Player Matchup

Fenrir
Fenrir
Cooej999
Fenrir
Level 46
God Stats
44W - 66L
1,471 SR
Queue Stats
65W - 91L
1,448 Elo+
Solo
Horus
Horus
Cosmic_Aneyhys
Horus
Level 127
God Stats
3W - 3L
1,635 SR
Queue Stats
577W - 558L
1,477 Elo+
Solo
Surtr
Surtr
El_Koala_Feliz
Surtr
Level 149
God Stats
1W - 3L
1,276 SR
Queue Stats
293W - 282L
1,408 Elo+
Solo
Zeus
Zeus
Unimaii
Zeus
Level 46
God Stats
1W - 3L
1,332 SR
Queue Stats
28W - 39L
1,370 Elo+
Solo
Nu Wa
Nu Wa
phillykilla60
Nu Wa
Level 136
God Stats
105W - 95L
1,566 SR
Queue Stats
883W - 830L
1,436 Elo+
Solo
Team Averages
Level 101
1,456 SR
1,428 Elo+

VS

Team Averages
Level 80
1,512 SR
1,482 Elo+
Charon
Charon
BaeSpankage
Charon
Level 142
God Stats
1W - 5L
1,326 SR
Queue Stats
161W - 126L
1,505 Elo+
Solo
Serqet
Serqet
Echost
Serqet
Level 41
God Stats
5W - 6L
1,637 SR
Queue Stats
166W - 199L
1,350 Elo+
Solo
Ishtar
Ishtar
Oj Smoove5234
Ishtar
Level 84
God Stats
5W - 8L
1,380 SR
Queue Stats
92W - 101L
1,475 Elo+
Solo
Hades
Hades
TheBasedSage
Hades
Level 64
God Stats
60W - 40L
1,479 SR
Queue Stats
234W - 235L
1,410 Elo+
Solo
Charybdis
Charybdis
UwUHairyHorseUwU
Charybdis
Level 68
God Stats
4W - 2L
1,739 SR
Queue Stats
7W - 5L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cooej999
Fenrir
17
4 / 0 / 0
9,385
587
7,516
17,083
8,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 1
6,844
428
4,562
11,433
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 6 / 0
7,980
499
5,758
15,337
10,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zeus
Unimaii
Zeus
11
0 / 7 / 1
6,920
433
5,986
11,490
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 4
7,628
477
11,264
9,766
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
1 / 0 / 2
8,192
512
8,008
8,018
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Echost
Serqet
12
2 / 3 / 1
7,344
459
4,172
13,696
5,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 2 / 2
8,453
528
8,574
13,252
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 0 / 0
9,719
607
13,581
14,553
11,184
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
15
5 / 2 / 1
9,299
581
9,841
13,639
5,599
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
15
15
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
1
0
2
2
L
Fenrir
Cooej999
Fenrir
4
0
0
4
L
2
0
1
2.5
W
Serqet
Echost
Serqet
2
3
1
0.83
L
0
6
0
0
W
1
2
2
1
W
6
0
0
6
L
Zeus
Unimaii
Zeus
0
7
1
0.07
W
Charybdis
5
2
1
2.75
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,086
Damage
44,176
65,109
Taken
63,158
36,822
Mitigated
33,053
20,026
Healing
30,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
8,008
1,283
0
2,426
8,018
5,942
0
3,415
4,476
27,272
0
L
Fenrir
Cooej999
Fenrir
7,516
1,711
0
5,498
17,083
8,692
0
3,890
13,193
0
97,686
L
4,562
1,867
747
3,215
11,433
11,382
0
3,409
7,895
0
27,007
W
Serqet
Echost
Serqet
4,172
1,355
0
6,920
13,696
5,179
25
3,262
10,195
0
42,266
L
5,758
3,045
0
5,123
15,337
10,320
0
10,688
4,649
484
57,643
W
8,574
3,145
0
6,690
13,252
5,149
0
4,115
8,875
0
102,188
W
13,581
2,404
20
8,090
14,553
11,184
308
1,054
13,499
79,113
0
L
Zeus
Unimaii
Zeus
5,986
1,309
0
2,300
11,490
2,926
0
1,223
10,267
42,487
0
W
Charybdis
9,841
5,355
0
6,373
13,639
5,599
791
5,561
7,980
0
81,735
L
11,264
4,247
0
3,143
9,766
3,502
252
2,408
6,806
61,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,757
Gold Earned
43,007
448
Minions Killed
503
0
Camps Cleared
0
1,562,791
Distance Traveled
1,534,382
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,192
512
26
2
0
352,874
11
L
Fenrir
9,385
587
139
9
0
360,357
0
L
Horus
6,844
428
46
3
0
353,985
6
W
Serqet
7,344
459
71
4
0
317,836
0
L
Surtr
7,980
499
96
6
0
267,312
0
W
Ishtar
8,453
528
141
9
0
301,226
0
W
Hades
9,719
607
127
8
0
260,856
0
L
Zeus
6,920
433
71
4
0
282,405
0
W
Charybdis
9,299
581
138
9
0
301,590
0
L
Nu Wa
7,628
477
96
6
0
298,732
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role