Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Malvar_9
Neith
Level 109
God Stats
24W - 11L
1,680 SR
Queue Stats
64W - 67L
1,382 Elo+
Solo
Raijin
Raijin
iDior-Z
Raijin
Level 109
God Stats
3W - 6L
1,619 SR
Queue Stats
174W - 170L
1,539 Elo+
Party 1
Thanatos
Thanatos
track_MatiCalvo9
Thanatos
Level 91
God Stats
21W - 20L
1,651 SR
Queue Stats
145W - 144L
1,513 Elo+
Party 1
Team Averages
Level 118
1,590 SR
1,487 Elo+

VS

Team Averages
Level 120
1,535 SR
1,390 Elo+
Bacchus
Bacchus
Bartus_0
Bacchus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,273 Elo+
Party 2
Sun Wukong
Sun Wukong
F1reborn
Sun Wukong
Level 120
God Stats
3W - 1L
1,773 SR
Queue Stats
143W - 128L
1,543 Elo+
Solo
Thor
Thor
L0rdOfWarfare
Thor
Level 133
God Stats
19W - 17L
1,069 SR
Queue Stats
146W - 133L
1,409 Elo+
Solo
Skadi
Skadi
ROBERT112
Skadi
Level 140
God Stats
2W - 2L
1,831 SR
Queue Stats
74W - 69L
1,450 Elo+
Solo
Ah Puch
Ah Puch
dwiebrzoswinie
Ah Puch
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 6 / 1
5,943
457
4,815
12,245
6,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
 
Aphrodite
9
0 / 2 / 2
5,317
409
1,805
8,240
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Malvar_9
Neith
11
1 / 3 / 0
6,092
469
2,077
7,254
2,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
iDior-Z
Raijin
12
2 / 3 / 0
6,525
502
4,022
8,634
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 2
6,796
523
6,687
12,166
4,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bartus_0
Bacchus
11
1 / 2 / 7
7,048
542
5,781
6,499
6,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
F1reborn
Sun Wukong
15
5 / 0 / 1
9,492
730
10,722
11,034
9,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
5 / 1 / 4
8,372
644
4,719
7,994
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
ROBERT112
Skadi
12
4 / 0 / 2
7,297
561
6,805
5,101
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 4 / 4
6,696
515
5,185
8,215
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
15
17
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
1
0.08
L
Aphrodite
 
Aphrodite
0
2
2
0.5
W
Bacchus
Bartus_0
Bacchus
1
2
7
2.25
W
Sun Wukong
F1reborn
Sun Wukong
5
0
1
5.5
W
5
1
4
7
L
Neith
Malvar_9
Neith
1
3
0
0.33
W
Skadi
ROBERT112
Skadi
4
0
2
5
W
0
4
4
0.5
L
Raijin
iDior-Z
Raijin
2
3
0
0.67
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,406
Damage
33,212
48,539
Taken
38,843
19,763
Mitigated
23,919
19,087
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,815
2,353
0
2,368
12,245
6,101
0
0
12,245
0
43,050
L
Aphrodite
 
Aphrodite
1,805
107
1,992
4,366
8,240
3,077
37
2,882
5,358
20,662
0
W
Bacchus
Bartus_0
Bacchus
5,781
333
0
1,549
6,499
6,971
396
2,237
4,262
20,275
0
W
Sun Wukong
F1reborn
Sun Wukong
10,722
1,952
0
4,839
11,034
9,997
0
100
10,934
0
76,756
W
4,719
1,150
0
500
7,994
2,876
0
887
7,107
0
63,380
L
Neith
Malvar_9
Neith
2,077
812
0
1,502
7,254
2,472
45
1,677
5,577
0
44,104
W
Skadi
ROBERT112
Skadi
6,805
2,792
0
1,738
5,101
1,547
588
0
5,101
0
47,508
W
5,185
0
0
1,674
8,215
2,528
817
2,603
5,612
43,376
0
L
Raijin
iDior-Z
Raijin
4,022
289
0
1,398
8,634
3,161
0
3,853
4,781
42,921
0
L
6,687
1,796
0
7,461
12,166
4,952
0
2,554
9,612
0
56,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,673
Gold Earned
38,905
378
Minions Killed
385
0
Camps Cleared
0
1,182,704
Distance Traveled
1,262,431
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,943
457
73
6
0
201,240
4
L
Aphrodite
5,317
409
42
3
0
229,202
0
W
Bacchus
7,048
542
11
1
0
249,745
0
W
Sun Wukong
9,492
730
134
10
0
266,806
0
W
Thor
8,372
644
89
7
0
273,970
1
L
Neith
6,092
469
87
7
0
226,469
4
W
Skadi
7,297
561
84
6
0
237,956
0
W
Ah Puch
6,696
515
67
5
0
233,954
0
L
Raijin
6,525
502
87
7
0
225,506
0
L
Thanatos
6,796
523
89
7
0
300,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role