Elo+
Arachne
Arachne
ItsMacdizzle
Arachne
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
Johnb2746
Nu Wa
Level 43
God Stats
10W - 8L
1,513 SR
Queue Stats
66W - 61L
1,440 Elo+
Solo
Shiva
Shiva
Maverickleon
Shiva
Level 16
God Stats
1W - 3L
1,706 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ShaddyDaddy08
Heimdallr
Level 48
God Stats
0W - 2L
1,682 SR
Queue Stats
14W - 18L
1,451 Elo+
Party 1
Xing Tian
Xing Tian
StopTheRoach
Xing Tian
Level 141
God Stats
1W - 1L
1,728 SR
Queue Stats
29W - 43L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,643
540
11,389
13,756
5,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 2 / 6
8,922
558
13,296
11,198
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
RondonKevin
Sun Wukong
16
6 / 1 / 7
10,075
630
13,101
12,279
9,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 9
8,296
519
7,405
13,221
12,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 3 / 4
9,695
606
10,642
13,224
6,150
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ItsMacdizzle
Arachne
16
4 / 2 / 3
9,135
571
8,786
18,753
7,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Johnb2746
Nu Wa
11
0 / 6 / 2
6,629
414
9,339
12,807
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 0
6,739
421
2,950
13,878
13,171
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
ShaddyDaddy08
Heimdallr
13
3 / 5 / 0
7,705
482
8,182
12,142
4,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
StopTheRoach
Xing Tian
11
1 / 4 / 4
6,923
433
11,051
20,486
16,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
20
Kills
9
9
Deaths
20
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
6
2
6
4.5
L
Arachne
ItsMacdizzle
Arachne
4
2
3
2.75
L
Nu Wa
Johnb2746
Nu Wa
0
6
2
0.17
L
1
3
0
0.33
W
Sun Wukong
RondonKevin
Sun Wukong
6
1
7
9.5
L
Heimdallr
ShaddyDaddy08
Heimdallr
3
5
0
0.6
L
Xing Tian
StopTheRoach
Xing Tian
1
4
4
0.75
W
1
1
9
5.5
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,833
Damage
40,308
63,678
Taken
78,066
39,013
Mitigated
45,600
15,419
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,389
5,520
0
3,057
13,756
5,951
468
3,737
9,759
0
63,682
W
13,296
959
0
1,000
11,198
4,806
0
4,719
6,221
66,937
0
L
Arachne
ItsMacdizzle
Arachne
8,786
5,656
0
4,901
18,753
7,328
0
3,241
15,512
0
89,192
L
Nu Wa
Johnb2746
Nu Wa
9,339
1,936
0
1,209
12,807
4,133
0
6,307
6,304
44,648
0
L
2,950
654
70
118
13,878
13,171
0
649
13,229
0
30,666
W
Sun Wukong
RondonKevin
Sun Wukong
13,101
2,475
0
3,472
12,279
9,712
51
3,154
8,847
0
71,518
L
Heimdallr
ShaddyDaddy08
Heimdallr
8,182
3,854
0
840
12,142
4,629
0
3,348
8,722
0
43,294
L
Xing Tian
StopTheRoach
Xing Tian
11,051
776
0
816
20,486
16,339
0
6,825
13,162
23,064
0
W
7,405
251
0
3,242
13,221
12,394
89
5,488
7,073
20,812
0
W
10,642
6,956
0
4,648
13,224
6,150
3,876
2,123
11,101
0
97,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,631
Gold Earned
37,131
467
Minions Killed
317
0
Camps Cleared
0
1,607,383
Distance Traveled
1,514,968
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,643
540
91
6
0
340,748
3
W
Raijin
8,922
558
108
7
0
304,219
0
L
Arachne
9,135
571
129
8
0
394,387
2
L
Nu Wa
6,629
414
64
4
0
255,210
0
L
Shiva
6,739
421
41
3
0
286,267
0
W
Sun Wukong
10,075
630
106
7
0
319,096
0
L
Heimdallr
7,705
482
60
4
0
298,577
1
L
Xing Tian
6,923
433
23
1
0
280,527
4
W
Ares
8,296
519
9
1
0
292,099
2
W
Izanami
9,695
606
153
10
0
351,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role