Player Matchup

Anubis
Anubis
KannNiks
Anubis
Level 94
God Stats
41W - 30L
1,405 SR
Queue Stats
244W - 218L
1,477 Elo+
Solo
Mercury
Mercury
KarrenliukGamez
Mercury
Level 101
God Stats
4W - 0L
1,650 SR
Queue Stats
27W - 17L
1,602 Elo+
Solo
Apollo
Apollo
epikoli
Apollo
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 108L
1,544 Elo+
Solo
Ishtar
Ishtar
skysofragues
Ishtar
Level 126
God Stats
24W - 22L
1,496 SR
Queue Stats
344W - 344L
1,466 Elo+
Solo
Cthulhu
Cthulhu
xXMad-BeastXx040
Cthulhu
Level 67
God Stats
42W - 32L
1,506 SR
Queue Stats
383W - 380L
1,475 Elo+
Solo
Team Averages
Level 94
1,511 SR
1,513 Elo+

VS

Team Averages
Level 100
1,604 SR
1,499 Elo+
Tyr
Tyr
OHMtheOHm
Tyr
Level 154
God Stats
2W - 2L
1,666 SR
Queue Stats
22W - 25L
1,459 Elo+
Solo
Medusa
Medusa
Olimpia21
Medusa
Level 107
God Stats
4W - 2L
1,708 SR
Queue Stats
50W - 37L
1,554 Elo+
Party 1
Ix Chel
Ix Chel
SunTeo
Ix Chel
Level 99
God Stats
9W - 8L
1,727 SR
Queue Stats
33W - 27L
1,588 Elo+
Party 1
Ra
Ra
gryz94
Ra
Level 48
God Stats
9W - 17L
1,293 SR
Queue Stats
578W - 597L
1,415 Elo+
Solo
Thanatos
Thanatos
track_MatiCalvo9
Thanatos
Level 91
God Stats
21W - 20L
1,629 SR
Queue Stats
145W - 144L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KannNiks
Anubis
18
4 / 4 / 8
11,217
623
13,050
12,022
6,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 5 / 4
11,850
658
14,048
14,743
5,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
epikoli
Apollo
16
7 / 4 / 4
9,821
546
5,435
11,979
5,233
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
16
2 / 2 / 4
10,099
561
2,595
7,362
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 4 / 5
10,739
597
11,237
15,237
12,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 1
10,257
570
9,540
22,397
19,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Olimpia21
Medusa
14
5 / 7 / 3
8,804
489
7,104
12,200
4,580
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
SunTeo
Ix Chel
14
0 / 3 / 5
8,501
472
7,361
9,532
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
11
0 / 4 / 1
7,586
421
2,707
7,127
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 8 / 4
9,951
553
11,470
22,710
8,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
25
Kills
19
19
Deaths
26
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
KannNiks
Anubis
4
4
8
2
W
8
5
4
2
L
7
4
1
1.88
L
Medusa
Olimpia21
Medusa
5
7
3
0.93
L
Ix Chel
SunTeo
Ix Chel
0
3
5
0.83
W
Apollo
epikoli
Apollo
7
4
4
2.25
L
Ra
0
4
1
0.13
W
Ishtar
2
2
4
2
L
7
8
4
1.13
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,365
Damage
38,182
61,343
Taken
73,966
32,156
Mitigated
38,016
17,955
Healing
21,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
KannNiks
Anubis
13,050
49
0
5,180
12,022
6,020
607
1,965
10,048
103,558
0
W
14,048
8,859
0
2,844
14,743
5,748
0
924
13,817
0
107,666
L
9,540
1,447
0
7,386
22,397
19,005
0
10,228
11,567
0
79,237
L
Medusa
Olimpia21
Medusa
7,104
4,033
0
1,031
12,200
4,580
351
2,979
9,199
0
38,787
L
Ix Chel
SunTeo
Ix Chel
7,361
700
194
1,466
9,532
3,350
312
2,518
6,938
64,733
0
W
Apollo
epikoli
Apollo
5,435
2,374
282
3,819
11,979
5,233
872
3,476
8,503
0
44,898
L
Ra
2,707
191
384
1,434
7,127
2,230
197
4,024
3,069
41,526
0
W
Ishtar
2,595
1,048
142
3,275
7,362
2,919
2,947
1,825
5,537
0
62,167
L
11,470
3,220
0
9,993
22,710
8,851
0
6,267
16,331
0
75,170
W
11,237
779
101
2,312
15,237
12,236
84
1,903
13,283
67,131
360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,726
Gold Earned
45,099
574
Minions Killed
438
0
Camps Cleared
0
1,819,183
Distance Traveled
1,624,567
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,217
623
151
8
0
322,313
0
W
Mercury
11,850
658
135
8
0
417,399
0
L
Tyr
10,257
570
115
6
0
374,495
3
L
Medusa
8,804
489
52
3
0
323,055
0
L
Ix Chel
8,501
472
100
6
0
350,119
1
W
Apollo
9,821
546
74
4
0
374,816
1
L
Ra
7,586
421
77
4
0
218,547
0
W
Ishtar
10,099
561
106
6
0
350,431
0
L
Thanatos
9,951
553
94
5
0
358,351
0
W
Cthulhu
10,739
597
108
6
0
354,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role