Player Matchup

Ratatoskr
Ratatoskr
Silver III
CordXXI
Ratatoskr
Silver III
Level 130
God Stats
1W - 0L
1,738 SR
Queue Stats
11W - 11L
1,482 MMR
Party 1
Janus
Janus
Gold V
Design Cloudz
Janus
Gold V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,631 MMR
Party 1
Horus
Horus
Silver I
JimmysLiver
Horus
Silver I
Level 48
God Stats
6W - 2L
1,627 SR
Queue Stats
13W - 15L
1,594 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,622 SR
1,569 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,579 SR
1,477 MMR
Baron Samedi
Baron Samedi
Bronze IV
Dvrknite0
Baron Samedi
Bronze IV
Level 129
God Stats
0W - 2L
1,484 SR
Queue Stats
23W - 43L
1,482 MMR
Solo
Jormungandr
Jormungandr
Silver II
Ryudan007
Jormungandr
Silver II
Level 159
God Stats
1W - 2L
1,607 SR
Queue Stats
14W - 14L
1,460 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Sha6ow
Tsukuyomi
Gold II
Level 161
God Stats
41W - 28L
1,647 SR
Queue Stats
503W - 491L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CordXXI
Ratatoskr
13
1 / 0 / 5
9,088
699
8,947
14,155
11,938
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 2
10,077
775
13,634
7,565
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 5
9,319
717
3,945
12,137
12,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Nu WaKuzenboAtlasMartichorasAnubis

VS

Bans
AgniBacchusCabrakanMulanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dvrknite0
Baron Samedi
11
0 / 2 / 2
8,410
647
8,154
9,118
5,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Ryudan007
Jormungandr
12
1 / 0 / 1
9,061
697
10,240
11,837
11,857
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
Sha6ow
Tsukuyomi
11
1 / 5 / 1
8,981
691
10,309
12,243
4,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
CordXXI
Ratatoskr
1
0
5
3.5
W
4
1
2
5
L
Baron Samedi
Dvrknite0
Baron Samedi
0
2
2
0.5
W
2
1
5
4.5
L
Jormungandr
Ryudan007
Jormungandr
1
0
1
1.5
L
Tsukuyomi
Sha6ow
Tsukuyomi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,526
Damage
28,703
33,857
Taken
33,198
27,354
Mitigated
21,312
8,767
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
CordXXI
Ratatoskr
8,947
1,654
0
1,643
14,155
11,938
0
7,881
6,004
0
32,916
W
13,634
960
0
577
7,565
3,121
69
4,314
3,039
65,339
0
L
Baron Samedi
Dvrknite0
Baron Samedi
8,154
694
1,718
1,308
9,118
5,292
66
4,786
4,332
28,358
0
W
3,945
1,746
2,863
3,684
12,137
12,295
28
6,219
5,684
118
14,103
L
Jormungandr
Ryudan007
Jormungandr
10,240
1,411
0
2,074
11,837
11,857
50
5,088
6,749
38,096
0
L
Tsukuyomi
Sha6ow
Tsukuyomi
10,309
2,128
0
636
12,243
4,163
95
4,569
7,674
0
42,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,484
Gold Earned
26,452
146
Minions Killed
144
0
Camps Cleared
0
779,864
Distance Traveled
725,627
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
9,088
699
46
4
0
280,542
0
W
Janus
10,077
775
85
7
0
240,279
0
L
Baron Samedi
8,410
647
37
3
0
234,326
5
W
Horus
9,319
717
15
1
0
259,043
0
L
Jormungandr
9,061
697
52
4
0
253,346
0
L
Tsukuyomi
8,981
691
55
4
0
237,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role