Player Matchup

Horus
Horus
CommonMisfit
Horus
Level 37
God Stats
2W - 3L
1,550 SR
Queue Stats
33W - 40L
1,380 Elo+
Party 4
Ao Kuang
Ao Kuang
Fv158a
Ao Kuang
Level 50
God Stats
2W - 3L
1,333 SR
Queue Stats
89W - 58L
1,619 Elo+
Party 2
Izanami
Izanami
Totodilerocks
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,563 Elo+
Party 2
Surtr
Surtr
YaBoiCleric
Surtr
Level 8
God Stats
5W - 3L
1,507 SR
Queue Stats
29W - 30L
1,422 Elo+
Party 4
Agni
Agni
chocouli12
Agni
Level 42
God Stats
14W - 8L
1,575 SR
Queue Stats
18W - 13L
1,552 Elo+
Party 2
Team Averages
Level 36
1,493 SR
1,507 Elo+

VS

Team Averages
Level 46
1,422 SR
1,401 Elo+
Ao Kuang
Ao Kuang
Landowner727
Ao Kuang
Level 27
God Stats
6W - 13L
1,272 SR
Queue Stats
124W - 135L
1,464 Elo+
Party 3
Bellona
Bellona
MRHundan
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 41L
1,187 Elo+
Party 1
Janus
Janus
REFIT79
Janus
Level 105
God Stats
2W - 5L
1,437 SR
Queue Stats
126W - 112L
1,469 Elo+
Party 3
Maui
Maui
WalmartMilk
Maui
Level 32
God Stats
2W - 3L
1,400 SR
Queue Stats
56W - 106L
1,387 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dino101nuggies
Ah Muzen Cab
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,199
533
688
5,479
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Fv158a
Ao Kuang
8
2 / 0 / 0
4,231
705
2,788
3,648
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
1
0 / 0 / 0
2,827
471
0
409
73
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 2 / 1
4,250
708
3,598
6,599
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 2 / 0
3,724
621
1,409
3,744
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Landowner727
Ao Kuang
8
3 / 3 / 1
4,887
815
2,405
5,860
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
MRHundan
Bellona
7
1 / 0 / 0
4,555
759
2,548
6,222
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
REFIT79
Janus
8
0 / 0 / 1
4,346
724
1,628
2,238
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 1
4,370
728
1,030
3,822
1,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
dino101nuggies
Ah Muzen Cab
6
1 / 0 / 0
3,872
645
2,019
1,967
500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Ao Kuang
Fv158a
Ao Kuang
2
0
0
2
W
Ao Kuang
Landowner727
Ao Kuang
3
3
1
1.17
W
Bellona
MRHundan
Bellona
1
0
0
1
W
Janus
REFIT79
Janus
0
0
1
0.5
L
Izanami
0
0
0
0
W
0
0
1
0.5
L
1
2
1
0.75
L
0
2
0
0
W
Ah Muzen Cab
dino101nuggies
Ah Muzen Cab
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,483
Damage
9,630
19,879
Taken
20,109
9,518
Mitigated
9,749
5,509
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
688
336
0
2,037
5,479
3,097
0
1,030
4,449
116
5,764
L
Ao Kuang
Fv158a
Ao Kuang
2,788
696
0
670
3,648
1,131
0
976
2,652
24,339
0
W
Ao Kuang
Landowner727
Ao Kuang
2,405
791
0
434
5,860
1,706
0
1,901
3,959
25,185
0
W
Bellona
MRHundan
Bellona
2,548
894
0
2,951
6,222
4,937
0
840
5,382
0
22,732
W
Janus
REFIT79
Janus
1,628
482
0
659
2,238
706
0
1,600
638
21,813
0
L
Izanami
0
0
0
298
409
73
0
0
409
0
2,855
W
1,030
377
0
835
3,822
1,900
131
53
3,769
17,932
0
L
3,598
1,858
0
1,734
6,599
4,027
10
667
5,932
402
20,561
L
1,409
142
0
770
3,744
1,190
0
2,258
1,374
20,762
0
W
Ah Muzen Cab
dino101nuggies
Ah Muzen Cab
2,019
828
0
0
1,967
500
263
53
1,914
0
19,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,231
Gold Earned
22,030
138
Minions Killed
189
0
Camps Cleared
0
533,932
Distance Traveled
645,283
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,199
533
18
3
0
115,875
0
L
Ao Kuang
4,231
705
51
9
0
157,361
0
W
Ao Kuang
4,887
815
47
8
0
143,102
0
W
Bellona
4,555
759
43
7
0
141,397
0
W
Janus
4,346
724
43
7
0
122,399
2
L
Izanami
2,827
471
6
1
0
18,680
0
W
Maui
4,370
728
30
5
0
125,532
0
L
Surtr
4,250
708
36
6
0
125,785
0
L
Agni
3,724
621
27
5
0
116,231
0
W
Ah Muzen Cab
3,872
645
26
4
0
112,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role