Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DemiAkuma
Tiamat
Level 103
God Stats
0W - 1L
1,234 SR
Queue Stats
29W - 30L
1,484 Elo+
Party 1
Serqet
Serqet
Melchiha
Serqet
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 85L
1,592 Elo+
Solo
Aphrodite
Aphrodite
RequitedAsp6935
Aphrodite
Level 152
God Stats
1W - 1L
1,675 SR
Queue Stats
155W - 142L
1,486 Elo+
Solo
Ullr
Ullr
Self Given
Ullr
Level 146
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 12L
1,465 Elo+
Party 1
Team Averages
Level 133
1,441 SR
1,505 Elo+

VS

Team Averages
Level 124
1,351 SR
1,424 Elo+
Geb
Geb
Nickelquacks
Geb
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,283 Elo+
Solo
Ishtar
Ishtar
NoctiStrifeXVII
Ishtar
Level 127
God Stats
9W - 12L
1,370 SR
Queue Stats
774W - 718L
1,574 Elo+
Solo
Aphrodite
Aphrodite
Sathington
Aphrodite
Level 125
God Stats
1W - 1L
1,285 SR
Queue Stats
133W - 133L
1,448 Elo+
Solo
Chiron
Chiron
XxDrJalapenoxX
Chiron
Level 82
God Stats
1W - 1L
1,281 SR
Queue Stats
47W - 51L
1,347 Elo+
Solo
Cthulhu
Cthulhu
deliveranzah
Cthulhu
Level 148
God Stats
1W - 2L
1,320 SR
Queue Stats
168W - 173L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
4 / 3 / 1
7,523
752
4,825
11,562
10,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
DemiAkuma
Tiamat
14
0 / 4 / 6
6,782
678
7,752
10,850
7,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
Melchiha
Serqet
11
0 / 3 / 5
6,251
625
3,346
7,872
7,341
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
RequitedAsp6935
Aphrodite
15
1 / 2 / 4
7,217
722
5,380
9,557
5,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 3 / 3
7,083
708
5,027
11,197
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,300
930
11,572
14,753
14,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 2 / 8
8,889
889
10,365
11,719
6,277
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Sathington
Aphrodite
14
4 / 3 / 8
8,653
865
5,505
8,705
5,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 0 / 7
8,684
868
7,561
5,736
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
deliveranzah
Cthulhu
15
1 / 1 / 7
8,669
867
10,355
9,137
8,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
7
Kills
15
15
Deaths
7
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
3
1
1.5
L
Tiamat
DemiAkuma
Tiamat
0
4
6
0.75
L
Serqet
Melchiha
Serqet
0
3
5
0.83
W
3
1
10
8
W
3
2
8
3.5
L
Aphrodite
RequitedAsp6935
Aphrodite
1
2
4
1.5
W
Aphrodite
Sathington
Aphrodite
4
3
8
2.67
L
2
3
3
1.17
W
4
0
7
7.5
W
Cthulhu
deliveranzah
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,330
Damage
45,358
51,038
Taken
50,050
36,300
Mitigated
36,622
18,856
Healing
28,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,825
417
64
495
11,562
10,502
228
5,296
5,816
9,178
0
L
Tiamat
DemiAkuma
Tiamat
7,752
790
0
2,271
10,850
7,240
42
5,396
5,334
13,860
0
L
Serqet
Melchiha
Serqet
3,346
335
292
1,145
7,872
7,341
0
4,779
2,892
0
3,681
W
11,572
579
1,497
2,261
14,753
14,525
364
5,524
7,957
24,054
1,435
W
10,365
5,307
1,167
2,430
11,719
6,277
2,056
4,201
7,176
0
19,848
L
Aphrodite
RequitedAsp6935
Aphrodite
5,380
414
5,225
6,203
9,557
5,876
80
5,152
4,161
21,040
0
W
Aphrodite
Sathington
Aphrodite
5,505
514
8,296
4,029
8,705
5,182
176
2,968
5,143
11,799
0
L
5,027
1,317
615
2,546
11,197
5,341
209
4,623
6,532
0
10,637
W
7,561
1,405
2,319
1,714
5,736
2,547
1,340
1,547
4,041
0
18,010
W
Cthulhu
deliveranzah
Cthulhu
10,355
31
2,874
1,914
9,137
8,091
0
1,947
6,461
21,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,856
Gold Earned
44,195
83
Minions Killed
131
0
Camps Cleared
0
865,638
Distance Traveled
1,016,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,523
752
14
1
0
171,997
0
L
Tiamat
6,782
678
20
2
0
161,564
0
L
Serqet
6,251
625
2
0
0
169,009
0
W
Geb
9,300
930
32
3
0
186,608
0
W
Ishtar
8,889
889
31
3
0
200,754
0
L
Aphrodite
7,217
722
34
3
0
184,407
0
W
Aphrodite
8,653
865
21
2
0
201,337
0
L
Ullr
7,083
708
13
1
0
178,661
0
W
Chiron
8,684
868
24
2
0
215,195
0
W
Cthulhu
8,669
867
23
2
0
212,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role