Player Matchup

Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
I Hen0x I
Morgan Le Fay
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 185L
1,477 Elo+
Party 1
Thanatos
Thanatos
WaksS667
Thanatos
Level 120
God Stats
10W - 5L
1,710 SR
Queue Stats
183W - 206L
1,450 Elo+
Party 1
Sobek
Sobek
rometar1
Sobek
Level 155
God Stats
1W - 1L
1,299 SR
Queue Stats
238W - 307L
1,464 Elo+
Party 1
Team Averages
Level 127
1,502 SR
1,478 Elo+

VS

Team Averages
Level 108
1,474 SR
1,536 Elo+
Charon
Charon
ChumChumJ
Charon
Level 148
God Stats
30W - 19L
1,629 SR
Queue Stats
204W - 204L
1,542 Elo+
Party 2
Khepri
Khepri
ImmaBadB
Khepri
Level 137
God Stats
4W - 4L
1,390 SR
Queue Stats
95W - 79L
1,524 Elo+
Party 2
Charybdis
Charybdis
Kecks07TV
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,556 Elo+
Party 3
Thanatos
Thanatos
KinggGinger
Thanatos
Level 97
God Stats
1W - 4L
1,415 SR
Queue Stats
102W - 82L
1,605 Elo+
Party 3
He Bo
He Bo
R0zetta
He Bo
Level 69
God Stats
0W - 1L
1,435 SR
Queue Stats
76W - 77L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 0 / 1
9,175
655
6,913
6,046
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
 
Charon
11
1 / 0 / 4
7,388
528
3,814
7,360
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
I Hen0x I
Morgan Le Fay
14
2 / 4 / 5
8,104
579
5,859
8,162
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
WaksS667
Thanatos
13
6 / 1 / 1
8,117
580
7,450
10,033
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
rometar1
Sobek
14
1 / 1 / 1
8,209
586
6,911
13,806
12,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ChumChumJ
Charon
13
0 / 1 / 2
7,431
531
7,172
10,584
8,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
ImmaBadB
Khepri
11
1 / 1 / 3
7,084
506
3,408
7,846
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Kecks07TV
Charybdis
13
0 / 4 / 0
7,334
524
3,229
8,850
3,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
KinggGinger
Thanatos
12
2 / 2 / 0
7,057
504
3,554
12,155
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
R0zetta
He Bo
12
3 / 6 / 1
7,161
512
6,571
11,391
4,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
6
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
1
4.5
W
Charon
 
Charon
1
0
4
3
L
Charon
ChumChumJ
Charon
0
1
2
1
W
Morgan Le Fay
I Hen0x I
Morgan Le Fay
2
4
5
1.13
L
Khepri
ImmaBadB
Khepri
1
1
3
2.5
L
Charybdis
Kecks07TV
Charybdis
0
4
0
0
L
Thanatos
KinggGinger
Thanatos
2
2
0
1
L
He Bo
R0zetta
He Bo
3
6
1
0.58
W
Thanatos
WaksS667
Thanatos
6
1
1
6.5
W
Sobek
rometar1
Sobek
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,947
Damage
23,934
45,407
Taken
50,826
28,498
Mitigated
28,860
20,397
Healing
22,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,913
2,913
0
2,284
6,046
2,222
140
150
5,896
0
80,775
W
Charon
 
Charon
3,814
866
150
2,666
7,360
6,655
140
3,556
3,583
17,366
0
L
Charon
ChumChumJ
Charon
7,172
723
0
3,632
10,584
8,850
0
4,084
5,890
53,750
0
W
Morgan Le Fay
I Hen0x I
Morgan Le Fay
5,859
2
0
1,182
8,162
3,383
218
4,333
3,598
66,514
0
L
Khepri
ImmaBadB
Khepri
3,408
283
0
1,955
7,846
7,178
0
3,629
4,141
15,788
0
L
Charybdis
Kecks07TV
Charybdis
3,229
2,331
0
3,446
8,850
3,364
0
589
8,261
0
59,291
L
Thanatos
KinggGinger
Thanatos
3,554
680
0
11,595
12,155
4,720
15
1,051
11,084
0
49,716
L
He Bo
R0zetta
He Bo
6,571
336
0
2,250
11,391
4,748
0
6,050
5,293
45,995
0
W
Thanatos
WaksS667
Thanatos
7,450
2,360
0
7,711
10,033
3,852
265
2,102
7,808
0
49,877
W
Sobek
rometar1
Sobek
6,911
275
0
6,404
13,806
12,386
0
5,383
7,231
55,479
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,993
Gold Earned
36,067
457
Minions Killed
419
0
Camps Cleared
0
1,419,236
Distance Traveled
1,448,895
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,175
655
145
10
0
276,626
3
W
Charon
7,388
528
17
1
0
287,675
0
L
Charon
7,431
531
88
6
0
286,605
2
W
Morgan Le Fay
8,104
579
109
8
0
276,899
0
L
Khepri
7,084
506
14
1
0
293,071
0
L
Charybdis
7,334
524
123
9
0
263,179
2
L
Thanatos
7,057
504
89
6
0
324,803
4
L
He Bo
7,161
512
105
8
0
281,237
3
W
Thanatos
8,117
580
76
5
0
289,558
0
W
Sobek
8,209
586
110
8
0
288,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role