Player Matchup

Zhong Kui
Zhong Kui
ChilyAG
Zhong Kui
Level 153
God Stats
9W - 7L
1,590 SR
Queue Stats
248W - 257L
1,508 Elo+
Party 1
Bastet
Bastet
DingoMahingo
Bastet
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 105L
1,589 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JalapenoCheetoes
Ah Muzen Cab
Level 151
God Stats
1W - 4L
1,339 SR
Queue Stats
213W - 190L
1,567 Elo+
Party 2
Sun Wukong
Sun Wukong
NWLT Zero
Sun Wukong
Level 126
God Stats
17W - 6L
1,776 SR
Queue Stats
310W - 300L
1,509 Elo+
Party 1
Maui
Maui
Stonedxmushroom
Maui
Level 185
God Stats
4W - 4L
1,580 SR
Queue Stats
460W - 424L
1,555 Elo+
Party 2
Team Averages
Level 136
1,557 SR
1,546 Elo+

VS

Team Averages
Level 116
1,554 SR
1,546 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Johula13
Janus
Level 125
God Stats
16W - 8L
1,710 SR
Queue Stats
208W - 194L
1,536 Elo+
Party 3
Jormungandr
Jormungandr
KuroD4ni
Jormungandr
Level 177
God Stats
4W - 8L
1,449 SR
Queue Stats
334W - 347L
1,518 Elo+
Solo
Danzaburou
Danzaburou
POWDark
Danzaburou
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 74L
1,580 Elo+
Solo
Thanatos
Thanatos
Vrrh
Thanatos
Level 64
God Stats
12W - 10L
1,612 SR
Queue Stats
13W - 11L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChilyAG
Zhong Kui
13
1 / 1 / 5
8,071
577
6,026
8,995
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
15
8 / 1 / 2
9,116
651
8,503
12,852
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
JalapenoCheetoes
Ah Muzen Cab
13
3 / 2 / 1
7,655
547
6,177
8,215
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
NWLT Zero
Sun Wukong
13
0 / 3 / 4
7,623
545
7,005
14,705
11,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 8
7,624
545
3,831
13,013
9,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 4 / 2
7,211
515
8,089
12,819
13,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Johula13
Janus
13
0 / 3 / 2
7,151
511
7,846
7,297
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
KuroD4ni
Jormungandr
15
3 / 1 / 0
8,842
632
10,236
11,663
9,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
POWDark
Danzaburou
10
1 / 1 / 2
6,759
483
4,618
6,276
2,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Vrrh
Thanatos
12
3 / 5 / 3
7,583
542
7,008
13,654
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
14
Kills
9
9
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
2
0.75
W
Zhong Kui
ChilyAG
Zhong Kui
1
1
5
3.5
W
Bastet
8
1
2
9
W
Ah Muzen Cab
JalapenoCheetoes
Ah Muzen Cab
3
2
1
1.75
L
Janus
Johula13
Janus
0
3
2
0.33
L
Jormungandr
KuroD4ni
Jormungandr
3
1
0
3
W
Sun Wukong
NWLT Zero
Sun Wukong
0
3
4
0.67
L
Danzaburou
POWDark
Danzaburou
1
1
2
2
W
2
2
8
3
L
Thanatos
Vrrh
Thanatos
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,542
Damage
37,797
57,780
Taken
51,709
36,754
Mitigated
34,188
19,538
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,089
570
0
1,768
12,819
13,657
0
3,467
9,352
27,142
368
W
Zhong Kui
ChilyAG
Zhong Kui
6,026
196
0
3,932
8,995
6,863
1,141
4,171
4,616
60,196
0
W
Bastet
8,503
2,297
0
4,226
12,852
5,411
0
2,604
10,192
0
76,025
W
Ah Muzen Cab
JalapenoCheetoes
Ah Muzen Cab
6,177
1,902
0
769
8,215
3,229
951
2,548
5,667
0
64,267
L
Janus
Johula13
Janus
7,846
373
0
1,025
7,297
2,830
0
1,701
5,548
65,475
0
L
Jormungandr
KuroD4ni
Jormungandr
10,236
3,800
0
4,333
11,663
9,623
0
0
11,663
82,349
185
W
Sun Wukong
NWLT Zero
Sun Wukong
7,005
1,619
0
5,848
14,705
11,268
0
10,790
3,809
0
60,416
L
Danzaburou
POWDark
Danzaburou
4,618
1,419
0
2,806
6,276
2,301
378
1,153
5,123
0
41,116
W
3,831
791
1,568
3,195
13,013
9,983
0
5,092
7,857
17,698
0
L
Thanatos
Vrrh
Thanatos
7,008
1,210
0
10,242
13,654
5,777
0
3,613
10,041
0
42,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,089
Gold Earned
37,546
458
Minions Killed
426
0
Camps Cleared
0
1,431,635
Distance Traveled
1,335,533
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,211
515
31
2
0
282,788
0
W
Zhong Kui
8,071
577
106
8
0
256,710
2
W
Bastet
9,116
651
101
7
0
320,038
0
W
Ah Muzen Cab
7,655
547
117
8
0
258,896
0
L
Janus
7,151
511
120
9
0
291,634
2
L
Jormungandr
8,842
632
131
9
0
247,630
1
W
Sun Wukong
7,623
545
111
8
0
313,810
0
L
Danzaburou
6,759
483
72
5
0
199,500
0
W
Maui
7,624
545
23
2
0
282,181
0
L
Thanatos
7,583
542
72
5
0
313,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role