Player Matchup

Ullr
Ullr
Daddy Gankee
Ullr
Level 85
God Stats
0W - 2L
1,188 SR
Queue Stats
156W - 158L
1,357 Elo+
Party 1
Merlin
Merlin
ElonMuskratt
Merlin
Level 81
God Stats
7W - 7L
1,192 SR
Queue Stats
87W - 100L
1,356 Elo+
Party 1
Horus
Horus
PQlax
Horus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,134 Elo+
Party 1
Cernunnos
Cernunnos
SheeshAP
Cernunnos
Level 38
God Stats
13W - 11L
1,524 SR
Queue Stats
86W - 101L
1,345 Elo+
Party 1
Cerberus
Cerberus
VTBulletSponge
Cerberus
Level 68
God Stats
0W - 4L
1,200 SR
Queue Stats
73W - 91L
1,338 Elo+
Party 1
Team Averages
Level 56
1,321 SR
1,306 Elo+

VS

Team Averages
Level 99
1,429 SR
1,422 Elo+
Terra
Terra
 
Terra
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DarkSukuna
Pele
Level 68
God Stats
13W - 12L
1,497 SR
Queue Stats
61W - 75L
1,371 Elo+
Party 2
Charon
Charon
Deathstroke_10PR
Charon
Level 119
God Stats
5W - 6L
1,456 SR
Queue Stats
151W - 155L
1,444 Elo+
Party 2
Achilles
Achilles
El_Jincho_Pelu
Achilles
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 74L
1,402 Elo+
Party 2
Izanami
Izanami
llsomarill
Izanami
Level 100
God Stats
1W - 3L
1,192 SR
Queue Stats
259W - 263L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,543
444
5,251
17,532
6,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
14
2 / 6 / 1
8,211
483
11,143
9,864
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
PQlax
Horus
11
0 / 5 / 1
7,045
414
4,035
11,940
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
SheeshAP
Cernunnos
12
2 / 5 / 1
7,325
431
7,256
10,863
4,060
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
12
0 / 3 / 4
7,884
464
7,212
19,495
15,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 3 / 8
8,560
504
6,270
18,271
16,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
13 / 2 / 5
9,568
563
12,220
13,203
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 1 / 8
9,333
549
8,936
17,026
8,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
13
3 / 2 / 10
8,082
475
10,091
13,115
11,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
llsomarill
Izanami
14
2 / 1 / 7
8,807
518
9,585
11,190
4,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
6
Kills
24
25
Deaths
9
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
3
8
1.67
L
2
6
3
0.58
W
13
2
5
7.75
W
5
1
8
9
W
Achilles
3
2
10
4
L
Merlin
2
6
1
0.42
L
Horus
PQlax
Horus
0
5
1
0.1
L
Cernunnos
SheeshAP
Cernunnos
2
5
1
0.5
L
Cerberus
0
3
4
0.67
W
Izanami
llsomarill
Izanami
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,897
Damage
47,102
69,694
Taken
72,805
39,514
Mitigated
46,007
17,216
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,270
1,088
286
2,714
18,271
16,592
42
1,602
15,317
44,243
454
L
5,251
2,973
0
3,699
17,532
6,752
0
3,475
13,922
0
42,992
W
12,220
2,966
0
2,336
13,203
5,121
516
1,532
11,462
0
45,672
W
8,936
1,641
175
4,627
17,026
8,133
1,111
8,949
7,905
63,410
0
W
Achilles
10,091
2,467
411
1,061
13,115
11,565
227
3,340
9,775
71
25,717
L
Merlin
11,143
403
0
990
9,864
4,041
0
3,282
6,582
65,194
0
L
Horus
PQlax
Horus
4,035
1,823
120
1,650
11,940
8,938
633
2,799
8,716
0
29,297
L
Cernunnos
SheeshAP
Cernunnos
7,256
3,502
0
2,628
10,863
4,060
0
1,779
9,034
0
47,772
L
Cerberus
7,212
589
174
7,955
19,495
15,723
0
3,029
16,275
26,321
0
W
Izanami
llsomarill
Izanami
9,585
6,736
0
4,003
11,190
4,596
4,614
2,167
8,903
0
84,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
44,350
332
Minions Killed
371
0
Camps Cleared
0
1,513,030
Distance Traveled
1,662,921
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,560
504
65
4
0
303,640
0
L
Ullr
7,543
444
67
4
0
297,314
0
W
Pele
9,568
563
58
3
0
325,333
0
W
Charon
9,333
549
95
6
0
338,385
0
W
Achilles
8,082
475
27
2
0
374,135
0
L
Merlin
8,211
483
106
6
0
297,740
5
L
Horus
7,045
414
39
2
0
317,101
0
L
Cernunnos
7,325
431
75
4
0
296,954
0
L
Cerberus
7,884
464
45
3
0
303,921
6
W
Izanami
8,807
518
126
7
0
321,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role