Player Matchup

He Bo
He Bo
CaReAwaY
He Bo
Level 156
God Stats
16W - 18L
1,453 SR
Queue Stats
646W - 605L
1,519 Elo+
Solo
Loki
Loki
FlatPup80837038
Loki
Level 102
God Stats
13W - 14L
1,345 SR
Queue Stats
728W - 651L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
Mawck
Danzaburou
Level 137
God Stats
41W - 21L
1,659 SR
Queue Stats
55W - 31L
1,570 Elo+
Solo
Maui
Maui
TSP Freezy
Maui
Level 161
God Stats
5W - 4L
1,447 SR
Queue Stats
358W - 337L
1,510 Elo+
Solo
Osiris
Osiris
ntimchula
Osiris
Level 109
God Stats
18W - 15L
1,633 SR
Queue Stats
661W - 557L
1,521 Elo+
Party 2
Team Averages
Level 133
1,507 SR
1,531 Elo+

VS

Team Averages
Level 154
1,386 SR
1,544 Elo+
Ah Puch
Ah Puch
Beastlypanda4
Ah Puch
Level 128
God Stats
23W - 22L
1,425 SR
Queue Stats
178W - 178L
1,472 Elo+
Solo
Guan Yu
Guan Yu
Juc3iJ
Guan Yu
Level 191
God Stats
0W - 1L
1,079 SR
Queue Stats
198W - 211L
1,519 Elo+
Solo
Chronos
Chronos
Kinetic Voltage
Chronos
Level 147
God Stats
8W - 6L
1,134 SR
Queue Stats
697W - 664L
1,567 Elo+
Party 1
Charon
Charon
O69 4 Life
Charon
Level 141
God Stats
23W - 23L
1,775 SR
Queue Stats
188W - 185L
1,596 Elo+
Solo
Rama
Rama
SmashDatAshh
Rama
Level 163
God Stats
2W - 3L
1,518 SR
Queue Stats
631W - 561L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CaReAwaY
He Bo
14
1 / 0 / 2
8,000
571
8,768
5,896
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 2
7,624
545
3,627
11,116
4,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Mawck
Danzaburou
12
2 / 1 / 1
7,426
530
12,785
10,820
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
1 / 0 / 2
7,507
536
5,652
11,772
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Osiris
ntimchula
Osiris
13
1 / 1 / 2
7,575
541
9,878
12,934
11,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
0 / 2 / 2
6,609
472
5,321
8,706
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Juc3iJ
Guan Yu
11
1 / 2 / 2
6,355
454
2,285
13,289
9,572
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 2
7,249
518
7,547
11,050
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
O69 4 Life
Charon
11
1 / 2 / 0
6,590
471
5,712
15,364
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 1
5,953
425
6,651
11,695
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
4
4
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
2
2
0.5
W
He Bo
CaReAwaY
He Bo
1
0
2
2
W
3
2
2
2
L
Guan Yu
Juc3iJ
Guan Yu
1
2
2
1
L
2
0
2
3
W
Danzaburou
Mawck
Danzaburou
2
1
1
2.5
L
Charon
O69 4 Life
Charon
1
2
0
0.5
L
0
2
1
0.25
W
1
0
2
2
W
Osiris
ntimchula
Osiris
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,710
Damage
27,516
52,538
Taken
60,104
33,593
Mitigated
30,129
18,361
Healing
24,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
5,321
230
0
3,401
8,706
3,315
0
2,846
5,860
50,898
0
W
He Bo
CaReAwaY
He Bo
8,768
185
0
1,755
5,896
2,357
0
3,327
2,569
73,487
0
W
3,627
881
0
701
11,116
4,366
0
4,124
6,960
0
55,607
L
Guan Yu
Juc3iJ
Guan Yu
2,285
450
448
3,767
13,289
9,572
0
1,219
12,014
0
20,825
L
7,547
2,914
0
4,447
11,050
3,957
0
3,029
7,787
66,965
0
W
Danzaburou
Mawck
Danzaburou
12,785
6,952
0
6,710
10,820
4,999
690
3,180
7,640
0
65,842
L
Charon
O69 4 Life
Charon
5,712
1,416
320
7,056
15,364
9,276
0
4,578
10,136
28,021
0
L
6,651
5,349
0
5,124
11,695
4,009
0
2,068
9,603
0
46,083
W
5,652
2,018
0
4,298
11,772
10,751
0
2,777
8,995
24,041
0
W
Osiris
ntimchula
Osiris
9,878
4,496
0
4,897
12,934
11,120
0
5,297
7,637
0
50,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,132
Gold Earned
32,756
436
Minions Killed
330
0
Camps Cleared
0
1,408,597
Distance Traveled
1,330,493
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,609
472
88
6
0
265,659
0
W
He Bo
8,000
571
148
11
0
271,499
0
W
Loki
7,624
545
79
6
0
321,234
0
L
Guan Yu
6,355
454
22
2
0
256,928
1
L
Chronos
7,249
518
100
7
0
309,663
0
W
Danzaburou
7,426
530
117
8
0
264,048
1
L
Charon
6,590
471
35
3
0
251,297
1
L
Rama
5,953
425
85
6
0
246,946
1
W
Maui
7,507
536
13
1
0
266,314
5
W
Osiris
7,575
541
79
6
0
285,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role