Player Matchup

Nox
Nox
CaZron18
Nox
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,643 Elo+
Solo
Zhong Kui
Zhong Kui
ELVIS366
Zhong Kui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,286 Elo+
Solo
Ullr
Ullr
GanG-Jahman
Ullr
Level 68
God Stats
1W - 7L
1,198 SR
Queue Stats
370W - 398L
1,470 Elo+
Solo
Ishtar
Ishtar
batasuni23
Ishtar
Level 26
God Stats
2W - 7L
1,366 SR
Queue Stats
272W - 379L
1,257 Elo+
Party 2
Anhur
Anhur
urdin
Anhur
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
419W - 432L
1,489 Elo+
Party 2
Team Averages
Level 64
1,413 SR
1,429 Elo+

VS

Team Averages
Level 82
1,543 SR
1,427 Elo+
Danzaburou
Danzaburou
Blackbeing
Danzaburou
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 30L
1,453 Elo+
Party 1
Ganesha
Ganesha
Monsterschussel
Ganesha
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
177W - 189L
1,444 Elo+
Solo
Odin
Odin
ThePrinceJoker
Odin
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 187L
1,414 Elo+
Solo
Nox
Nox
Whitebeing
Nox
Level 83
God Stats
1W - 0L
1,715 SR
Queue Stats
42W - 17L
1,365 Elo+
Party 1
Merlin
Merlin
Xx_19LuKaS95_xX
Merlin
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 3
9,867
897
12,869
12,279
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ELVIS366
Zhong Kui
15
1 / 7 / 2
8,032
730
4,010
15,167
13,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 3
7,588
690
4,588
10,743
4,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
batasuni23
Ishtar
12
0 / 6 / 5
7,351
668
2,172
10,537
3,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
urdin
Anhur
14
2 / 7 / 3
7,696
700
5,893
13,741
5,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blackbeing
Danzaburou
17
9 / 3 / 17
10,839
985
15,076
11,002
5,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
0 / 1 / 27
9,875
898
7,727
11,513
13,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 21
8,875
807
5,211
12,522
12,495
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
14 / 3 / 12
11,140
1,013
17,305
9,537
5,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 1 / 16
9,868
897
12,443
7,888
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
125
10
Kills
32
32
Deaths
11
16
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Blackbeing
Danzaburou
9
3
17
5.83
L
6
8
3
0.94
L
Zhong Kui
ELVIS366
Zhong Kui
1
7
2
0.29
L
1
4
3
0.63
W
0
1
27
13.5
W
2
3
21
4.17
W
14
3
12
6.67
W
7
1
16
15
L
Ishtar
batasuni23
Ishtar
0
6
5
0.42
L
Anhur
urdin
Anhur
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,532
Damage
57,762
62,467
Taken
52,462
32,793
Mitigated
40,274
10,157
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Blackbeing
Danzaburou
15,076
4,763
1,910
2,419
11,002
5,384
3,029
3,679
7,323
0
32,797
L
12,869
448
319
759
12,279
5,372
0
6,813
5,274
20,873
0
L
Zhong Kui
ELVIS366
Zhong Kui
4,010
1,026
921
2,554
15,167
13,486
0
8,564
6,519
11,134
0
L
4,588
2,509
1,108
2,049
10,743
4,449
0
6,318
4,326
0
15,423
W
7,727
165
1,668
2,341
11,513
13,469
744
3,709
7,804
12,499
0
W
5,211
1,729
577
688
12,522
12,495
124
3,119
9,403
0
9,442
W
17,305
769
565
1,030
9,537
5,183
1,942
2,646
6,759
32,107
0
W
12,443
246
1,456
1,504
7,888
3,743
1,745
3,865
4,023
30,354
0
L
Ishtar
batasuni23
Ishtar
2,172
703
257
761
10,537
3,825
0
6,628
3,909
0
10,449
L
Anhur
urdin
Anhur
5,893
2,235
737
692
13,741
5,661
0
9,019
4,586
0
11,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,534
Gold Earned
50,597
88
Minions Killed
122
0
Camps Cleared
0
792,401
Distance Traveled
1,082,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,839
985
25
2
0
213,851
0
L
Nox
9,867
897
17
2
0
168,196
0
L
Zhong Kui
8,032
730
12
1
0
174,089
0
L
Ullr
7,588
690
25
2
0
173,288
0
W
Ganesha
9,875
898
0
0
0
209,176
0
W
Odin
8,875
807
14
1
0
237,280
0
W
Nox
11,140
1,013
43
4
0
212,433
0
W
Merlin
9,868
897
40
4
0
209,541
0
L
Ishtar
7,351
668
18
2
0
140,142
0
L
Anhur
7,696
700
16
1
0
136,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role