Player Matchup

Skadi
Skadi
Gold IV
Kami Zaddyy
Skadi
Gold IV
Level 106
God Stats
43W - 46L
1,519 SR
Queue Stats
62W - 65L
1,397 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
SaltierThanNaCl
Cthulhu
Platinum II
Level 169
God Stats
20W - 32L
1,532 SR
Queue Stats
523W - 525L
1,850 MMR
Party 1
Bakasura
Bakasura
Platinum IV
Ðèáth
Bakasura
Platinum IV
Level 129
God Stats
24W - 13L
1,690 SR
Queue Stats
512W - 506L
1,688 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,580 SR
1,645 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,554 SR
1,627 MMR
Shiva
Shiva
Gold V
Pumpernickle927
Shiva
Gold V
Level 150
God Stats
0W - 1L
1,804 SR
Queue Stats
7W - 7L
1,633 MMR
Solo
Ix Chel
Ix Chel
Gold I
TTK_TryAgain
Ix Chel
Gold I
Level 128
God Stats
25W - 20L
1,604 SR
Queue Stats
326W - 363L
1,627 MMR
Solo
Janus
Janus
Bronze III
Wiscony
Janus
Bronze III
Level 115
God Stats
3W - 4L
1,253 SR
Queue Stats
97W - 104L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 5
12,258
876
11,678
9,306
3,450
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 8
10,631
759
12,140
17,628
16,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Ðèáth
Bakasura
14
6 / 5 / 7
12,181
870
11,958
16,649
7,718
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
MartichorasBaron SamediAchillesHerculesSobek

VS

Bans
AresXbalanqueMorgan Le FayHorusAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 9
10,156
725
8,872
16,240
17,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
TTK_TryAgain
Ix Chel
13
3 / 8 / 3
10,249
732
9,190
14,709
5,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Wiscony
Janus
15
7 / 4 / 3
11,518
823
15,397
9,374
4,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
15
Kills
11
11
Deaths
15
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
L
1
3
9
1.83
W
0
3
8
1.33
L
Ix Chel
TTK_TryAgain
Ix Chel
3
8
3
0.56
L
Janus
Wiscony
Janus
7
4
3
2.13
W
Bakasura
Ðèáth
Bakasura
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,776
Damage
33,459
43,583
Taken
40,323
27,763
Mitigated
27,479
6,851
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,678
5,390
0
1,389
9,306
3,450
2,689
5,783
3,523
0
48,017
L
8,872
1,450
82
944
16,240
17,361
26
4,516
9,526
1,203
20,616
W
12,140
561
144
2,462
17,628
16,595
0
9,671
7,811
48,312
0
L
Ix Chel
TTK_TryAgain
Ix Chel
9,190
1,635
956
1,946
14,709
5,751
100
2,795
10,851
39,446
0
L
Janus
Wiscony
Janus
15,397
1,222
0
0
9,374
4,367
0
4,848
3,907
61,685
0
W
Bakasura
Ðèáth
Bakasura
11,958
6,788
0
2,856
16,649
7,718
585
10,666
5,983
0
28,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
31,923
155
Minions Killed
177
0
Camps Cleared
0
748,476
Distance Traveled
729,537
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,258
876
48
3
0
246,505
0
L
Shiva
10,156
725
35
3
0
271,952
6
W
Cthulhu
10,631
759
51
4
0
251,581
0
L
Ix Chel
10,249
732
58
4
0
204,062
4
L
Janus
11,518
823
84
6
0
253,523
0
W
Bakasura
12,181
870
56
4
0
250,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role