Player Matchup

Mulan
Mulan
 
Mulan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fauxcrab302
Fenrir
Level 121
God Stats
4W - 5L
1,460 SR
Queue Stats
99W - 92L
1,506 Elo+
Party 1
Geb
Geb
NetherLuigi
Geb
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,500 Elo+
Party 1
Skadi
Skadi
SimonTheUmbreon
Skadi
Level 79
God Stats
5W - 3L
1,821 SR
Queue Stats
23W - 32L
1,457 Elo+
Party 1
Nu Wa
Nu Wa
ZilFu
Nu Wa
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,303 Elo+
Solo
Team Averages
Level 91
1,556 SR
1,453 Elo+

VS

Team Averages
Level 59
1,528 SR
1,437 Elo+
Nu Wa
Nu Wa
AmOkBufu12
Nu Wa
Level 147
God Stats
35W - 29L
1,610 SR
Queue Stats
251W - 253L
1,524 Elo+
Solo
Sol
Sol
DoctorFlux
Sol
Level 29
God Stats
114W - 76L
1,388 SR
Queue Stats
307W - 325L
1,410 Elo+
Party 2
Ne Zha
Ne Zha
Dynamel
Ne Zha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,336 Elo+
Solo
Sun Wukong
Sun Wukong
Syldara2nd
Sun Wukong
Level 57
God Stats
46W - 24L
1,659 SR
Queue Stats
518W - 517L
1,512 Elo+
Party 2
Charon
Charon
dsbgib1
Charon
Level 27
God Stats
19W - 10L
1,482 SR
Queue Stats
298W - 294L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
5 / 3 / 0
7,877
716
10,843
11,403
7,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
11
3 / 0 / 6
6,634
603
6,057
10,632
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 4 / 5
5,936
540
4,031
10,380
3,149
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 4 / 4
5,698
518
8,597
7,493
2,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
ZilFu
Nu Wa
12
4 / 0 / 3
7,395
672
6,141
4,303
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
1 / 3 / 0
6,044
549
4,231
5,755
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 3 / 2
5,941
540
7,239
7,485
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Dynamel
Ne Zha
10
2 / 2 / 3
5,999
545
3,854
9,572
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Syldara2nd
Sun Wukong
10
3 / 3 / 0
6,280
571
5,648
12,395
6,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
dsbgib1
Charon
8
0 / 6 / 7
5,560
505
4,888
13,896
10,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
17
Kills
11
11
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
3
0
1.67
L
Nu Wa
1
3
0
0.33
L
5
3
2
2
L
Ne Zha
Dynamel
Ne Zha
2
2
3
1.75
W
Fenrir
3
0
6
6
W
2
4
5
1.13
W
3
4
4
1.25
L
Sun Wukong
Syldara2nd
Sun Wukong
3
3
0
1
W
Nu Wa
ZilFu
Nu Wa
4
0
3
5.5
L
Charon
dsbgib1
Charon
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,669
Damage
25,860
44,211
Taken
49,103
17,877
Mitigated
24,209
7,948
Healing
10,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
10,843
1,744
0
3,505
11,403
7,405
586
476
10,903
0
57,796
L
Nu Wa
4,231
1,037
0
959
5,755
1,561
258
3,426
2,329
44,707
0
L
7,239
4,305
0
2,924
7,485
2,353
0
2,446
5,035
35,966
0
L
Ne Zha
Dynamel
Ne Zha
3,854
1,134
0
1,395
9,572
3,543
0
1,050
8,522
0
41,560
W
Fenrir
6,057
2,421
0
1,955
10,632
3,899
563
3,435
7,121
0
36,789
W
4,031
595
492
440
10,380
3,149
359
6,243
3,911
26,258
0
W
8,597
3,818
0
468
7,493
2,333
0
4,108
3,385
0
27,709
L
Sun Wukong
Syldara2nd
Sun Wukong
5,648
1,678
0
3,727
12,395
6,557
0
505
11,842
0
41,584
W
Nu Wa
ZilFu
Nu Wa
6,141
1,748
0
1,088
4,303
1,091
340
1,969
2,334
58,230
0
L
Charon
dsbgib1
Charon
4,888
1,196
0
1,756
13,896
10,195
112
2,841
10,742
14,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
29,824
314
Minions Killed
265
0
Camps Cleared
0
1,131,855
Distance Traveled
1,057,639
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,877
716
91
8
0
197,554
0
L
Nu Wa
6,044
549
71
6
0
190,134
3
L
Sol
5,941
540
49
4
0
202,947
0
L
Ne Zha
5,999
545
62
6
0
248,755
0
W
Fenrir
6,634
603
56
5
0
258,028
0
W
Geb
5,936
540
38
3
0
230,975
0
W
Skadi
5,698
518
33
3
0
210,629
0
L
Sun Wukong
6,280
571
66
6
0
197,995
5
W
Nu Wa
7,395
672
96
9
0
234,669
2
L
Charon
5,560
505
17
2
0
217,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role