Player Matchup

Charon
Charon
Gladiator091
Charon
Level 68
God Stats
23W - 19L
1,612 SR
Queue Stats
342W - 286L
1,460 Elo+
Solo
Baba Yaga
Baba Yaga
IAmMrWick1462
Baba Yaga
Level 126
God Stats
0W - 1L
1,608 SR
Queue Stats
64W - 42L
1,523 Elo+
Solo
Chaac
Chaac
OxbowBridge260
Chaac
Level 32
God Stats
1W - 5L
1,144 SR
Queue Stats
72W - 88L
1,225 Elo+
Solo
Artemis
Artemis
SliMeOnYoWeEn
Artemis
Level 66
God Stats
22W - 15L
1,605 SR
Queue Stats
86W - 97L
1,429 Elo+
Solo
Pele
Pele
Young G2945
Pele
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,678 Elo+
Solo
Team Averages
Level 64
1,494 SR
1,463 Elo+

VS

Team Averages
Level 106
1,427 SR
1,432 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
SIDEYKO
King Arthur
Level 125
God Stats
8W - 8L
1,124 SR
Queue Stats
369W - 359L
1,430 Elo+
Solo
Nemesis
Nemesis
SirFrohst
Nemesis
Level 66
God Stats
4W - 1L
1,706 SR
Queue Stats
472W - 452L
1,481 Elo+
Solo
Charon
Charon
TheticsourD01
Charon
Level 36
God Stats
13W - 10L
1,253 SR
Queue Stats
207W - 191L
1,366 Elo+
Solo
Skadi
Skadi
araujoraphael
Skadi
Level 157
God Stats
8W - 3L
1,554 SR
Queue Stats
333W - 333L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 2 / 3
6,331
487
4,301
10,921
7,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
IAmMrWick1462
Baba Yaga
10
0 / 0 / 0
5,260
405
1,562
3,381
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 3 / 0
6,125
471
3,957
12,239
8,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
9
3 / 4 / 1
6,072
467
8,930
9,728
3,578
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 3 / 0
4,321
332
0
5,315
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 0 / 1
8,443
649
5,260
5,016
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SIDEYKO
King Arthur
14
2 / 0 / 0
8,312
639
6,854
9,112
7,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nemesis
SirFrohst
Nemesis
13
3 / 3 / 3
7,822
602
5,197
11,780
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 4
7,044
542
4,284
7,519
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 3
7,413
570
6,595
7,970
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
10
12
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
1
2.5
L
Charon
0
2
3
0.75
L
Baba Yaga
IAmMrWick1462
Baba Yaga
0
0
0
0
L
0
3
0
0
W
King Arthur
SIDEYKO
King Arthur
2
0
0
2
W
Nemesis
SirFrohst
Nemesis
3
3
3
1.5
L
Artemis
3
4
1
0.88
W
0
0
4
2
L
0
3
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,750
Damage
28,190
41,584
Taken
41,397
22,430
Mitigated
22,867
9,766
Healing
6,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,260
139
368
745
5,016
2,187
1,471
2,135
2,881
64,338
0
L
Charon
4,301
1,383
1,171
3,083
10,921
7,097
322
4,531
6,390
23,686
0
L
Baba Yaga
IAmMrWick1462
Baba Yaga
1,562
130
0
1,093
3,381
1,339
0
1,579
1,802
27,976
0
L
3,957
999
0
2,319
12,239
8,865
0
207
12,032
0
38,605
W
King Arthur
SIDEYKO
King Arthur
6,854
961
0
480
9,112
7,943
98
108
9,004
70
58,608
W
Nemesis
SirFrohst
Nemesis
5,197
2,087
0
982
11,780
4,252
0
886
10,894
0
65,815
L
Artemis
8,930
3,953
0
1,813
9,728
3,578
396
3,144
6,565
0
38,522
W
4,284
864
0
1,659
7,519
5,772
1,130
1,045
6,474
21,658
0
L
0
0
0
287
5,315
1,551
0
472
4,843
0
5,568
W
6,595
2,551
0
2,492
7,970
2,713
2,902
1,762
6,208
0
46,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,109
Gold Earned
39,034
197
Minions Killed
425
0
Camps Cleared
0
888,941
Distance Traveled
1,317,505
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,443
649
121
9
0
262,166
1
L
Charon
6,331
487
30
2
0
219,795
0
L
Baba Yaga
5,260
405
37
3
0
156,056
3
L
Chaac
6,125
471
72
6
0
200,003
0
W
King Arthur
8,312
639
97
7
0
279,862
0
W
Nemesis
7,822
602
95
7
0
306,246
7
L
Artemis
6,072
467
50
4
0
209,974
0
W
Charon
7,044
542
30
2
0
229,483
0
L
Pele
4,321
332
8
1
0
103,113
0
W
Skadi
7,413
570
82
6
0
239,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role