Player Matchup

Charon
Charon
AverageGod16
Charon
Level 94
God Stats
11W - 10L
1,535 SR
Queue Stats
812W - 793L
1,460 Elo+
Solo
Pele
Pele
BossBeefy
Pele
Level 104
God Stats
7W - 14L
1,303 SR
Queue Stats
550W - 534L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
ColonelBuckets
Sun Wukong
Level 76
God Stats
33W - 36L
1,467 SR
Queue Stats
207W - 229L
1,476 Elo+
Solo
Neith
Neith
Deebo113
Neith
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 25L
1,357 Elo+
Solo
Zhong Kui
Zhong Kui
LegendaryJit869
Zhong Kui
Level 76
God Stats
23W - 31L
1,493 SR
Queue Stats
392W - 431L
1,504 Elo+
Solo
Team Averages
Level 76
1,460 SR
1,445 Elo+

VS

Team Averages
Level 86
1,562 SR
1,382 Elo+
King Arthur
King Arthur
Macdaddyswag1
King Arthur
Level 125
God Stats
3W - 9L
1,392 SR
Queue Stats
524W - 610L
1,405 Elo+
Solo
Hercules
Hercules
RagePlayerX
Hercules
Level 101
God Stats
41W - 52L
1,458 SR
Queue Stats
321W - 309L
1,457 Elo+
Solo
Nemesis
Nemesis
Unimaii
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,353 Elo+
Solo
Janus
Janus
frenchiee96
Janus
Level 123
God Stats
2W - 3L
1,782 SR
Queue Stats
166W - 148L
1,476 Elo+
Solo
Cupid
Cupid
jmillz129
Cupid
Level 36
God Stats
0W - 4L
1,677 SR
Queue Stats
12W - 21L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
5 / 1 / 2
9,019
531
6,618
10,825
8,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
16
2 / 1 / 3
9,589
564
8,002
14,582
6,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
ColonelBuckets
Sun Wukong
15
6 / 2 / 0
9,936
584
9,536
17,972
14,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Deebo113
Neith
14
0 / 3 / 3
8,723
513
3,379
6,434
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Zhong Kui
LegendaryJit869
Zhong Kui
14
1 / 1 / 3
8,912
524
7,241
9,069
7,047
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Macdaddyswag1
King Arthur
10
1 / 4 / 1
7,142
420
6,343
10,850
9,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
RagePlayerX
Hercules
10
3 / 0 / 1
6,855
403
3,465
7,805
5,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Unimaii
Nemesis
11
1 / 3 / 0
7,275
428
6,138
14,198
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 0
7,442
438
7,073
8,347
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
jmillz129
Cupid
12
1 / 4 / 3
8,007
471
4,944
10,325
4,071
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
7
8
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
5
1
2
6
W
Pele
2
1
3
3.5
W
Sun Wukong
ColonelBuckets
Sun Wukong
6
2
0
3
W
Neith
Deebo113
Neith
0
3
3
0.5
W
Zhong Kui
LegendaryJit869
Zhong Kui
1
1
3
2.5
L
King Arthur
Macdaddyswag1
King Arthur
1
4
1
0.38
L
Hercules
RagePlayerX
Hercules
3
0
1
3.5
L
Nemesis
Unimaii
Nemesis
1
3
0
0.33
L
1
4
0
0.25
L
Cupid
jmillz129
Cupid
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,776
Damage
27,963
58,882
Taken
51,525
38,236
Mitigated
26,833
17,967
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
6,618
1,174
1,675
2,311
10,825
8,412
330
719
10,038
29,679
477
W
Pele
8,002
1,473
0
3,892
14,582
6,159
672
3,001
11,290
0
98,829
W
Sun Wukong
ColonelBuckets
Sun Wukong
9,536
2,146
120
4,305
17,972
14,291
361
2,133
15,719
0
83,392
W
Neith
Deebo113
Neith
3,379
1,348
0
1,067
6,434
2,327
344
0
6,434
0
59,015
W
Zhong Kui
LegendaryJit869
Zhong Kui
7,241
1,676
0
4,597
9,069
7,047
2,506
1,411
7,464
59,258
0
L
King Arthur
Macdaddyswag1
King Arthur
6,343
660
0
697
10,850
9,379
0
155
10,679
2,175
31,975
L
Hercules
RagePlayerX
Hercules
3,465
574
0
1,400
7,805
5,403
0
2,106
5,699
0
19,577
L
Nemesis
Unimaii
Nemesis
6,138
2,806
0
1,327
14,198
4,950
0
4,159
9,887
0
52,698
L
7,073
192
0
750
8,347
3,030
0
4,174
4,173
44,227
0
L
Cupid
jmillz129
Cupid
4,944
2,461
364
3,394
10,325
4,071
608
2,812
7,513
0
48,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,179
Gold Earned
36,721
481
Minions Killed
305
0
Camps Cleared
0
1,660,191
Distance Traveled
1,369,135
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,019
531
27
2
0
329,347
8
W
Pele
9,589
564
120
7
0
408,052
0
W
Sun Wukong
9,936
584
125
7
0
346,623
5
W
Neith
8,723
513
92
5
0
273,414
0
W
Zhong Kui
8,912
524
117
7
0
302,755
2
L
King Arthur
7,142
420
45
3
0
226,956
0
L
Hercules
6,855
403
27
2
0
218,343
0
L
Nemesis
7,275
428
75
4
0
356,864
0
L
Janus
7,442
438
86
5
0
281,607
1
L
Cupid
8,007
471
72
4
0
285,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role