Player Matchup

Lancelot
Lancelot
BruBruno2312
Lancelot
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 157L
1,586 Elo+
Party 1
Fenrir
Fenrir
Mzan_x
Fenrir
Level 127
God Stats
3W - 1L
1,777 SR
Queue Stats
137W - 134L
1,576 Elo+
Party 1
Poseidon
Poseidon
NotMouse
Poseidon
Level 19
God Stats
3W - 4L
1,567 SR
Queue Stats
25W - 17L
1,704 Elo+
Party 1
Team Averages
Level 83
1,615 SR
1,622 Elo+

VS

Team Averages
Level 74
1,440 SR
1,689 Elo+
Chang'e
Chang'e
PxrfectIy
Chang'e
Level 89
God Stats
17W - 14L
1,557 SR
Queue Stats
58W - 61L
1,573 Elo+
Solo
Artio
Artio
SpiritEnvy
Artio
Level 33
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 1L
1,746 Elo+
Party 2
Danzaburou
Danzaburou
WhiteFeather902
Danzaburou
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BruBruno2312
Lancelot
13
2 / 2 / 5
10,453
747
10,045
15,116
10,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Mzan_x
Fenrir
14
4 / 1 / 4
10,749
768
8,194
15,911
14,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
NotMouse
Poseidon
14
5 / 4 / 6
11,175
798
22,212
11,173
4,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PxrfectIy
Chang'e
14
5 / 2 / 2
11,052
789
15,372
13,090
5,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
14
1 / 2 / 6
10,204
729
6,323
20,449
22,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
WhiteFeather902
Danzaburou
12
1 / 7 / 5
10,048
718
11,652
13,873
5,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
11
Kills
7
7
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BruBruno2312
Lancelot
2
2
5
2.25
W
Fenrir
Mzan_x
Fenrir
4
1
4
6
W
Poseidon
NotMouse
Poseidon
5
4
6
2
L
Chang'e
PxrfectIy
Chang'e
5
2
2
3
L
Artio
1
2
6
2
L
Danzaburou
WhiteFeather902
Danzaburou
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,451
Damage
33,347
42,200
Taken
47,412
29,383
Mitigated
33,271
9,938
Healing
9,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BruBruno2312
Lancelot
10,045
1,791
0
4,522
15,116
10,366
510
8,584
6,468
0
28,280
W
Fenrir
Mzan_x
Fenrir
8,194
1,106
0
1,812
15,911
14,770
265
8,085
7,702
505
29,247
W
Poseidon
NotMouse
Poseidon
22,212
4,819
0
3,604
11,173
4,247
359
6,035
5,138
68,017
0
L
Chang'e
PxrfectIy
Chang'e
15,372
698
1,715
3,700
13,090
5,473
53
4,582
8,508
53,440
0
L
Artio
6,323
1,289
585
2,109
20,449
22,128
0
10,340
10,109
23,455
0
L
Danzaburou
WhiteFeather902
Danzaburou
11,652
5,857
0
1,463
13,873
5,670
365
7,768
6,105
0
37,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,377
Gold Earned
31,304
159
Minions Killed
145
0
Camps Cleared
0
827,064
Distance Traveled
751,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,453
747
38
3
0
314,317
0
W
Fenrir
10,749
768
41
3
0
281,237
0
W
Poseidon
11,175
798
80
6
0
231,510
0
L
Chang'e
11,052
789
77
6
0
272,322
0
L
Artio
10,204
729
26
2
0
254,600
0
L
Danzaburou
10,048
718
42
3
0
224,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role