Player Matchup

Hel
Hel
Ezeve
Hel
Level 126
God Stats
5W - 3L
1,584 SR
Queue Stats
378W - 372L
1,530 Elo+
Solo
Ymir
Ymir
Ghost2025
Ymir
Level 69
God Stats
5W - 5L
1,488 SR
Queue Stats
80W - 83L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
SuperGayBaghet
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,229 Elo+
Party 1
Tiamat
Tiamat
X3nosu
Tiamat
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 64L
1,474 Elo+
Party 1
Yu Huang
Yu Huang
menut112
Yu Huang
Level 127
God Stats
10W - 13L
1,433 SR
Queue Stats
441W - 476L
1,437 Elo+
Party 1
Team Averages
Level 82
1,501 SR
1,428 Elo+

VS

Team Averages
Level 129
1,517 SR
1,514 Elo+
Hachiman
Hachiman
 
Hachiman
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CERVAL84
Atlas
Level 176
God Stats
12W - 17L
1,471 SR
Queue Stats
715W - 739L
1,542 Elo+
Party 3
Yemoja
Yemoja
Féora
Yemoja
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 128L
1,500 Elo+
Party 2
Janus
Janus
Hurlesang
Janus
Level 128
God Stats
5W - 2L
1,852 SR
Queue Stats
171W - 185L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
toto-le-chti
Danzaburou
Level 147
God Stats
4W - 6L
1,262 SR
Queue Stats
448W - 430L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Ezeve
Hel
17
2 / 2 / 5
9,826
517
3,188
21,285
18,268
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ymir
19
0 / 2 / 4
11,387
599
6,504
30,325
42,681
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
SuperGayBaghet
Gilgamesh
18
2 / 2 / 4
10,425
549
11,502
22,463
23,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
X3nosu
Tiamat
18
1 / 2 / 5
10,070
530
8,309
12,384
8,217
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
menut112
Yu Huang
20
3 / 2 / 3
11,131
586
20,551
14,676
8,728
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
4 / 1 / 5
11,904
627
19,338
6,944
3,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
CERVAL84
Atlas
17
0 / 2 / 6
11,351
597
14,859
24,174
18,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Féora
Yemoja
17
0 / 1 / 6
11,439
602
6,860
11,089
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
Hurlesang
Janus
20
4 / 2 / 6
12,372
651
31,874
13,488
7,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
toto-le-chti
Danzaburou
20
2 / 2 / 6
12,172
641
23,808
13,428
6,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
8
Kills
10
10
Deaths
8
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
5
6.5
W
Atlas
CERVAL84
Atlas
0
2
6
1.5
L
Hel
Ezeve
Hel
2
2
5
2.25
W
Yemoja
Féora
Yemoja
0
1
6
3
L
Ymir
0
2
4
1
W
Janus
Hurlesang
Janus
4
2
6
3.5
L
Gilgamesh
SuperGayBaghet
Gilgamesh
2
2
4
2
L
Tiamat
X3nosu
Tiamat
1
2
5
1.75
L
Yu Huang
menut112
Yu Huang
3
2
3
2.25
W
Danzaburou
toto-le-chti
Danzaburou
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,054
Damage
96,739
101,133
Taken
69,123
100,981
Mitigated
43,425
56,743
Healing
36,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
19,338
7,012
1,529
952
6,944
3,279
666
3,114
3,176
0
40,529
W
Atlas
CERVAL84
Atlas
14,859
3,478
653
7,742
24,174
18,802
0
12,434
11,035
27,382
0
L
Hel
Ezeve
Hel
3,188
38
24,518
13,746
21,285
18,268
0
11,737
9,548
6,607
0
W
Yemoja
Féora
Yemoja
6,860
321
12,445
4,684
11,089
7,777
512
7,955
2,855
12,018
0
L
Ymir
6,504
320
2,323
3,753
30,325
42,681
0
15,921
14,404
16,902
0
W
Janus
Hurlesang
Janus
31,874
853
2,598
2,150
13,488
7,075
663
6,543
6,723
62,645
0
L
Gilgamesh
SuperGayBaghet
Gilgamesh
11,502
923
3,020
2,064
22,463
23,087
0
11,394
10,974
0
19,523
L
Tiamat
X3nosu
Tiamat
8,309
189
133
1,121
12,384
8,217
0
6,243
6,141
30,224
0
L
Yu Huang
menut112
Yu Huang
20,551
391
4,636
1,429
14,676
8,728
0
8,406
6,270
63,062
0
W
Danzaburou
toto-le-chti
Danzaburou
23,808
4,348
611
3,047
13,428
6,492
2,152
7,557
5,570
0
54,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,839
Gold Earned
59,238
188
Minions Killed
228
0
Camps Cleared
0
1,806,785
Distance Traveled
1,818,540
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,904
627
42
2
0
375,889
0
W
Atlas
11,351
597
20
1
0
322,452
1
L
Hel
9,826
517
15
1
0
340,045
0
W
Yemoja
11,439
602
12
1
0
397,067
0
L
Ymir
11,387
599
25
1
0
384,418
0
W
Janus
12,372
651
77
4
0
381,717
0
L
Gilgamesh
10,425
549
20
1
0
355,707
0
L
Tiamat
10,070
530
29
2
0
372,168
0
L
Yu Huang
11,131
586
99
5
0
354,447
5
W
Danzaburou
12,172
641
77
4
0
341,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role