Player Matchup

King Arthur
King Arthur
BonnyAppleseed
King Arthur
Level 98
God Stats
1W - 1L
1,292 SR
Queue Stats
46W - 47L
1,405 Elo+
Solo
Neith
Neith
KLD_1108
Neith
Level 23
God Stats
14W - 25L
1,368 SR
Queue Stats
41W - 77L
1,342 Elo+
Party 3
Atlas
Atlas
Redhood599-TTV
Atlas
Level 66
God Stats
44W - 54L
1,399 SR
Queue Stats
470W - 501L
1,382 Elo+
Party 3
Arachne
Arachne
dinonuggies373TV
Arachne
Level 109
God Stats
5W - 3L
1,371 SR
Queue Stats
463W - 522L
1,408 Elo+
Party 3
Baron Samedi
Baron Samedi
queenOfDaRez
Baron Samedi
Level 48
God Stats
7W - 9L
1,333 SR
Queue Stats
140W - 218L
1,304 Elo+
Party 3
Team Averages
Level 69
1,353 SR
1,368 Elo+

VS

Team Averages
Level 85
1,426 SR
1,409 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
CrimsonPhantom26
Cernunnos
Level 62
God Stats
0W - 3L
1,467 SR
Queue Stats
9W - 21L
1,294 Elo+
Party 2
Bellona
Bellona
Lovely_Peach24
Bellona
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
inverse-finch4
Mercury
Level 60
God Stats
0W - 3L
1,161 SR
Queue Stats
3W - 7L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BonnyAppleseed
King Arthur
15
2 / 0 / 0
8,358
557
10,778
13,155
14,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
KLD_1108
Neith
11
2 / 1 / 0
6,993
466
1,861
6,617
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 5
7,349
490
5,516
14,351
11,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 5
7,320
488
6,705
12,303
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
queenOfDaRez
Baron Samedi
13
4 / 0 / 1
7,904
527
6,440
9,477
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 4 / 0
6,319
421
8,610
7,794
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
 
Charon
10
0 / 3 / 1
5,665
378
5,764
8,552
5,943
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
10
1 / 2 / 0
6,198
413
7,383
8,040
3,077
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 0
7,007
467
6,183
12,650
12,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 1
6,172
411
4,734
10,442
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
1
1
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
0
0
L
Charon
 
Charon
0
3
1
0.17
W
King Arthur
BonnyAppleseed
King Arthur
2
0
0
2
L
Cernunnos
1
2
0
0.5
W
Neith
KLD_1108
Neith
2
1
0
2
L
0
0
0
0
W
1
0
5
3.5
W
2
0
5
4.5
L
0
2
1
0.25
W
Baron Samedi
queenOfDaRez
Baron Samedi
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
32,674
55,903
Taken
47,478
37,629
Mitigated
28,602
15,973
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,610
1,307
0
1,358
7,794
3,113
0
4,641
3,153
48,433
0
L
Charon
 
Charon
5,764
657
111
639
8,552
5,943
0
2,563
5,989
27,260
0
W
King Arthur
BonnyAppleseed
King Arthur
10,778
943
0
1,772
13,155
14,073
0
749
12,406
695
71,058
L
Cernunnos
7,383
3,549
0
2,247
8,040
3,077
492
2,037
5,965
0
40,328
W
Neith
KLD_1108
Neith
1,861
992
0
1,999
6,617
2,496
504
1,667
4,950
0
39,681
L
6,183
2,106
0
2,989
12,650
12,392
0
715
11,935
0
49,863
W
5,516
2,014
304
4,468
14,351
11,325
0
5,805
8,546
29,756
0
W
6,705
5,011
0
5,280
12,303
4,917
0
1,490
10,688
0
52,362
L
4,734
3,309
0
0
10,442
4,077
0
2,337
8,105
0
37,536
W
Baron Samedi
queenOfDaRez
Baron Samedi
6,440
509
521
1,629
9,477
4,818
779
4,755
4,722
57,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,924
Gold Earned
31,361
377
Minions Killed
310
0
Camps Cleared
0
1,421,127
Distance Traveled
1,402,897
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,319
421
73
5
0
201,380
0
L
Charon
5,665
378
23
2
0
302,826
0
W
King Arthur
8,358
557
119
8
0
265,966
0
L
Cernunnos
6,198
413
63
4
0
272,965
4
W
Neith
6,993
466
49
3
0
249,555
0
L
Bellona
7,007
467
94
6
0
282,151
0
W
Atlas
7,349
490
30
2
0
301,495
3
W
Arachne
7,320
488
75
5
0
334,135
3
L
Mercury
6,172
411
57
4
0
343,575
1
W
Baron Samedi
7,904
527
104
7
0
269,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role