Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Niranium
Ratatoskr
Level 137
God Stats
73W - 43L
1,679 SR
Queue Stats
199W - 156L
1,602 Elo+
Solo
Thanatos
Thanatos
W33D WIZARD8838
Thanatos
Level 24
God Stats
1W - 1L
1,464 SR
Queue Stats
21W - 23L
1,466 Elo+
Solo
Ymir
Ymir
bENNYbUNS
Ymir
Level 41
God Stats
6W - 10L
1,494 SR
Queue Stats
71W - 82L
1,450 Elo+
Solo
Team Averages
Level 68
1,528 SR
1,504 Elo+

VS

Team Averages
Level 125
1,422 SR
1,549 Elo+
Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ComfyChrist
Scylla
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,606 Elo+
Solo
Amaterasu
Amaterasu
RootZepplin
Amaterasu
Level 155
God Stats
1W - 0L
1,629 SR
Queue Stats
42W - 41L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
RustyBrainz
Jing Wei
Level 66
God Stats
1W - 0L
1,293 SR
Queue Stats
19W - 15L
1,576 Elo+
Party 1
Ao Kuang
Ao Kuang
smalcow
Ao Kuang
Level 157
God Stats
1W - 0L
1,187 SR
Queue Stats
20W - 19L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 2 / 1
4,573
915
3,980
4,732
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
 
Yu Huang
8
0 / 2 / 1
3,886
777
2,516
4,441
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Niranium
Ratatoskr
9
1 / 2 / 1
4,284
857
3,638
5,361
2,195
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
7
0 / 1 / 0
3,790
758
79
1,063
528
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
9
0 / 1 / 1
4,145
829
1,072
2,114
1,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
3 / 0 / 4
5,032
1,006
4,259
2,469
1,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
10
0 / 0 / 3
4,571
914
2,085
1,726
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
RootZepplin
Amaterasu
10
2 / 1 / 4
5,026
1,005
1,684
4,841
2,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
RustyBrainz
Jing Wei
9
1 / 1 / 2
4,521
904
1,985
3,352
884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
smalcow
Ao Kuang
10
2 / 0 / 5
4,840
968
4,531
4,719
1,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
8
8
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
2
1
0.75
L
Yu Huang
 
Yu Huang
0
2
1
0.25
W
Ravana
 
Ravana
3
0
4
5
W
Scylla
0
0
3
1.5
L
Ratatoskr
Niranium
Ratatoskr
1
2
1
0.75
W
Amaterasu
RootZepplin
Amaterasu
2
1
4
4
W
Jing Wei
RustyBrainz
Jing Wei
1
1
2
2
L
Thanatos
0
1
0
0
L
Ymir
0
1
1
0.5
W
Ao Kuang
smalcow
Ao Kuang
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,285
Damage
14,544
17,711
Taken
17,107
7,496
Mitigated
7,652
3,067
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,980
1,638
0
1,022
4,732
2,008
0
598
3,856
0
13,855
L
Yu Huang
 
Yu Huang
2,516
628
0
523
4,441
1,444
0
2,563
1,779
9,610
0
W
Ravana
 
Ravana
4,259
912
0
601
2,469
1,602
397
281
1,983
0
9,589
W
Scylla
2,085
205
0
250
1,726
553
528
741
985
13,250
0
L
Ratatoskr
Niranium
Ratatoskr
3,638
506
0
725
5,361
2,195
0
2,269
2,957
0
12,424
W
Amaterasu
RootZepplin
Amaterasu
1,684
224
0
1,860
4,841
2,881
369
1,367
3,474
0
8,519
W
Jing Wei
RustyBrainz
Jing Wei
1,985
1,247
0
581
3,352
884
863
96
3,256
0
11,081
L
Thanatos
79
0
0
247
1,063
528
0
0
1,025
0
1,832
L
Ymir
1,072
166
0
550
2,114
1,321
0
968
974
2,676
0
W
Ao Kuang
smalcow
Ao Kuang
4,531
1,274
0
988
4,719
1,732
0
1,134
3,585
13,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,678
Gold Earned
23,990
77
Minions Killed
123
0
Camps Cleared
0
419,872
Distance Traveled
554,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,573
915
33
7
0
90,886
0
L
Yu Huang
3,886
777
19
4
0
97,256
0
W
Ravana
5,032
1,006
17
3
0
114,756
0
W
Scylla
4,571
914
39
8
0
113,336
0
L
Ratatoskr
4,284
857
18
4
0
116,373
0
W
Amaterasu
5,026
1,005
17
3
0
113,626
0
W
Jing Wei
4,521
904
26
5
0
100,330
0
L
Thanatos
3,790
758
5
1
0
25,941
0
L
Ymir
4,145
829
2
0
0
89,416
0
W
Ao Kuang
4,840
968
24
5
0
112,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role