Player Matchup

Ravana
Ravana
Bansh33Vibes
Ravana
Level 125
God Stats
3W - 2L
1,647 SR
Queue Stats
99W - 90L
1,481 Elo+
Party 2
Thoth
Thoth
CSMRYAN
Thoth
Level 109
God Stats
10W - 6L
1,469 SR
Queue Stats
126W - 107L
1,489 Elo+
Party 2
Bastet
Bastet
Duesdawg
Bastet
Level 126
God Stats
22W - 18L
1,531 SR
Queue Stats
901W - 930L
1,452 Elo+
Solo
Guan Yu
Guan Yu
Hamiepanda
Guan Yu
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 111L
1,252 Elo+
Solo
Amaterasu
Amaterasu
doctorspud
Amaterasu
Level 125
God Stats
2W - 2L
1,278 SR
Queue Stats
143W - 136L
1,466 Elo+
Party 2
Team Averages
Level 118
1,485 SR
1,428 Elo+

VS

Team Averages
Level 77
1,477 SR
1,374 Elo+
Da Ji
Da Ji
Al1mo
Da Ji
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,232 Elo+
Party 3
Hachiman
Hachiman
CtrlAltDLish
Hachiman
Level 127
God Stats
4W - 7L
1,370 SR
Queue Stats
179W - 194L
1,468 Elo+
Party 1
Sol
Sol
IamJxne
Sol
Level 115
God Stats
0W - 1L
1,325 SR
Queue Stats
49W - 56L
1,462 Elo+
Solo
Skadi
Skadi
eaRNedit21
Skadi
Level 99
God Stats
8W - 5L
1,687 SR
Queue Stats
194W - 208L
1,468 Elo+
Party 1
Horus
Horus
yollooooo
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,237 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
6 / 3 / 15
9,525
866
9,910
10,300
7,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
CSMRYAN
Thoth
17
7 / 2 / 18
10,303
937
15,398
7,412
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Duesdawg
Bastet
17
8 / 2 / 19
10,555
960
14,746
8,747
4,210
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Hamiepanda
Guan Yu
16
4 / 3 / 21
9,410
855
6,434
13,132
15,158
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
doctorspud
Amaterasu
17
7 / 3 / 21
10,163
924
14,016
18,792
19,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Al1mo
Da Ji
14
1 / 11 / 4
7,676
698
4,121
15,633
5,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
CtrlAltDLish
Hachiman
15
3 / 4 / 7
8,222
747
12,536
9,482
3,210
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
15
3 / 6 / 6
8,947
813
7,234
10,047
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
17
3 / 4 / 4
8,792
799
9,836
10,323
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Horus
yollooooo
Horus
14
2 / 7 / 8
8,501
773
5,516
18,320
11,764
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
41
32
Kills
12
13
Deaths
32
94
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Al1mo
Da Ji
1
11
4
0.27
W
Ravana
6
3
15
4.5
W
Thoth
CSMRYAN
Thoth
7
2
18
8
L
Hachiman
CtrlAltDLish
Hachiman
3
4
7
1.63
W
Bastet
Duesdawg
Bastet
8
2
19
8.75
W
Guan Yu
Hamiepanda
Guan Yu
4
3
21
4.83
L
Sol
3
6
6
1
W
Amaterasu
doctorspud
Amaterasu
7
3
21
5.83
L
Skadi
3
4
4
1.25
L
Horus
yollooooo
Horus
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,504
Damage
39,243
58,383
Taken
63,805
49,735
Mitigated
27,885
29,608
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Al1mo
Da Ji
4,121
620
0
0
15,633
5,544
0
3,876
11,368
0
7,435
W
Ravana
9,910
3,236
476
2,060
10,300
7,216
1,396
1,268
8,877
411
14,470
W
Thoth
CSMRYAN
Thoth
15,398
1,109
811
425
7,412
3,644
2,143
1,956
5,456
37,573
0
L
Hachiman
CtrlAltDLish
Hachiman
12,536
6,905
321
599
9,482
3,210
0
2,776
6,580
0
22,298
W
Bastet
Duesdawg
Bastet
14,746
2,964
1,374
1,785
8,747
4,210
614
596
8,136
0
24,340
W
Guan Yu
Hamiepanda
Guan Yu
6,434
818
7,226
5,322
13,132
15,158
1,091
1,226
11,549
0
16,002
L
Sol
7,234
1,783
133
534
10,047
3,225
0
1,708
8,198
12,826
531
W
Amaterasu
doctorspud
Amaterasu
14,016
6,673
3,001
7,128
18,792
19,507
2,242
2,501
16,107
0
18,273
L
Skadi
9,836
2,053
487
576
10,323
4,142
0
2,084
7,992
0
31,828
L
Horus
yollooooo
Horus
5,516
2,894
5,087
3,917
18,320
11,764
0
5,271
12,577
762
9,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,956
Gold Earned
42,138
124
Minions Killed
110
0
Camps Cleared
0
1,129,733
Distance Traveled
799,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,676
698
10
1
0
121,971
0
W
Ravana
9,525
866
13
1
0
231,033
0
W
Thoth
10,303
937
59
5
0
203,386
0
L
Hachiman
8,222
747
21
2
0
145,765
0
W
Bastet
10,555
960
21
2
0
246,788
0
W
Guan Yu
9,410
855
18
2
0
227,099
0
L
Sol
8,947
813
15
1
0
163,135
0
W
Amaterasu
10,163
924
13
1
0
221,427
0
L
Skadi
8,792
799
41
4
0
181,299
0
L
Horus
8,501
773
23
2
0
187,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role