Player Matchup

Ganesha
Ganesha
Echegaray4
Ganesha
Level 100
God Stats
7W - 9L
1,374 SR
Queue Stats
161W - 157L
1,520 Elo+
Solo
Ix Chel
Ix Chel
Eyes0fTheW0rld
Ix Chel
Level 63
God Stats
31W - 30L
1,555 SR
Queue Stats
155W - 183L
1,348 Elo+
Solo
Thor
Thor
MasterD3cay
Thor
Level 104
God Stats
9W - 8L
1,543 SR
Queue Stats
338W - 336L
1,466 Elo+
Party 2
Gilgamesh
Gilgamesh
MrHernt
Gilgamesh
Level 101
God Stats
20W - 14L
1,588 SR
Queue Stats
584W - 542L
1,535 Elo+
Solo
Danzaburou
Danzaburou
Stingraysam3
Danzaburou
Level 70
God Stats
15W - 9L
1,526 SR
Queue Stats
284W - 311L
1,436 Elo+
Party 2
Team Averages
Level 88
1,517 SR
1,461 Elo+

VS

Team Averages
Level 82
1,524 SR
1,433 Elo+
Tsukuyomi
Tsukuyomi
CBG_Nene4
Tsukuyomi
Level 109
God Stats
2W - 3L
1,711 SR
Queue Stats
151W - 155L
1,486 Elo+
Party 1
Hera
Hera
Ivpvx
Hera
Level 58
God Stats
4W - 4L
1,500 SR
Queue Stats
428W - 394L
1,474 Elo+
Solo
Artemis
Artemis
MrWhiteFoxx
Artemis
Level 69
God Stats
24W - 30L
1,394 SR
Queue Stats
353W - 444L
1,380 Elo+
Solo
Zhong Kui
Zhong Kui
iPISTOL-PETE
Zhong Kui
Level 119
God Stats
3W - 5L
1,747 SR
Queue Stats
103W - 115L
1,480 Elo+
Party 1
Bacchus
Bacchus
itsTinyRick--
Bacchus
Level 57
God Stats
3W - 3L
1,270 SR
Queue Stats
12W - 15L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Echegaray4
Ganesha
13
0 / 7 / 12
9,405
428
6,182
24,524
22,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 7 / 4
10,929
497
13,287
18,779
8,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 4 / 2
11,046
502
12,470
21,041
11,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
MrHernt
Gilgamesh
18
4 / 2 / 6
11,353
516
14,467
27,724
23,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Danzaburou
Stingraysam3
Danzaburou
18
4 / 1 / 6
11,436
520
13,234
15,754
6,983
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CBG_Nene4
Tsukuyomi
16
7 / 7 / 4
10,749
489
14,508
20,911
9,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
Ivpvx
Hera
18
5 / 2 / 10
11,576
526
26,290
13,427
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
MrWhiteFoxx
Artemis
14
1 / 5 / 5
9,125
415
13,767
13,589
5,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
iPISTOL-PETE
Zhong Kui
18
5 / 4 / 1
11,775
535
21,544
23,801
21,801
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
15
3 / 2 / 4
10,101
459
8,976
16,096
18,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
20
Kills
21
21
Deaths
20
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CBG_Nene4
Tsukuyomi
7
7
4
1.29
W
Ganesha
Echegaray4
Ganesha
0
7
12
0.86
W
5
7
4
1
L
Hera
Ivpvx
Hera
5
2
10
5
W
7
4
2
2
W
Gilgamesh
MrHernt
Gilgamesh
4
2
6
3.5
L
Artemis
MrWhiteFoxx
Artemis
1
5
5
0.7
W
Danzaburou
Stingraysam3
Danzaburou
4
1
6
7
L
Zhong Kui
iPISTOL-PETE
Zhong Kui
5
4
1
1.38
L
Bacchus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,640
Damage
85,085
107,822
Taken
87,824
73,367
Mitigated
60,939
23,381
Healing
20,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CBG_Nene4
Tsukuyomi
14,508
3,626
0
3,186
20,911
9,008
0
4,530
16,381
0
86,056
W
Ganesha
Echegaray4
Ganesha
6,182
220
0
1,767
24,524
22,851
0
15,114
9,410
17,589
0
W
13,287
1,253
1,600
3,017
18,779
8,127
629
11,809
6,938
86,199
0
L
Hera
Ivpvx
Hera
26,290
8,160
0
400
13,427
6,220
713
3,871
9,471
125,709
0
W
12,470
2,995
0
6,621
21,041
11,468
0
7,846
13,195
16
92,681
W
Gilgamesh
MrHernt
Gilgamesh
14,467
3,403
0
5,363
27,724
23,938
0
17,716
9,712
868
74,372
L
Artemis
MrWhiteFoxx
Artemis
13,767
7,604
0
2,998
13,589
5,507
1,539
2,301
11,288
0
63,653
W
Danzaburou
Stingraysam3
Danzaburou
13,234
7,747
0
5,013
15,754
6,983
746
4,634
10,897
0
82,627
L
Zhong Kui
iPISTOL-PETE
Zhong Kui
21,544
2,705
0
11,415
23,801
21,801
1,430
4,732
18,716
102,318
0
L
Bacchus
8,976
797
0
2,938
16,096
18,403
177
4,901
11,195
32,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,169
Gold Earned
53,326
497
Minions Killed
548
0
Camps Cleared
0
2,150,890
Distance Traveled
1,998,504
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,749
489
107
5
0
431,112
2
W
Ganesha
9,405
428
0
0
0
444,656
6
W
Ix Chel
10,929
497
128
6
0
412,030
0
L
Hera
11,576
526
159
7
0
431,511
0
W
Thor
11,046
502
118
5
0
439,030
2
W
Gilgamesh
11,353
516
119
5
0
437,705
0
L
Artemis
9,125
415
93
4
0
340,356
3
W
Danzaburou
11,436
520
132
6
0
417,469
0
L
Zhong Kui
11,775
535
158
7
0
346,025
2
L
Bacchus
10,101
459
31
1
0
449,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role