Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ExcT_BraT_LyCiKa
Artemis
Level 88
God Stats
20W - 14L
1,258 SR
Queue Stats
335W - 339L
1,336 Elo+
Party 1
Agni
Agni
ExcT_LuCiFeR
Agni
Level 49
God Stats
9W - 17L
1,323 SR
Queue Stats
466W - 481L
1,369 Elo+
Party 1
Anubis
Anubis
Fungool555
Anubis
Level 126
God Stats
75W - 49L
1,641 SR
Queue Stats
208W - 170L
1,516 Elo+
Solo
Arachne
Arachne
Topskih
Arachne
Level 27
God Stats
12W - 14L
1,285 SR
Queue Stats
104W - 102L
1,324 Elo+
Party 1
Team Averages
Level 88
1,401 SR
1,409 Elo+

VS

Team Averages
Level 105
1,537 SR
1,453 Elo+
Surtr
Surtr
Caboose24736
Surtr
Level 127
God Stats
1W - 2L
1,908 SR
Queue Stats
30W - 42L
1,429 Elo+
Solo
Jing Wei
Jing Wei
InkyKun9983
Jing Wei
Level 88
God Stats
2W - 5L
1,264 SR
Queue Stats
127W - 116L
1,469 Elo+
Solo
Nu Wa
Nu Wa
jvtorretta
Nu Wa
Level 88
God Stats
24W - 29L
1,540 SR
Queue Stats
90W - 100L
1,445 Elo+
Solo
Aphrodite
Aphrodite
peyotemistico99
Aphrodite
Level 121
God Stats
33W - 39L
1,473 SR
Queue Stats
409W - 397L
1,457 Elo+
Solo
Thor
Thor
zBreezzyy
Thor
Level 99
God Stats
3W - 5L
1,500 SR
Queue Stats
183W - 181L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
5 / 0 / 5
9,343
550
8,638
12,492
15,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 4 / 2
7,988
470
10,924
12,514
5,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 4 / 3
8,196
482
10,191
9,249
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Fungool555
Anubis
17
7 / 0 / 0
11,061
651
16,324
13,953
7,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Topskih
Arachne
14
5 / 0 / 7
8,870
522
15,129
14,515
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,675
451
5,260
19,172
10,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
InkyKun9983
Jing Wei
13
0 / 3 / 2
7,706
453
8,025
14,773
5,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
2 / 3 / 2
8,252
485
10,392
11,413
3,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
peyotemistico99
Aphrodite
12
2 / 4 / 2
8,034
473
7,786
19,119
11,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
13
4 / 8 / 3
8,166
480
7,609
17,004
6,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
23
Kills
8
8
Deaths
24
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
0
5
7.5
L
0
6
0
0
W
4
4
2
1.25
W
2
4
3
0.88
W
Anubis
Fungool555
Anubis
7
0
0
7
L
Jing Wei
InkyKun9983
Jing Wei
0
3
2
0.33
W
Arachne
Topskih
Arachne
5
0
7
8.5
L
Nu Wa
2
3
2
1
L
Aphrodite
peyotemistico99
Aphrodite
2
4
2
0.75
L
Thor
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,206
Damage
39,072
62,723
Taken
81,481
39,059
Mitigated
38,292
22,501
Healing
25,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,638
2,836
0
3,224
12,492
15,872
0
4,713
7,779
26,965
0
L
5,260
1,288
0
4,860
19,172
10,506
0
14,684
4,488
246
52,931
W
10,924
6,498
0
4,058
12,514
5,549
20
2,874
9,640
0
51,644
W
10,191
66
0
500
9,249
3,440
0
3,910
5,339
79,776
0
W
Anubis
Fungool555
Anubis
16,324
592
18
9,460
13,953
7,042
694
2,601
11,352
116,124
0
L
Jing Wei
InkyKun9983
Jing Wei
8,025
6,055
0
3,816
14,773
5,995
378
3,061
11,712
0
59,380
W
Arachne
Topskih
Arachne
15,129
10,532
0
5,241
14,515
7,156
0
4,209
10,306
0
73,887
L
Nu Wa
10,392
3,928
136
1,729
11,413
3,540
350
7,746
3,667
68,991
0
L
Aphrodite
peyotemistico99
Aphrodite
7,786
758
4,518
10,008
19,119
11,604
0
4,540
14,579
36,170
0
L
Thor
7,609
2,555
0
703
17,004
6,647
38
5,206
11,798
0
54,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,458
Gold Earned
39,833
503
Minions Killed
405
0
Camps Cleared
0
1,644,853
Distance Traveled
1,565,087
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,343
550
28
2
0
357,372
4
L
Surtr
7,675
451
91
5
0
298,768
1
W
Artemis
7,988
470
66
4
0
265,671
0
W
Agni
8,196
482
123
7
0
320,226
0
W
Anubis
11,061
651
198
12
0
305,970
2
L
Jing Wei
7,706
453
95
6
0
330,659
2
W
Arachne
8,870
522
88
5
0
395,614
0
L
Nu Wa
8,252
485
90
5
0
309,166
0
L
Aphrodite
8,034
473
52
3
0
310,652
0
L
Thor
8,166
480
77
5
0
315,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role