Player Matchup

Anubis
Anubis
DemonEyes
Anubis
Level 231
God Stats
4W - 7L
1,515 SR
Queue Stats
573W - 527L
1,625 Elo+
Solo
Thor
Thor
Itiin
Thor
Level 36
God Stats
0W - 3L
1,575 SR
Queue Stats
35W - 33L
1,550 Elo+
Party 1
Cerberus
Cerberus
JDavidSV
Cerberus
Level 65
God Stats
0W - 1L
1,859 SR
Queue Stats
51W - 43L
1,566 Elo+
Party 1
Horus
Horus
angeliito_castle
Horus
Level 159
God Stats
0W - 1L
1,292 SR
Queue Stats
86W - 97L
1,581 Elo+
Party 1
Skadi
Skadi
dantser
Skadi
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 43L
1,557 Elo+
Party 1
Team Averages
Level 119
1,548 SR
1,576 Elo+

VS

Team Averages
Level 159
1,472 SR
1,558 Elo+
Neith
Neith
 
Neith
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chadski
Anubis
Level 142
God Stats
1W - 0L
1,310 SR
Queue Stats
39W - 28L
1,637 Elo+
Party 2
Atlas
Atlas
MajiinQ
Atlas
Level 146
God Stats
5W - 4L
1,320 SR
Queue Stats
561W - 543L
1,540 Elo+
Solo
Tyr
Tyr
Neilsfro
Tyr
Level 148
God Stats
1W - 1L
1,730 SR
Queue Stats
35W - 27L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DemonEyes
Anubis
13
1 / 5 / 0
6,855
686
9,237
8,913
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Itiin
Thor
13
0 / 4 / 0
6,482
648
2,931
9,009
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
JDavidSV
Cerberus
13
0 / 3 / 1
6,492
649
3,396
9,201
7,156
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 1
6,197
620
4,323
11,011
9,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
dantser
Skadi
11
1 / 2 / 0
6,568
657
2,781
5,134
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 0 / 4
8,592
859
6,034
6,977
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
15
3 / 1 / 7
8,193
819
7,194
5,694
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
Chadski
Anubis
15
5 / 1 / 8
8,311
831
10,580
5,763
2,386
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
MajiinQ
Atlas
15
2 / 0 / 7
7,596
760
6,562
8,655
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 11
7,463
746
7,175
5,035
4,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
55
2
Kills
18
18
Deaths
2
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
4
7
W
Nu Wa
 
Nu Wa
3
1
7
6.5
W
Anubis
Chadski
Anubis
5
1
8
9
L
Anubis
DemonEyes
Anubis
1
5
0
0.2
L
Thor
Itiin
Thor
0
4
0
0
L
Cerberus
JDavidSV
Cerberus
0
3
1
0.17
W
Atlas
MajiinQ
Atlas
2
0
7
5.5
W
3
0
11
8.5
L
0
4
1
0.13
L
Skadi
dantser
Skadi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,668
Damage
37,545
43,268
Taken
32,124
24,891
Mitigated
17,529
8,257
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,034
3,128
0
1,980
6,977
2,601
976
3,854
2,897
0
37,235
W
Nu Wa
 
Nu Wa
7,194
1,017
0
160
5,694
1,780
1,589
513
5,113
31,632
0
W
Anubis
Chadski
Anubis
10,580
589
0
2,570
5,763
2,386
0
1,167
4,570
36,683
0
L
Anubis
DemonEyes
Anubis
9,237
349
0
1,423
8,913
4,509
0
4,322
4,364
24,414
0
L
Thor
Itiin
Thor
2,931
238
0
500
9,009
2,504
0
5,664
3,227
0
19,862
L
Cerberus
JDavidSV
Cerberus
3,396
105
0
1,351
9,201
7,156
0
4,112
4,385
16,002
0
W
Atlas
MajiinQ
Atlas
6,562
2,053
0
1,332
8,655
6,721
0
4,802
3,625
17,763
204
W
7,175
936
0
1,386
5,035
4,041
0
1,744
3,179
0
12,174
L
4,323
1,866
1,160
3,143
11,011
9,248
0
5,147
5,428
0
10,016
L
Skadi
dantser
Skadi
2,781
1,387
0
680
5,134
1,474
0
3,948
1,088
0
14,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,594
Gold Earned
40,155
163
Minions Killed
249
0
Camps Cleared
0
768,754
Distance Traveled
1,002,579
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,592
859
79
8
0
211,335
0
W
Nu Wa
8,193
819
60
6
0
190,024
3
W
Anubis
8,311
831
66
7
0
171,255
0
L
Anubis
6,855
686
53
5
0
150,726
0
L
Thor
6,482
648
36
4
0
167,279
0
L
Cerberus
6,492
649
33
3
0
180,864
0
W
Atlas
7,596
760
34
3
0
190,582
0
W
Tyr
7,463
746
10
1
0
239,383
0
L
Horus
6,197
620
12
1
0
185,756
0
L
Skadi
6,568
657
29
3
0
84,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role