Player Matchup

Rama
Rama
Diamond V
 
Rama
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
BümberGloomis
Sun Wukong
Diamond IV
Level 138
God Stats
9W - 8L
1,664 SR
Queue Stats
146W - 126L
1,984 MMR
Party 1
Serqet
Serqet
Platinum I
Mаddie
Serqet
Platinum I
Level 159
God Stats
5W - 6L
1,470 SR
Queue Stats
141W - 115L
2,011 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
TheSussyBussy
Ix Chel
Diamond IV
Level 146
God Stats
4W - 5L
1,759 SR
Queue Stats
142W - 125L
1,984 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
dggg1
Kuzenbo
Platinum I
Level 158
God Stats
23W - 13L
1,714 SR
Queue Stats
191W - 180L
1,980 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,621 SR
1,892 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,750 SR
1,880 MMR
Ao Kuang
Ao Kuang
Platinum I
 
Ao Kuang
Platinum I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond V
CloudPrimee
Agni
Diamond V
Level 144
God Stats
6W - 9L
1,818 SR
Queue Stats
113W - 104L
2,011 MMR
Party 2
Maui
Maui
Platinum I
FairyTaleLove
Maui
Platinum I
Level 209
God Stats
8W - 7L
1,666 SR
Queue Stats
161W - 161L
1,872 MMR
Party 3
Jormungandr
Jormungandr
Platinum III
SebNoises
Jormungandr
Platinum III
Level 145
God Stats
1W - 1L
1,877 SR
Queue Stats
48W - 34L
1,969 MMR
Solo
Hachiman
Hachiman
Diamond IV
foreverdisplay
Hachiman
Diamond IV
Level 125
God Stats
14W - 6L
1,887 SR
Queue Stats
93W - 66L
2,048 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 3 / 5
7,314
563
6,022
9,892
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
BümberGloomis
Sun Wukong
14
1 / 0 / 0
8,117
624
7,863
10,127
8,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Mаddie
Serqet
14
8 / 0 / 1
8,167
628
6,973
8,674
3,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
13
2 / 0 / 5
7,472
575
6,115
6,924
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
dggg1
Kuzenbo
11
0 / 2 / 8
7,112
547
5,504
10,077
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThothRavanaThanatos

VS

Bans
JanusThorBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
0 / 3 / 1
6,186
476
2,596
10,935
3,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
6,955
535
5,537
5,822
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 3
5,945
457
4,222
12,246
10,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
SebNoises
Jormungandr
13
1 / 0 / 0
7,352
566
6,982
10,289
10,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
12
4 / 5 / 0
7,014
540
9,177
11,027
4,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
14
Kills
5
5
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
3
5
1.83
L
Ao Kuang
 
Ao Kuang
0
3
1
0.17
W
Sun Wukong
BümberGloomis
Sun Wukong
1
0
0
1
L
0
2
1
0.25
L
0
4
3
0.38
W
Serqet
Mаddie
Serqet
8
0
1
8.5
L
Jormungandr
SebNoises
Jormungandr
1
0
0
1
W
Ix Chel
2
0
5
4.5
W
Kuzenbo
dggg1
Kuzenbo
0
2
8
2
L
Hachiman
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,477
Damage
28,514
45,694
Taken
50,319
27,210
Mitigated
31,608
15,521
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,022
4,107
0
2,438
9,892
3,795
850
2,967
6,925
0
46,946
L
Ao Kuang
 
Ao Kuang
2,596
489
0
1,236
10,935
3,721
0
2,725
8,030
48,568
0
W
Sun Wukong
BümberGloomis
Sun Wukong
7,863
930
0
3,310
10,127
8,621
0
4,873
5,254
63
70,166
L
5,537
130
0
1,200
5,822
1,856
0
1,915
3,577
56,553
0
L
4,222
971
0
2,269
12,246
10,678
0
3,500
8,236
18,868
0
W
Serqet
Mаddie
Serqet
6,973
1,597
0
1,250
8,674
3,887
0
3,031
5,643
0
66,030
L
Jormungandr
SebNoises
Jormungandr
6,982
2,364
0
2,764
10,289
10,700
0
318
9,971
61,009
393
W
Ix Chel
6,115
1,508
852
3,097
6,924
2,919
0
4,652
2,272
61,674
0
W
Kuzenbo
dggg1
Kuzenbo
5,504
2,422
1,808
2,766
10,077
7,988
124
3,505
6,572
19,369
0
L
Hachiman
9,177
4,527
0
2,072
11,027
4,653
0
3,252
7,694
0
57,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,182
Gold Earned
33,452
447
Minions Killed
436
0
Camps Cleared
0
1,426,823
Distance Traveled
1,296,950
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,314
563
96
7
0
257,084
0
L
Ao Kuang
6,186
476
80
6
0
274,832
0
W
Sun Wukong
8,117
624
132
10
0
280,202
4
L
Agni
6,955
535
117
9
0
261,085
1
L
Maui
5,945
457
24
2
0
273,256
3
W
Serqet
8,167
628
89
7
0
342,941
2
L
Jormungandr
7,352
566
117
9
0
257,224
2
W
Ix Chel
7,472
575
108
8
0
263,225
4
W
Kuzenbo
7,112
547
22
2
0
283,371
0
L
Hachiman
7,014
540
98
8
0
230,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role