Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Araquasiki
Olorun
Level 100
God Stats
3W - 2L
1,776 SR
Queue Stats
116W - 93L
1,476 Elo+
Party 3
Thor
Thor
HaannaahMontana
Thor
Level 63
God Stats
0W - 2L
1,454 SR
Queue Stats
29W - 30L
1,461 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Mustaine42
Tsukuyomi
Level 46
God Stats
0W - 3L
1,478 SR
Queue Stats
97W - 105L
1,259 Elo+
Solo
Cthulhu
Cthulhu
NWadd53
Cthulhu
Level 41
God Stats
0W - 1L
1,164 SR
Queue Stats
1W - 3L
1,409 Elo+
Solo
Team Averages
Level 59
1,474 SR
1,421 Elo+

VS

Team Averages
Level 75
1,549 SR
1,412 Elo+
Sol
Sol
Asuna_141_
Sol
Level 47
God Stats
94W - 85L
1,465 SR
Queue Stats
233W - 236L
1,406 Elo+
Party 1
Chronos
Chronos
CristianoBoy07
Chronos
Level 106
God Stats
47W - 44L
1,536 SR
Queue Stats
167W - 199L
1,334 Elo+
Party 1
Ymir
Ymir
Jabibi911
Ymir
Level 46
God Stats
11W - 16L
1,374 SR
Queue Stats
44W - 52L
1,365 Elo+
Solo
Arachne
Arachne
RecycLeD_CereAl
Arachne
Level 149
God Stats
5W - 3L
1,630 SR
Queue Stats
199W - 181L
1,484 Elo+
Party 2
Zhong Kui
Zhong Kui
fncs-xotic1
Zhong Kui
Level 29
God Stats
4W - 1L
1,741 SR
Queue Stats
86W - 74L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
4 / 5 / 0
7,940
567
8,152
9,422
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Olorun
Araquasiki
Olorun
10
4 / 6 / 0
6,487
463
9,266
13,852
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 6 / 4
6,585
470
5,576
13,484
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Mustaine42
Tsukuyomi
11
1 / 3 / 1
6,488
463
6,504
10,751
4,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
NWadd53
Cthulhu
10
0 / 1 / 2
6,393
457
4,490
7,542
5,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
8,262
590
8,841
11,079
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 3 / 4
7,538
538
9,875
8,127
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
11
3 / 1 / 2
7,011
501
4,757
11,607
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 2 / 2
9,232
659
10,602
13,251
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
fncs-xotic1
Zhong Kui
13
2 / 1 / 3
7,913
565
6,953
9,778
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
21
21
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
4
5
0
0.8
L
Olorun
Araquasiki
Olorun
4
6
0
0.67
W
4
2
4
3
W
3
3
4
1.67
L
0
6
4
0.33
W
Ymir
3
1
2
4
L
Tsukuyomi
Mustaine42
Tsukuyomi
1
3
1
0.5
L
Cthulhu
NWadd53
Cthulhu
0
1
2
1
W
9
2
2
5
W
Zhong Kui
fncs-xotic1
Zhong Kui
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,988
Damage
41,028
55,051
Taken
53,842
24,756
Mitigated
28,709
7,049
Healing
16,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
8,152
1,144
0
250
9,422
3,625
556
5,737
3,637
52,370
0
L
Olorun
Araquasiki
Olorun
9,266
5,371
300
2,572
13,852
6,151
21
8,553
5,250
43,066
0
W
8,841
4,186
0
5,085
11,079
3,199
1,267
6,041
5,038
53,444
0
W
9,875
2,272
0
1,125
8,127
2,978
3,021
4,583
3,544
51,880
0
L
5,576
1,365
0
168
13,484
5,075
0
4,499
8,884
0
43,609
W
Ymir
4,757
853
0
789
11,607
8,718
294
6,870
4,737
20,290
0
L
Tsukuyomi
Mustaine42
Tsukuyomi
6,504
1,451
0
1,411
10,751
4,555
0
5,852
4,282
0
30,426
L
Cthulhu
NWadd53
Cthulhu
4,490
968
1,200
1,148
7,542
5,350
11
5,029
2,513
19,732
0
W
10,602
7,533
0
3,742
13,251
4,937
0
3,908
9,263
0
70,144
W
Zhong Kui
fncs-xotic1
Zhong Kui
6,953
703
0
5,273
9,778
8,877
0
629
9,149
52,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,893
Gold Earned
39,956
285
Minions Killed
372
0
Camps Cleared
0
1,274,437
Distance Traveled
1,335,470
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,940
567
89
6
0
261,374
0
L
Olorun
6,487
463
53
4
0
225,066
1
W
Sol
8,262
590
87
6
0
256,886
0
W
Chronos
7,538
538
76
5
0
260,863
0
L
Thor
6,585
470
68
5
0
268,638
2
W
Ymir
7,011
501
38
3
0
278,474
0
L
Tsukuyomi
6,488
463
42
3
0
283,896
2
L
Cthulhu
6,393
457
33
2
0
235,463
0
W
Arachne
9,232
659
93
7
0
301,630
0
W
Zhong Kui
7,913
565
78
6
0
237,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role