Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
DCOverkill
Mercury
Level 88
God Stats
7W - 3L
1,500 SR
Queue Stats
125W - 108L
1,491 Elo+
Party 1
Achilles
Achilles
Diegxrm
Achilles
Level 69
God Stats
5W - 2L
1,870 SR
Queue Stats
114W - 99L
1,490 Elo+
Party 1
Xing Tian
Xing Tian
Mau0mx
Xing Tian
Level 133
God Stats
3W - 1L
1,151 SR
Queue Stats
192W - 199L
1,320 Elo+
Party 4
Heimdallr
Heimdallr
nachogamer014
Heimdallr
Level 21
God Stats
13W - 16L
1,400 SR
Queue Stats
55W - 44L
1,313 Elo+
Party 4
Team Averages
Level 87
1,484 SR
1,423 Elo+

VS

Team Averages
Level 64
1,466 SR
1,392 Elo+
Chaac
Chaac
CaptnCaliber
Chaac
Level 107
God Stats
3W - 3L
1,758 SR
Queue Stats
218W - 235L
1,516 Elo+
Party 3
Nemesis
Nemesis
IKEXYIN
Nemesis
Level 49
God Stats
3W - 7L
1,355 SR
Queue Stats
50W - 82L
1,316 Elo+
Party 2
Charon
Charon
LordFaarquad926
Charon
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,472 Elo+
Party 3
Merlin
Merlin
SlurpMcPURPx
Merlin
Level 28
God Stats
4W - 10L
1,329 SR
Queue Stats
22W - 44L
1,225 Elo+
Party 2
Hachiman
Hachiman
xThePotFlagx
Hachiman
Level 100
God Stats
5W - 6L
1,391 SR
Queue Stats
303W - 311L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 1 / 12
9,501
559
13,639
8,179
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
DCOverkill
Mercury
17
12 / 0 / 4
11,049
650
15,705
14,726
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Diegxrm
Achilles
13
2 / 0 / 5
8,594
506
7,313
12,733
14,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xing Tian
Mau0mx
Xing Tian
12
0 / 1 / 9
7,738
455
3,026
15,256
13,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
nachogamer014
Heimdallr
13
3 / 1 / 4
8,549
503
8,768
9,035
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,033
473
7,949
16,671
11,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Nemesis
IKEXYIN
Nemesis
12
0 / 6 / 2
7,287
429
5,863
16,349
5,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 3 / 1
6,662
392
5,745
15,780
9,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
14
1 / 3 / 0
8,214
483
7,974
8,653
3,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
xThePotFlagx
Hachiman
12
1 / 3 / 0
7,300
429
7,687
12,814
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
20
Kills
2
3
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
12
9
L
0
5
0
0
W
Mercury
DCOverkill
Mercury
12
0
4
14
W
Achilles
Diegxrm
Achilles
2
0
5
4.5
L
Nemesis
IKEXYIN
Nemesis
0
6
2
0.17
L
0
3
1
0.17
W
Xing Tian
Mau0mx
Xing Tian
0
1
9
4.5
L
Merlin
1
3
0
0.33
W
Heimdallr
nachogamer014
Heimdallr
3
1
4
5
L
Hachiman
xThePotFlagx
Hachiman
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,451
Damage
35,218
59,929
Taken
70,267
41,458
Mitigated
34,325
10,955
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,639
2,723
0
250
8,179
3,574
730
4,194
3,735
77,341
0
L
7,949
876
0
3,898
16,671
11,634
462
1,816
14,855
0
65,529
W
Mercury
DCOverkill
Mercury
15,705
10,146
0
2,298
14,726
6,698
1,220
794
13,894
0
110,885
W
Achilles
Diegxrm
Achilles
7,313
1,644
0
1,198
12,733
14,250
725
649
12,040
286
45,314
L
Nemesis
IKEXYIN
Nemesis
5,863
3,317
0
2,356
16,349
5,667
650
2,705
13,644
0
45,939
L
5,745
651
0
2,207
15,780
9,528
0
5,395
10,385
34,509
0
W
Xing Tian
Mau0mx
Xing Tian
3,026
29
142
4,327
15,256
13,216
81
4,558
10,520
16,420
0
L
Merlin
7,974
529
0
1,162
8,653
3,396
52
3,691
4,962
67,173
0
W
Heimdallr
nachogamer014
Heimdallr
8,768
5,252
0
2,740
9,035
3,720
2,875
3,029
5,916
0
50,469
L
Hachiman
xThePotFlagx
Hachiman
7,687
4,602
0
522
12,814
4,100
0
3,393
9,365
0
49,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
37,496
447
Minions Killed
408
0
Camps Cleared
0
1,745,145
Distance Traveled
1,631,536
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,501
559
125
7
0
323,266
0
L
Chaac
8,033
473
108
6
0
350,083
4
W
Mercury
11,049
650
146
9
0
428,925
0
W
Achilles
8,594
506
69
4
0
342,656
0
L
Nemesis
7,287
429
75
4
0
388,707
0
L
Charon
6,662
392
46
3
0
323,954
6
W
Xing Tian
7,738
455
17
1
0
351,789
3
L
Merlin
8,214
483
114
7
0
288,943
0
W
Heimdallr
8,549
503
90
5
0
298,509
0
L
Hachiman
7,300
429
65
4
0
279,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role