Player Matchup

Ix Chel
Ix Chel
DarkTypeGold
Ix Chel
Level 123
God Stats
9W - 7L
1,599 SR
Queue Stats
94W - 89L
1,433 Elo+
Party 1
Horus
Horus
DiamondDragon812
Horus
Level 65
God Stats
1W - 2L
1,755 SR
Queue Stats
12W - 12L
1,298 Elo+
Solo
Olorun
Olorun
ZEROMITCHELITE
Olorun
Level 137
God Stats
2W - 3L
1,619 SR
Queue Stats
270W - 244L
1,523 Elo+
Solo
Fenrir
Fenrir
krzyalex
Fenrir
Level 103
God Stats
0W - 4L
1,173 SR
Queue Stats
71W - 68L
1,427 Elo+
Party 1
Thor
Thor
xBleachz
Thor
Level 129
God Stats
35W - 24L
1,477 SR
Queue Stats
125W - 125L
1,457 Elo+
Party 1
Team Averages
Level 111
1,525 SR
1,428 Elo+

VS

Team Averages
Level 130
1,627 SR
1,451 Elo+
Charybdis
Charybdis
Chad101210
Charybdis
Level 69
God Stats
2W - 1L
1,556 SR
Queue Stats
67W - 70L
1,383 Elo+
Party 2
Charon
Charon
DOE BOI GRINDIN
Charon
Level 276
God Stats
18W - 18L
1,588 SR
Queue Stats
174W - 188L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
Modragos
Sun Wukong
Level 122
God Stats
4W - 3L
1,303 SR
Queue Stats
127W - 110L
1,424 Elo+
Solo
Merlin
Merlin
Zerlang07
Merlin
Level 80
God Stats
10W - 0L
1,918 SR
Queue Stats
253W - 222L
1,553 Elo+
Solo
Thor
Thor
beastgamer208723
Thor
Level 101
God Stats
3W - 0L
1,771 SR
Queue Stats
131W - 109L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DarkTypeGold
Ix Chel
11
2 / 2 / 0
5,920
538
4,557
5,764
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 0
6,142
558
5,208
10,822
9,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 1
6,010
546
5,936
7,463
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
krzyalex
Fenrir
9
0 / 4 / 3
5,574
507
2,892
10,912
4,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
9
2 / 1 / 0
5,654
514
4,068
11,162
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chad101210
Charybdis
9
0 / 2 / 3
5,177
471
3,405
7,488
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 6
5,890
535
4,310
8,141
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Modragos
Sun Wukong
12
1 / 0 / 1
6,908
628
6,622
8,311
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Zerlang07
Merlin
11
2 / 2 / 4
6,584
599
4,011
5,862
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 1 / 3
6,888
626
8,954
7,935
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
10
10
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Chad101210
Charybdis
0
2
3
0.75
W
1
1
6
4
L
Ix Chel
DarkTypeGold
Ix Chel
2
2
0
1
L
0
1
0
0
W
Sun Wukong
Modragos
Sun Wukong
1
0
1
1.5
L
2
2
1
1.25
W
Merlin
Zerlang07
Merlin
2
2
4
2
W
6
1
3
7.5
L
Fenrir
krzyalex
Fenrir
0
4
3
0.38
L
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,661
Damage
27,302
46,123
Taken
37,737
26,197
Mitigated
19,608
11,738
Healing
13,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Chad101210
Charybdis
3,405
1,712
0
3,380
7,488
2,696
0
2,429
5,059
0
35,251
W
4,310
568
331
3,407
8,141
5,329
0
2,782
5,233
20,363
0
L
Ix Chel
DarkTypeGold
Ix Chel
4,557
231
448
1,076
5,764
2,090
144
2,540
3,196
36,529
0
L
5,208
2,737
80
4,473
10,822
9,773
0
35
10,787
0
46,346
W
Sun Wukong
Modragos
Sun Wukong
6,622
1,703
0
1,831
8,311
6,787
0
24
8,259
0
55,070
L
5,936
3,200
182
2,593
7,463
2,476
122
788
6,675
45,814
0
W
Merlin
Zerlang07
Merlin
4,011
141
0
750
5,862
1,861
0
2,804
2,710
46,132
0
W
8,954
2,927
0
3,372
7,935
2,935
0
2,029
5,822
0
40,177
L
Fenrir
krzyalex
Fenrir
2,892
906
0
971
10,912
4,112
0
947
9,945
0
29,611
L
Thor
4,068
1,107
0
1,915
11,162
7,746
0
3,936
7,046
0
25,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
31,447
299
Minions Killed
326
0
Camps Cleared
0
1,115,388
Distance Traveled
1,049,373
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,177
471
50
5
0
193,057
0
W
Charon
5,890
535
24
2
0
228,788
2
L
Ix Chel
5,920
538
68
6
0
221,096
0
L
Horus
6,142
558
69
6
0
221,987
2
W
Sun Wukong
6,908
628
104
9
0
188,241
0
L
Olorun
6,010
546
61
6
0
199,681
0
W
Merlin
6,584
599
83
8
0
202,710
0
W
Thor
6,888
626
65
6
0
236,577
3
L
Fenrir
5,574
507
56
5
0
235,776
0
L
Thor
5,654
514
45
4
0
236,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role