Player Matchup

Serqet
Serqet
R1ddelmenick
Serqet
Level 84
God Stats
0W - 1L
1,125 SR
Queue Stats
16W - 10L
1,600 Elo+
Solo
Mercury
Mercury
darkmiguelox
Mercury
Level 128
God Stats
0W - 1L
1,622 SR
Queue Stats
51W - 37L
1,675 Elo+
Party 2
Ah Puch
Ah Puch
sebasPAPI100
Ah Puch
Level 130
God Stats
4W - 3L
1,681 SR
Queue Stats
85W - 61L
1,574 Elo+
Party 2
Hel
Hel
vicvalens
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,417 Elo+
Party 2
The Morrigan
The Morrigan
xxxmarco17xxx
The Morrigan
Level 147
God Stats
3W - 2L
1,578 SR
Queue Stats
149W - 123L
1,596 Elo+
Party 2
Team Averages
Level 112
1,501 SR
1,573 Elo+

VS

Team Averages
Level 114
1,478 SR
1,550 Elo+
Surtr
Surtr
Candy0fdoom
Surtr
Level 99
God Stats
4W - 2L
1,552 SR
Queue Stats
303W - 294L
1,582 Elo+
Party 1
Janus
Janus
DocKracken
Janus
Level 141
God Stats
7W - 7L
1,323 SR
Queue Stats
361W - 385L
1,530 Elo+
Party 1
Hun Batz
Hun Batz
InnerVoices
Hun Batz
Level 129
God Stats
4W - 2L
1,516 SR
Queue Stats
323W - 315L
1,533 Elo+
Solo
Yemoja
Yemoja
OliveHunter
Yemoja
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TempleRust
Danzaburou
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 78L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 6 / 10
8,428
648
9,412
14,319
13,779
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
darkmiguelox
Mercury
14
0 / 7 / 11
8,347
642
6,440
13,313
5,859
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
sebasPAPI100
Ah Puch
17
8 / 4 / 7
9,836
757
19,383
15,809
7,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 8 / 13
8,009
616
4,693
15,234
5,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
xxxmarco17xxx
The Morrigan
16
6 / 5 / 7
9,388
722
16,104
8,991
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 13
11,096
854
16,249
21,770
24,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
18
6 / 2 / 15
10,754
827
14,325
9,128
4,861
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
InnerVoices
Hun Batz
17
3 / 5 / 16
10,119
778
10,240
14,940
8,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
15
0 / 4 / 17
9,712
747
1,925
18,125
15,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
TempleRust
Danzaburou
19
13 / 3 / 11
12,417
955
18,306
14,793
8,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
101
18
Kills
29
30
Deaths
19
48
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
5
13
2.7
W
Janus
6
2
15
6.75
W
Hun Batz
InnerVoices
Hun Batz
3
5
16
2.2
W
Yemoja
0
4
17
2.13
L
Serqet
3
6
10
1.33
W
Danzaburou
TempleRust
Danzaburou
13
3
11
6.17
L
Mercury
darkmiguelox
Mercury
0
7
11
0.79
L
Ah Puch
sebasPAPI100
Ah Puch
8
4
7
2.88
L
1
8
13
0.94
L
The Morrigan
xxxmarco17xxx
The Morrigan
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,032
Damage
61,045
67,666
Taken
78,756
37,879
Mitigated
61,725
19,364
Healing
29,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,249
3,869
1,363
2,312
21,770
24,900
922
5,940
15,382
548
37,146
W
Janus
14,325
356
2,209
899
9,128
4,861
1,360
6,066
3,027
34,186
0
W
Hun Batz
InnerVoices
Hun Batz
10,240
727
140
1,254
14,940
8,274
1,761
7,818
6,171
0
19,905
W
Yemoja
1,925
633
9,978
4,857
18,125
15,477
553
9,962
7,902
6,697
0
L
Serqet
9,412
1,884
1,773
2,839
14,319
13,779
0
5,282
8,962
1,239
11,124
W
Danzaburou
TempleRust
Danzaburou
18,306
8,494
2,150
4,570
14,793
8,213
3,171
7,402
7,023
0
46,081
L
Mercury
darkmiguelox
Mercury
6,440
1,504
673
958
13,313
5,859
0
3,061
10,024
0
14,304
L
Ah Puch
sebasPAPI100
Ah Puch
19,383
685
671
6,990
15,809
7,705
0
3,706
12,019
41,860
0
L
4,693
441
438
3,570
15,234
5,839
98
3,960
11,214
10,953
0
L
The Morrigan
xxxmarco17xxx
The Morrigan
16,104
1,414
379
1,073
8,991
4,697
0
863
8,032
27,927
6,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,008
Gold Earned
54,098
152
Minions Killed
175
0
Camps Cleared
0
1,184,878
Distance Traveled
1,305,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,096
854
26
2
0
265,456
0
W
Janus
10,754
827
52
4
0
279,091
0
W
Hun Batz
10,119
778
25
2
0
260,862
0
W
Yemoja
9,712
747
11
1
0
251,377
0
L
Serqet
8,428
648
19
1
0
228,642
0
W
Danzaburou
12,417
955
61
5
0
248,403
0
L
Mercury
8,347
642
17
1
0
267,908
0
L
Ah Puch
9,836
757
59
5
0
241,005
0
L
Hel
8,009
616
14
1
0
212,006
0
L
The Morrigan
9,388
722
43
3
0
235,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role