Player Matchup

Nike
Nike
GotGems
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,685 Elo+
Party 2
Terra
Terra
JasonBatman
Terra
Level 37
God Stats
1W - 3L
1,297 SR
Queue Stats
115W - 101L
1,540 Elo+
Solo
Izanami
Izanami
PoisonDart345
Izanami
Level 91
God Stats
1W - 2L
1,816 SR
Queue Stats
74W - 51L
1,504 Elo+
Party 2
Ymir
Ymir
ddayron118
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 37L
1,509 Elo+
Solo
Set
Set
prboygarcia13v2
Set
Level 103
God Stats
0W - 4L
1,243 SR
Queue Stats
208W - 154L
1,614 Elo+
Solo
Team Averages
Level 56
1,471 SR
1,570 Elo+

VS

Team Averages
Level 98
1,587 SR
1,624 Elo+
Kukulkan
Kukulkan
BigNotSmart
Kukulkan
Level 123
God Stats
2W - 0L
1,611 SR
Queue Stats
35W - 31L
1,644 Elo+
Party 1
Fafnir
Fafnir
Fulcrumcomein
Fafnir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,620 Elo+
Party 1
Sylvanus
Sylvanus
MvpSpeedy
Sylvanus
Level 145
God Stats
1W - 0L
1,569 SR
Queue Stats
22W - 24L
1,571 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SaltyHands
Morgan Le Fay
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,742 Elo+
Party 1
Thanatos
Thanatos
SorryBrady
Thanatos
Level 108
God Stats
1W - 1L
1,756 SR
Queue Stats
22W - 21L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
GotGems
Nike
12
0 / 3 / 7
6,129
876
6,452
7,526
7,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 4 / 10
6,820
974
8,409
9,633
8,077
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
13
5 / 4 / 6
7,346
1,049
5,234
7,287
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 6
7,175
1,025
5,657
9,800
11,233
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 6
5,801
829
5,959
5,979
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BigNotSmart
Kukulkan
13
2 / 3 / 11
6,937
991
8,275
6,841
2,862
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 12
7,156
1,022
3,978
10,432
12,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
MvpSpeedy
Sylvanus
12
3 / 3 / 12
6,601
943
6,562
9,215
7,114
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
SaltyHands
Morgan Le Fay
13
3 / 3 / 12
7,112
1,016
8,463
6,238
2,470
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
SorryBrady
Thanatos
14
9 / 2 / 5
7,596
1,085
8,319
7,566
3,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
71
13
Kills
19
19
Deaths
14
35
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BigNotSmart
Kukulkan
2
3
11
2.5
W
2
3
12
2.67
L
Nike
GotGems
Nike
0
3
7
1.17
L
3
4
10
2
W
Sylvanus
MvpSpeedy
Sylvanus
3
3
12
3
L
Izanami
5
4
6
2
W
Morgan Le Fay
SaltyHands
Morgan Le Fay
3
3
12
3
W
Thanatos
SorryBrady
Thanatos
9
2
5
5.75
L
4
5
6
1.4
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,711
Damage
35,597
40,225
Taken
40,292
32,425
Mitigated
28,493
7,806
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BigNotSmart
Kukulkan
8,275
1,362
355
1,073
6,841
2,862
105
902
5,779
18,278
0
W
3,978
1,415
84
1,846
10,432
12,378
0
4,183
5,718
8,947
0
L
Nike
GotGems
Nike
6,452
640
630
1,595
7,526
7,075
0
4,734
2,484
0
10,714
L
8,409
1,290
1,721
1,746
9,633
8,077
0
6,271
2,918
14,925
0
W
Sylvanus
MvpSpeedy
Sylvanus
6,562
1,055
2,675
2,808
9,215
7,114
0
4,361
4,702
11,061
0
L
Izanami
5,234
3,070
16
352
7,287
2,894
0
4,655
2,096
0
15,800
W
Morgan Le Fay
SaltyHands
Morgan Le Fay
8,463
935
298
784
6,238
2,470
156
2,240
3,838
13,909
0
W
Thanatos
SorryBrady
Thanatos
8,319
2,611
574
5,636
7,566
3,669
0
2,353
4,997
0
13,196
L
5,657
881
229
254
9,800
11,233
0
6,116
3,409
9,063
0
L
5,959
2,532
0
1,263
5,979
3,146
0
4,168
1,745
0
8,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
35,402
73
Minions Killed
74
0
Camps Cleared
0
585,973
Distance Traveled
697,370
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,937
991
28
4
0
138,952
0
W
Fafnir
7,156
1,022
12
2
0
137,080
0
L
Nike
6,129
876
10
1
0
136,769
0
L
Terra
6,820
974
13
2
0
130,222
0
W
Sylvanus
6,601
943
6
1
0
122,683
0
L
Izanami
7,346
1,049
33
5
0
118,974
0
W
Morgan Le Fay
7,112
1,016
11
2
0
142,690
0
W
Thanatos
7,596
1,085
17
2
0
155,965
0
L
Ymir
7,175
1,025
13
2
0
114,724
0
L
Set
5,801
829
4
1
0
85,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role