Player Matchup

Maui
Maui
Glolec
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,449 Elo+
Party 1
Apollo
Apollo
Marcosxt70
Apollo
Level 36
God Stats
1W - 2L
1,321 SR
Queue Stats
20W - 29L
1,324 Elo+
Solo
Ra
Ra
Matesz79
Ra
Level 18
God Stats
1W - 2L
1,296 SR
Queue Stats
15W - 16L
1,370 Elo+
Party 1
Medusa
Medusa
Rivvir
Medusa
Level 64
God Stats
3W - 1L
1,494 SR
Queue Stats
26W - 18L
1,482 Elo+
Party 1
Arachne
Arachne
m6ryy
Arachne
Level 51
God Stats
7W - 4L
1,500 SR
Queue Stats
77W - 62L
1,419 Elo+
Solo
Team Averages
Level 39
1,422 SR
1,409 Elo+

VS

Team Averages
Level 59
1,548 SR
1,400 Elo+
Horus
Horus
Juggernaut05x
Horus
Level 59
God Stats
41W - 43L
1,457 SR
Queue Stats
234W - 307L
1,462 Elo+
Party 2
Kali
Kali
XSin_NoSauce
Kali
Level 35
God Stats
1W - 2L
1,617 SR
Queue Stats
31W - 52L
1,354 Elo+
Party 3
Erlang Shen
Erlang Shen
ferryzenda
Erlang Shen
Level 123
God Stats
83W - 94L
1,461 SR
Queue Stats
624W - 680L
1,399 Elo+
Party 2
He Bo
He Bo
ialex_2001
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,301 Elo+
Party 3
Izanami
Izanami
leo_1uchiha
Izanami
Level 47
God Stats
3W - 4L
1,706 SR
Queue Stats
35W - 32L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Glolec
Maui
10
0 / 1 / 6
7,674
404
2,024
8,648
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
Marcosxt70
Apollo
16
1 / 2 / 6
10,022
527
4,266
10,333
4,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

15
9 / 7 / 5
10,226
538
14,852
13,715
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Rivvir
Medusa
17
6 / 1 / 5
10,599
558
13,819
11,905
4,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
m6ryy
Arachne
15
6 / 4 / 8
9,620
506
10,425
13,633
5,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
8,118
427
6,775
11,764
9,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
5 / 3 / 4
9,428
496
6,916
12,993
5,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ferryzenda
Erlang Shen
16
8 / 2 / 3
10,530
554
10,833
20,401
14,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
12
1 / 6 / 7
8,020
422
8,956
12,978
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
leo_1uchiha
Izanami
15
0 / 7 / 3
9,751
513
7,044
12,340
4,258
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
22
Kills
15
15
Deaths
22
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Maui
Glolec
Maui
0
1
6
3
L
1
4
5
0.88
W
Apollo
Marcosxt70
Apollo
1
2
6
2
W
9
7
5
1.64
W
Medusa
Rivvir
Medusa
6
1
5
8.5
L
5
3
4
2.33
L
Erlang Shen
ferryzenda
Erlang Shen
8
2
3
4.75
L
He Bo
1
6
7
0.75
L
Izanami
leo_1uchiha
Izanami
0
7
3
0.21
W
Arachne
m6ryy
Arachne
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,386
Damage
40,524
58,234
Taken
70,476
28,950
Mitigated
37,406
16,925
Healing
18,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Glolec
Maui
2,024
604
0
956
8,648
7,111
0
627
8,021
7,835
0
L
6,775
2,715
588
2,605
11,764
9,721
18
3,629
7,936
0
23,497
W
Apollo
Marcosxt70
Apollo
4,266
3,069
0
4,220
10,333
4,506
391
532
9,693
0
74,038
W
14,852
3,156
479
2,483
13,715
6,426
310
3,873
9,826
62,409
0
W
Medusa
Rivvir
Medusa
13,819
7,274
0
6,762
11,905
4,912
992
1,173
10,656
0
94,373
L
6,916
2,319
0
3,375
12,993
5,063
262
2,472
10,361
0
54,747
L
Erlang Shen
ferryzenda
Erlang Shen
10,833
6,786
0
7,990
20,401
14,283
708
2,848
17,465
0
80,046
L
He Bo
8,956
1,510
60
2,042
12,978
4,081
0
7,146
5,644
43,806
0
L
Izanami
leo_1uchiha
Izanami
7,044
4,257
0
1,561
12,340
4,258
1,674
817
11,523
0
80,439
W
Arachne
m6ryy
Arachne
10,425
7,876
0
2,025
13,633
5,995
0
3,007
10,626
0
55,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,141
Gold Earned
45,847
444
Minions Killed
412
0
Camps Cleared
0
1,737,867
Distance Traveled
1,790,297
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,674
404
9
0
0
351,871
0
L
Horus
8,118
427
27
1
0
315,158
2
W
Apollo
10,022
527
101
5
0
289,616
0
W
Ra
10,226
538
101
5
0
351,454
0
W
Medusa
10,599
558
154
8
0
361,098
0
L
Kali
9,428
496
71
4
0
428,062
2
L
Erlang Shen
10,530
554
112
6
0
374,256
0
L
He Bo
8,020
422
61
3
0
330,225
0
L
Izanami
9,751
513
141
7
0
342,596
0
W
Arachne
9,620
506
79
4
0
383,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role