Player Matchup

Ix Chel
Ix Chel
Alejo250509
Ix Chel
Level 85
God Stats
2W - 3L
1,733 SR
Queue Stats
199W - 191L
1,414 Elo+
Solo
Mulan
Mulan
BigGatoLola
Mulan
Level 109
God Stats
25W - 28L
1,496 SR
Queue Stats
282W - 258L
1,374 Elo+
Solo
Da Ji
Da Ji
Black_Jooker9
Da Ji
Level 109
God Stats
2W - 5L
1,410 SR
Queue Stats
232W - 235L
1,480 Elo+
Party 1
King Arthur
King Arthur
Dazzle-beam
King Arthur
Level 108
God Stats
8W - 13L
1,531 SR
Queue Stats
277W - 286L
1,495 Elo+
Party 1
Ares
Ares
RickKier
Ares
Level 47
God Stats
8W - 5L
1,601 SR
Queue Stats
41W - 44L
1,477 Elo+
Party 1
Team Averages
Level 92
1,554 SR
1,448 Elo+

VS

Team Averages
Level 99
1,612 SR
1,441 Elo+
Ares
Ares
Eastsid3
Ares
Level 87
God Stats
6W - 1L
1,701 SR
Queue Stats
67W - 68L
1,443 Elo+
Party 2
Thanatos
Thanatos
GreenTHG
Thanatos
Level 89
God Stats
122W - 126L
1,565 SR
Queue Stats
283W - 257L
1,481 Elo+
Solo
Tyr
Tyr
TroubledService
Tyr
Level 117
God Stats
10W - 6L
1,695 SR
Queue Stats
201W - 195L
1,503 Elo+
Party 2
Agni
Agni
Tyzzzan
Agni
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,316 Elo+
Solo
Danzaburou
Danzaburou
WyvernWraith7
Danzaburou
Level 124
God Stats
7W - 7L
1,598 SR
Queue Stats
225W - 238L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alejo250509
Ix Chel
14
4 / 10 / 3
9,238
543
12,192
15,667
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 1 / 1
9,026
531
5,481
7,807
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 8 / 3
9,716
572
9,262
19,778
8,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Dazzle-beam
King Arthur
15
1 / 3 / 3
9,352
550
11,995
19,500
18,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ares
11
1 / 5 / 2
7,629
449
5,335
16,204
13,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
3 / 4 / 10
8,605
506
6,475
16,396
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
GreenTHG
Thanatos
17
12 / 5 / 7
10,764
633
15,264
15,907
8,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 9
8,337
490
10,457
17,408
17,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Tyzzzan
Agni
16
8 / 2 / 9
10,496
617
16,830
15,516
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
WyvernWraith7
Danzaburou
15
2 / 1 / 1
8,707
512
4,234
9,430
4,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
14
Kills
27
27
Deaths
14
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Alejo250509
Ix Chel
4
10
3
0.55
L
0
1
1
0.5
L
8
8
3
1.19
L
King Arthur
Dazzle-beam
King Arthur
1
3
3
0.83
W
Ares
3
4
10
2
W
Thanatos
GreenTHG
Thanatos
12
5
7
3.1
L
Ares
1
5
2
0.4
W
2
2
9
3.25
W
Agni
Tyzzzan
Agni
8
2
9
6.25
W
Danzaburou
WyvernWraith7
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,265
Damage
53,260
78,956
Taken
74,657
51,157
Mitigated
50,503
15,818
Healing
29,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Alejo250509
Ix Chel
12,192
2,076
476
1,857
15,667
6,555
315
9,044
6,623
58,228
0
L
5,481
883
0
1,829
7,807
3,856
1,818
949
6,858
0
83,486
L
9,262
2,966
0
5,640
19,778
8,736
563
4,747
15,031
0
62,341
L
King Arthur
Dazzle-beam
King Arthur
11,995
2,300
0
3,450
19,500
18,811
0
4,481
15,019
0
71,451
W
Ares
6,475
415
138
3,401
16,396
13,640
357
3,400
12,994
18,363
0
W
Thanatos
GreenTHG
Thanatos
15,264
5,704
80
10,604
15,907
8,231
0
3,880
11,911
0
73,339
L
Ares
5,335
541
262
2,304
16,204
13,199
0
4,026
12,012
17,241
0
W
10,457
3,570
0
4,806
17,408
17,674
1,017
2,811
14,597
0
51,722
W
Agni
Tyzzzan
Agni
16,830
647
75
5,743
15,516
6,589
578
7,171
8,345
90,056
0
W
Danzaburou
WyvernWraith7
Danzaburou
4,234
1,724
0
4,283
9,430
4,369
176
507
8,923
0
71,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
46,909
424
Minions Killed
436
0
Camps Cleared
0
1,650,754
Distance Traveled
1,575,510
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,238
543
80
5
0
288,422
0
L
Mulan
9,026
531
117
7
0
360,586
0
L
Da Ji
9,716
572
90
5
0
358,227
0
L
King Arthur
9,352
550
118
7
0
301,797
2
W
Ares
8,605
506
19
1
0
297,868
0
W
Thanatos
10,764
633
87
5
0
336,458
0
L
Ares
7,629
449
19
1
0
341,722
8
W
Tyr
8,337
490
80
5
0
292,979
0
W
Agni
10,496
617
138
8
0
346,220
0
W
Danzaburou
8,707
512
112
7
0
301,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role