Player Matchup

Hel
Hel
BenVibeZ
Hel
Level 203
God Stats
8W - 3L
1,873 SR
Queue Stats
635W - 267L
1,856 Elo+
Party 1
Izanami
Izanami
Expelliarmuss
Izanami
Level 66
God Stats
52W - 30L
1,617 SR
Queue Stats
92W - 75L
1,540 Elo+
Solo
Surtr
Surtr
Pdviolette
Surtr
Level 169
God Stats
39W - 17L
1,829 SR
Queue Stats
699W - 353L
1,819 Elo+
Party 1
Nemesis
Nemesis
Raphael880
Nemesis
Level 202
God Stats
25W - 13L
1,660 SR
Queue Stats
722W - 312L
1,820 Elo+
Party 1
Sylvanus
Sylvanus
supbroimawesome
Sylvanus
Level 159
God Stats
12W - 3L
1,788 SR
Queue Stats
628W - 261L
1,801 Elo+
Party 1
Team Averages
Level 160
1,753 SR
1,767 Elo+

VS

Team Averages
Level 136
1,554 SR
1,567 Elo+
Sol
Sol
I CantFindMySon
Sol
Level 198
God Stats
51W - 33L
1,669 SR
Queue Stats
384W - 447L
1,554 Elo+
Party 2
Ravana
Ravana
QuAd Rambo
Ravana
Level 142
God Stats
3W - 5L
1,683 SR
Queue Stats
313W - 265L
1,576 Elo+
Solo
Thanatos
Thanatos
SenorClownlos
Thanatos
Level 104
God Stats
45W - 37L
1,593 SR
Queue Stats
272W - 258L
1,553 Elo+
Party 3
Ymir
Ymir
lcantfindmyeye
Ymir
Level 109
God Stats
20W - 21L
1,342 SR
Queue Stats
400W - 407L
1,573 Elo+
Party 2
Ix Chel
Ix Chel
sadskerz
Ix Chel
Level 127
God Stats
5W - 7L
1,481 SR
Queue Stats
112W - 99L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
7,717
594
7,922
13,352
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
14
0 / 0 / 0
7,894
607
4,859
6,129
2,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Surtr
15
2 / 0 / 0
8,868
682
8,118
15,309
10,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Raphael880
Nemesis
15
7 / 1 / 4
9,071
698
12,669
12,596
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
15
7 / 0 / 5
8,536
657
12,346
10,019
4,438
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,245
557
8,047
10,330
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
QuAd Rambo
Ravana
13
0 / 1 / 0
7,023
540
10,287
12,994
12,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
SenorClownlos
Thanatos
8
0 / 7 / 1
5,646
434
4,147
13,718
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 2
6,751
519
3,669
11,632
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
sadskerz
Ix Chel
12
0 / 7 / 1
6,478
498
5,149
13,120
3,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
19
Kills
3
3
Deaths
19
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
Izanami
0
0
0
0
L
2
2
0
1
W
Surtr
2
0
0
2
L
Ravana
QuAd Rambo
Ravana
0
1
0
0
W
Nemesis
Raphael880
Nemesis
7
1
4
9
L
Thanatos
SenorClownlos
Thanatos
0
7
1
0.07
L
1
2
2
1
L
Ix Chel
sadskerz
Ix Chel
0
7
1
0.07
W
Sylvanus
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,914
Damage
31,299
57,405
Taken
61,794
33,098
Mitigated
31,443
25,272
Healing
18,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,922
1,287
2,305
6,002
13,352
9,557
50
5,741
7,611
29,313
0
W
Izanami
4,859
3,593
0
1,926
6,129
2,729
1,977
3,740
2,389
0
81,144
L
8,047
2,875
0
6,147
10,330
3,094
0
2,329
8,001
65,659
0
W
Surtr
8,118
3,401
0
8,191
15,309
10,984
64
637
14,672
1,120
71,409
L
Ravana
QuAd Rambo
Ravana
10,287
1,920
0
2,364
12,994
12,143
0
460
12,534
44
64,900
W
Nemesis
Raphael880
Nemesis
12,669
7,614
0
1,886
12,596
5,390
0
2,890
9,654
0
94,938
L
Thanatos
SenorClownlos
Thanatos
4,147
1,387
0
4,525
13,718
4,179
0
2,403
11,315
0
33,706
L
3,669
548
0
2,328
11,632
8,220
0
5,831
5,801
17,558
0
L
Ix Chel
sadskerz
Ix Chel
5,149
140
170
3,076
13,120
3,807
0
9,661
3,415
51,549
0
W
Sylvanus
12,346
4,302
924
4,038
10,019
4,438
541
3,984
6,019
63,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,086
Gold Earned
33,143
535
Minions Killed
392
0
Camps Cleared
0
1,383,933
Distance Traveled
1,223,773
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,717
594
32
2
0
256,514
2
W
Izanami
7,894
607
145
11
0
264,622
0
L
Sol
7,245
557
126
10
0
239,599
4
W
Surtr
8,868
682
127
10
0
267,293
1
L
Ravana
7,023
540
110
8
0
242,135
0
W
Nemesis
9,071
698
132
10
0
328,535
0
L
Thanatos
5,646
434
49
4
0
239,117
0
L
Ymir
6,751
519
20
2
0
254,975
6
L
Ix Chel
6,478
498
87
7
0
247,947
0
W
Sylvanus
8,536
657
99
8
0
266,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role