Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
MiyamotoMusashiX
Chronos
Level 152
God Stats
1W - 3L
1,270 SR
Queue Stats
49W - 60L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Samuelinho1010
Zhong Kui
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 110L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Wakkizachi
Nu Wa
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 113L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
blackdevilds
Cthulhu
Level 149
God Stats
3W - 1L
1,645 SR
Queue Stats
130W - 134L
1,505 Elo+
Solo
Team Averages
Level 95
1,483 SR
1,496 Elo+

VS

Team Averages
Level 129
1,428 SR
1,521 Elo+
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ISSL3Y
Heimdallr
Level 198
God Stats
0W - 2L
1,143 SR
Queue Stats
129W - 76L
1,645 Elo+
Solo
Raijin
Raijin
Lipe1994
Raijin
Level 62
God Stats
2W - 5L
1,398 SR
Queue Stats
194W - 228L
1,449 Elo+
Solo
Jormungandr
Jormungandr
knocker710
Jormungandr
Level 140
God Stats
5W - 3L
1,599 SR
Queue Stats
251W - 287L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
5 / 2 / 14
9,471
947
10,913
11,556
8,241
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 1 / 10
9,596
960
8,994
7,793
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Samuelinho1010
Zhong Kui
12
2 / 2 / 11
7,988
799
6,410
7,471
5,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
15
5 / 1 / 15
9,232
923
12,795
7,372
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
blackdevilds
Cthulhu
16
3 / 2 / 12
9,859
986
6,034
10,353
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 6 / 4
7,280
728
5,042
13,631
15,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
 
Nemesis
13
0 / 4 / 4
6,669
667
4,169
9,146
7,588
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ISSL3Y
Heimdallr
14
2 / 5 / 3
7,506
751
9,248
10,370
4,500
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
Lipe1994
Raijin
12
0 / 4 / 3
6,518
652
4,904
7,550
3,303
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
knocker710
Jormungandr
15
4 / 4 / 2
8,669
867
9,962
12,609
15,292
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
23
Kills
7
8
Deaths
23
62
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
2
14
6
L
Ymir
 
Ymir
1
6
4
0.5
L
Nemesis
 
Nemesis
0
4
4
0.5
L
Heimdallr
ISSL3Y
Heimdallr
2
5
3
0.7
L
Raijin
Lipe1994
Raijin
0
4
3
0.38
W
8
1
10
13
W
Zhong Kui
Samuelinho1010
Zhong Kui
2
2
11
3.75
W
Nu Wa
5
1
15
12.5
W
Cthulhu
blackdevilds
Cthulhu
3
2
12
4.5
L
Jormungandr
knocker710
Jormungandr
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,146
Damage
33,325
44,545
Taken
53,306
31,530
Mitigated
46,596
20,748
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,913
672
831
2,395
11,556
8,241
569
4,055
7,272
26,570
0
L
Ymir
 
Ymir
5,042
438
1,045
1,378
13,631
15,913
0
11,073
1,967
8,161
0
L
Nemesis
 
Nemesis
4,169
1,247
413
1,007
9,146
7,588
384
7,065
1,807
0
13,750
L
Heimdallr
ISSL3Y
Heimdallr
9,248
4,330
404
717
10,370
4,500
409
8,395
1,697
0
21,572
L
Raijin
Lipe1994
Raijin
4,904
530
722
881
7,550
3,303
351
7,030
228
9,847
0
W
8,994
3,739
1,898
2,980
7,793
3,643
3,719
4,612
2,770
20,755
0
W
Zhong Kui
Samuelinho1010
Zhong Kui
6,410
495
1,580
2,017
7,471
5,929
1,578
3,538
3,701
14,139
0
W
Nu Wa
12,795
2,900
1,767
1,812
7,372
3,172
1,487
3,351
3,768
24,565
0
W
Cthulhu
blackdevilds
Cthulhu
6,034
122
2,433
3,035
10,353
10,545
472
3,435
6,710
16,178
0
L
Jormungandr
knocker710
Jormungandr
9,962
765
474
2,972
12,609
15,292
0
9,120
2,359
21,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,146
Gold Earned
36,642
130
Minions Killed
88
0
Camps Cleared
0
1,119,364
Distance Traveled
840,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,471
947
27
3
0
193,078
0
L
Ymir
7,280
728
14
1
0
154,892
0
L
Nemesis
6,669
667
20
2
0
191,320
0
L
Heimdallr
7,506
751
19
2
0
160,182
0
L
Raijin
6,518
652
10
1
0
179,500
0
W
Chronos
9,596
960
24
2
0
186,761
0
W
Zhong Kui
7,988
799
18
2
0
193,048
0
W
Nu Wa
9,232
923
31
3
0
250,814
0
W
Cthulhu
9,859
986
30
3
0
295,663
0
L
Jormungandr
8,669
867
25
3
0
154,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role