Player Matchup

Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
Driipytachi-
Danzaburou
Silver I
Level 127
God Stats
60W - 59L
1,651 SR
Queue Stats
196W - 206L
1,225 MMR
Solo
Chronos
Chronos
Silver I
Joep370z
Chronos
Silver I
Level 87
God Stats
0W - 3L
1,448 SR
Queue Stats
37W - 41L
1,214 MMR
Solo
Ix Chel
Ix Chel
Bronze III
LORD_AGNI_
Ix Chel
Bronze III
Level 37
God Stats
3W - 7L
1,500 SR
Queue Stats
441W - 452L
1,215 MMR
Solo
Achilles
Achilles
Silver II
qREQU13Mp
Achilles
Silver II
Level 131
God Stats
1W - 3L
1,199 SR
Queue Stats
30W - 29L
1,214 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,460 SR
1,274 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,481 SR
1,199 MMR
Horus
Horus
Silver II
IEriceI
Horus
Silver II
Level 86
God Stats
1W - 0L
1,446 SR
Queue Stats
39W - 46L
1,120 MMR
Solo
Izanami
Izanami
Gold IV
TwinkiesEater
Izanami
Gold IV
Level 85
God Stats
2W - 0L
1,589 SR
Queue Stats
56W - 59L
1,457 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
Vxbes_
Sun Wukong
Silver II
Level 85
God Stats
5W - 10L
1,429 SR
Queue Stats
28W - 39L
986 MMR
Party 1
Agni
Agni
Silver I
trashboi33
Agni
Silver I
Level 114
God Stats
14W - 14L
1,497 SR
Queue Stats
275W - 291L
1,212 MMR
Solo
Nemesis
Nemesis
Silver I
zachdeezy
Nemesis
Silver I
Level 133
God Stats
21W - 32L
1,441 SR
Queue Stats
169W - 186L
1,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
0 / 1 / 1
7,159
511
6,021
6,353
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Driipytachi-
Danzaburou
11
1 / 2 / 1
6,926
495
6,333
10,806
3,889
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Joep370z
Chronos
12
2 / 4 / 0
6,772
484
6,145
12,670
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
LORD_AGNI_
Ix Chel
10
0 / 3 / 1
6,147
439
5,082
16,663
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
qREQU13Mp
Achilles
11
0 / 3 / 0
6,553
468
4,551
15,467
12,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
BakasuraMartichorasRavanaAthena

VS

Bans
MercuryFenrirAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IEriceI
Horus
11
2 / 1 / 3
7,327
523
8,735
12,529
8,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
13
3 / 0 / 2
8,084
577
8,385
9,431
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Vxbes_
Sun Wukong
14
2 / 0 / 4
8,800
629
7,832
11,865
11,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
3 / 1 / 1
7,699
550
6,571
4,512
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
zachdeezy
Nemesis
13
2 / 1 / 2
7,626
545
6,925
12,644
5,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
1
1
0.5
L
Danzaburou
Driipytachi-
Danzaburou
1
2
1
0.75
W
Horus
IEriceI
Horus
2
1
3
3.5
L
Chronos
Joep370z
Chronos
2
4
0
0.5
L
Ix Chel
LORD_AGNI_
Ix Chel
0
3
1
0.17
W
Izanami
3
0
2
4
W
Sun Wukong
Vxbes_
Sun Wukong
2
0
4
4
L
Achilles
qREQU13Mp
Achilles
0
3
0
0
W
3
1
1
3.5
W
Nemesis
zachdeezy
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,132
Damage
38,448
61,959
Taken
50,981
29,962
Mitigated
31,075
18,168
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
6,021
629
0
641
6,353
2,166
0
1,678
4,533
73,534
0
L
Danzaburou
Driipytachi-
Danzaburou
6,333
2,622
0
4,107
10,806
3,889
0
372
10,410
0
51,757
W
Horus
IEriceI
Horus
8,735
3,156
2,125
3,971
12,529
8,632
60
4,331
8,122
0
19,009
L
Chronos
Joep370z
Chronos
6,145
3,179
0
1,051
12,670
4,440
0
298
12,300
56,917
0
L
Ix Chel
LORD_AGNI_
Ix Chel
5,082
757
1,686
8,060
16,663
6,957
0
2,748
13,694
22,750
0
W
Izanami
8,385
6,032
0
3,816
9,431
4,150
1,509
3,424
6,007
0
70,364
W
Sun Wukong
Vxbes_
Sun Wukong
7,832
1,319
0
1,886
11,865
11,544
48
2,809
9,056
559
64,264
L
Achilles
qREQU13Mp
Achilles
4,551
935
0
2,623
15,467
12,510
0
1,609
13,792
0
41,497
W
6,571
435
0
447
4,512
1,650
198
1,962
2,550
53,010
0
W
Nemesis
zachdeezy
Nemesis
6,925
2,683
0
3,537
12,644
5,099
276
4,728
7,916
0
66,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,557
Gold Earned
39,536
389
Minions Killed
440
0
Camps Cleared
0
1,377,472
Distance Traveled
1,424,040
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,159
511
126
9
0
301,121
0
L
Danzaburou
6,926
495
85
6
0
267,648
5
W
Horus
7,327
523
21
2
0
301,208
2
L
Chronos
6,772
484
83
6
0
290,769
1
L
Ix Chel
6,147
439
27
2
0
253,145
1
W
Izanami
8,084
577
115
8
0
261,911
2
W
Sun Wukong
8,800
629
113
8
0
241,418
2
L
Achilles
6,553
468
68
5
0
264,789
3
W
Agni
7,699
550
94
7
0
277,942
4
W
Nemesis
7,626
545
97
7
0
341,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role