Player Matchup

Cthulhu
Cthulhu
ItsMacdizzle
Cthulhu
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 92L
1,557 Elo+
Party 2
Olorun
Olorun
Maverickleon
Olorun
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
141W - 150L
1,557 Elo+
Party 2
Jing Wei
Jing Wei
ShaddyDaddy08
Jing Wei
Level 48
God Stats
3W - 5L
1,292 SR
Queue Stats
101W - 115L
1,487 Elo+
Party 2
Team Averages
Level 62
1,431 SR
1,534 Elo+

VS

Team Averages
Level 99
1,574 SR
1,454 Elo+
Nike
Nike
DauntingHalo545
Nike
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 105L
1,539 Elo+
Solo
Arachne
Arachne
JaggedNightmare
Arachne
Level 94
God Stats
13W - 8L
1,638 SR
Queue Stats
220W - 218L
1,412 Elo+
Party 1
Nu Wa
Nu Wa
angeljessi2000
Nu Wa
Level 107
God Stats
70W - 47L
1,583 SR
Queue Stats
220W - 218L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItsMacdizzle
Cthulhu
10
1 / 2 / 2
7,564
756
7,795
9,672
8,860
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
8
0 / 6 / 1
6,847
685
3,044
8,316
3,033
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
ShaddyDaddy08
Jing Wei
11
2 / 4 / 1
7,608
761
5,801
10,279
3,584
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
8,279
828
5,481
9,768
7,196
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 0 / 5
9,314
931
8,775
8,784
4,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 7
9,151
915
10,398
5,339
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
12
12
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Cthulhu
ItsMacdizzle
Cthulhu
1
2
2
1
W
6
0
5
8.5
L
Olorun
0
6
1
0.08
L
Jing Wei
ShaddyDaddy08
Jing Wei
2
4
1
0.63
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,640
Damage
24,654
28,267
Taken
23,891
15,477
Mitigated
13,846
1,223
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,481
302
260
2,578
9,768
7,196
236
4,219
5,361
0
25,114
L
Cthulhu
ItsMacdizzle
Cthulhu
7,795
499
46
500
9,672
8,860
0
3,607
5,833
33,407
0
W
8,775
4,973
0
3,155
8,784
4,648
1,014
3,961
4,663
0
14,731
L
Olorun
3,044
2,440
357
298
8,316
3,033
0
2,230
6,006
15,417
0
L
Jing Wei
ShaddyDaddy08
Jing Wei
5,801
4,279
0
22
10,279
3,584
0
4,755
5,364
0
24,138
W
10,398
1,392
0
372
5,339
2,002
689
3,031
2,164
50,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,019
Gold Earned
26,744
130
Minions Killed
110
0
Camps Cleared
0
577,903
Distance Traveled
597,879
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,279
828
33
3
0
197,171
0
L
Cthulhu
7,564
756
51
5
0
217,830
0
W
Arachne
9,314
931
11
1
0
209,063
0
L
Olorun
6,847
685
36
4
0
147,071
0
L
Jing Wei
7,608
761
43
4
0
213,002
1
W
Nu Wa
9,151
915
66
7
0
191,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role