Player Matchup

Janus
Janus
 
Janus
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Chapuuu
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,248 Elo+
Party 2
Ah Puch
Ah Puch
RedNosedReindeer
Ah Puch
Level 77
God Stats
7W - 2L
1,651 SR
Queue Stats
108W - 152L
1,450 Elo+
Solo
Team Averages
Level 136
1,530 SR
1,440 Elo+

VS

Team Averages
Level 68
1,466 SR
1,422 Elo+
Mercury
Mercury
GeroX09
Mercury
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 20L
1,585 Elo+
Solo
Artio
Artio
Natsukiayakashi
Artio
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
425W - 357L
1,473 Elo+
Solo
Arachne
Arachne
Samuelinho1010
Arachne
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 110L
1,270 Elo+
Party 1
Rama
Rama
Wakkizachi
Rama
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 113L
1,270 Elo+
Party 1
Osiris
Osiris
zerodiax
Osiris
Level 109
God Stats
1W - 3L
1,330 SR
Queue Stats
1,080W - 1,169L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 0 / 12
9,958
996
12,091
8,068
4,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
 
Danzaburou
16
5 / 1 / 16
9,469
947
9,385
7,711
4,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
14
1 / 3 / 16
7,969
797
9,991
8,099
4,597
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
Chapuuu
Nike
16
7 / 3 / 12
9,192
919
5,089
10,960
11,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 0 / 16
9,065
907
13,810
3,386
1,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GeroX09
Mercury
13
2 / 6 / 1
6,759
676
4,325
10,194
4,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 7 / 2
6,816
682
1,227
13,564
12,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 2
6,501
650
2,295
8,504
4,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 1
8,222
822
7,756
9,683
4,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
zerodiax
Osiris
13
1 / 5 / 5
7,420
742
8,612
12,733
12,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
18
24
Kills
7
7
Deaths
24
72
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
12
14
W
Danzaburou
 
Danzaburou
5
1
16
13
W
Baron Samedi
 
Baron Samedi
1
3
16
3
W
Nike
Chapuuu
Nike
7
3
12
4.33
L
Mercury
GeroX09
Mercury
2
6
1
0.42
L
0
7
2
0.14
W
3
0
16
11
L
0
4
2
0.25
L
4
2
1
2.25
L
Osiris
zerodiax
Osiris
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,366
Damage
24,215
38,224
Taken
54,678
26,876
Mitigated
38,663
15,775
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,091
1,699
1,370
2,274
8,068
4,501
779
271
7,534
24,493
0
W
Danzaburou
 
Danzaburou
9,385
4,603
507
2,768
7,711
4,476
1,322
376
7,190
0
25,477
W
Baron Samedi
 
Baron Samedi
9,991
419
2,290
2,542
8,099
4,597
391
356
7,442
17,330
0
W
Nike
Chapuuu
Nike
5,089
824
573
787
10,960
11,640
50
277
10,256
0
12,819
L
Mercury
GeroX09
Mercury
4,325
287
379
696
10,194
4,090
0
7,628
2,566
0
8,412
L
1,227
61
877
739
13,564
12,388
0
8,358
5,206
4,174
0
W
13,810
300
674
1,990
3,386
1,662
1,203
197
3,093
27,529
0
L
2,295
1,716
243
1,286
8,504
4,705
0
4,722
3,782
0
6,266
L
7,756
4,333
495
2,837
9,683
4,683
0
7,004
2,679
0
27,524
L
Osiris
zerodiax
Osiris
8,612
465
884
2,671
12,733
12,797
0
8,256
4,477
0
12,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,653
Gold Earned
35,718
158
Minions Killed
109
0
Camps Cleared
0
1,037,074
Distance Traveled
905,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,958
996
42
4
0
215,234
0
W
Danzaburou
9,469
947
37
4
0
220,612
0
W
Baron Samedi
7,969
797
14
1
0
197,727
0
W
Nike
9,192
919
19
2
0
188,265
0
L
Mercury
6,759
676
19
2
0
194,194
0
L
Artio
6,816
682
8
1
0
155,035
0
W
Ah Puch
9,065
907
46
5
0
215,236
0
L
Arachne
6,501
650
16
2
0
186,357
0
L
Rama
8,222
822
50
5
0
182,440
0
L
Osiris
7,420
742
16
2
0
187,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role