Player Matchup

Bacchus
Bacchus
PorkyThePawg
Bacchus
Level 115
God Stats
13W - 16L
1,380 SR
Queue Stats
259W - 254L
1,440 Elo+
Party 1
Osiris
Osiris
SACKxSTABBER
Osiris
Level 108
God Stats
1W - 1L
1,691 SR
Queue Stats
157W - 141L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
airkeeper2
Cthulhu
Level 29
God Stats
85W - 38L
1,677 SR
Queue Stats
222W - 187L
1,471 Elo+
Party 1
Team Averages
Level 84
1,583 SR
1,464 Elo+

VS

Team Averages
Level 73
1,572 SR
1,453 Elo+
Gilgamesh
Gilgamesh
Clarence6221
Gilgamesh
Level 66
God Stats
4W - 1L
1,743 SR
Queue Stats
6W - 6L
1,442 Elo+
Solo
Medusa
Medusa
Jesuziii
Medusa
Level 27
God Stats
27W - 16L
1,521 SR
Queue Stats
46W - 43L
1,458 Elo+
Party 2
Agni
Agni
RaiNiNg-3E
Agni
Level 127
God Stats
4W - 1L
1,453 SR
Queue Stats
46W - 44L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PorkyThePawg
Bacchus
14
3 / 4 / 7
11,962
704
13,289
16,373
23,396
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
13
5 / 4 / 4
11,919
701
5,538
20,764
20,303
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
airkeeper2
Cthulhu
15
2 / 4 / 7
11,693
688
13,823
19,497
21,824
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clarence6221
Gilgamesh
16
5 / 0 / 6
13,184
776
10,259
14,358
16,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Jesuziii
Medusa
13
1 / 7 / 6
11,510
677
10,582
16,739
8,178
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 3 / 6
13,631
802
23,896
12,430
5,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
10
Kills
12
12
Deaths
10
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Clarence6221
Gilgamesh
5
0
6
8
W
Medusa
Jesuziii
Medusa
1
7
6
0.57
L
Bacchus
PorkyThePawg
Bacchus
3
4
7
1.63
W
6
3
6
3
L
Osiris
5
4
4
1.75
L
Cthulhu
airkeeper2
Cthulhu
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,650
Damage
44,737
56,634
Taken
43,527
65,523
Mitigated
30,239
11,549
Healing
1,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Clarence6221
Gilgamesh
10,259
2,455
0
528
14,358
16,308
277
7,675
5,995
0
26,713
W
Medusa
Jesuziii
Medusa
10,582
6,081
0
161
16,739
8,178
192
11,372
5,211
0
47,358
L
Bacchus
PorkyThePawg
Bacchus
13,289
407
0
3,152
16,373
23,396
168
6,474
9,713
35,851
0
W
23,896
2,710
0
346
12,430
5,753
998
7,473
4,609
79,140
0
L
Osiris
5,538
1,790
246
2,245
20,764
20,303
470
10,305
10,374
0
44,260
L
Cthulhu
airkeeper2
Cthulhu
13,823
289
1,573
4,333
19,497
21,824
200
7,717
11,517
39,415
372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,574
Gold Earned
38,325
140
Minions Killed
168
0
Camps Cleared
0
902,023
Distance Traveled
922,652
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,184
776
27
2
0
340,810
7
W
Medusa
11,510
677
54
3
0
281,752
0
L
Bacchus
11,962
704
28
2
0
296,597
2
W
Agni
13,631
802
87
5
0
300,090
2
L
Osiris
11,919
701
63
4
0
294,383
0
L
Cthulhu
11,693
688
49
3
0
311,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role