Player Matchup

Fenrir
Fenrir
Fenahsil
Fenrir
Level 83
God Stats
24W - 30L
1,476 SR
Queue Stats
341W - 333L
1,485 Elo+
Solo
King Arthur
King Arthur
KannNiks
King Arthur
Level 89
God Stats
3W - 4L
1,365 SR
Queue Stats
244W - 218L
1,496 Elo+
Party 1
He Bo
He Bo
NOKHOL
He Bo
Level 135
God Stats
9W - 12L
1,842 SR
Queue Stats
505W - 533L
1,444 Elo+
Party 3
Ares
Ares
RedHell3
Ares
Level 63
God Stats
8W - 12L
1,331 SR
Queue Stats
300W - 341L
1,407 Elo+
Party 3
Anhur
Anhur
xSnims
Anhur
Level 87
God Stats
4W - 8L
1,209 SR
Queue Stats
200W - 193L
1,438 Elo+
Party 1
Team Averages
Level 91
1,445 SR
1,454 Elo+

VS

Team Averages
Level 70
1,590 SR
1,445 Elo+
Cabrakan
Cabrakan
AIeXandeR96
Cabrakan
Level 59
God Stats
9W - 3L
1,588 SR
Queue Stats
106W - 102L
1,439 Elo+
Solo
Anubis
Anubis
ConnorGunn99
Anubis
Level 69
God Stats
28W - 12L
1,658 SR
Queue Stats
144W - 135L
1,537 Elo+
Party 2
Hachiman
Hachiman
JaYD3nTYs0N
Hachiman
Level 69
God Stats
1W - 0L
1,222 SR
Queue Stats
48W - 48L
1,283 Elo+
Solo
Fenrir
Fenrir
TTV_Opt1c_zombie
Fenrir
Level 107
God Stats
7W - 1L
1,800 SR
Queue Stats
206W - 208L
1,547 Elo+
Party 2
Charon
Charon
Wattsonsboo
Charon
Level 48
God Stats
2W - 0L
1,684 SR
Queue Stats
39W - 39L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fenahsil
Fenrir
14
4 / 3 / 3
8,079
539
6,873
17,052
7,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
KannNiks
King Arthur
12
1 / 4 / 0
6,962
464
5,835
11,667
7,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
NOKHOL
He Bo
12
1 / 7 / 1
7,380
492
2,766
11,240
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
12
2 / 3 / 2
7,767
518
4,215
13,558
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
xSnims
Anhur
12
1 / 5 / 3
6,779
452
6,779
10,515
3,824
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AIeXandeR96
Cabrakan
13
1 / 1 / 9
8,407
560
4,436
12,061
13,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
16
3 / 1 / 8
9,308
621
7,891
7,563
3,884
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
JaYD3nTYs0N
Hachiman
14
3 / 3 / 3
7,686
512
10,511
9,626
4,197
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
11 / 3 / 4
9,384
626
13,861
11,523
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
14
4 / 1 / 4
8,602
573
8,192
11,548
7,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
22
22
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AIeXandeR96
Cabrakan
1
1
9
5.5
W
Anubis
3
1
8
7
L
Fenrir
Fenahsil
Fenrir
4
3
3
1.83
W
Hachiman
JaYD3nTYs0N
Hachiman
3
3
3
1.5
L
King Arthur
KannNiks
King Arthur
1
4
0
0.25
L
He Bo
NOKHOL
He Bo
1
7
1
0.21
L
Ares
2
3
2
1
W
11
3
4
4.33
W
Charon
4
1
4
6
L
Anhur
xSnims
Anhur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,468
Damage
44,891
64,032
Taken
52,321
34,250
Mitigated
33,807
11,053
Healing
17,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AIeXandeR96
Cabrakan
4,436
671
285
3,820
12,061
13,100
116
1,875
10,186
24,254
0
W
Anubis
7,891
431
0
3,974
7,563
3,884
490
1,554
5,981
89,013
0
L
Fenrir
Fenahsil
Fenrir
6,873
2,521
0
4,764
17,052
7,131
0
3,258
13,545
0
53,470
W
Hachiman
JaYD3nTYs0N
Hachiman
10,511
5,615
0
4,334
9,626
4,197
482
620
9,006
0
71,509
L
King Arthur
KannNiks
King Arthur
5,835
1,211
0
1,000
11,667
7,924
0
4,181
7,004
0
41,768
L
He Bo
NOKHOL
He Bo
2,766
71
0
1,000
11,240
3,200
0
5,017
6,171
44,824
0
L
Ares
4,215
310
385
2,686
13,558
12,171
0
4,115
9,340
21,119
0
W
13,861
2,866
0
1,937
11,523
5,349
0
1,921
9,602
0
63,503
W
Charon
8,192
1,238
0
3,180
11,548
7,277
0
1,129
10,419
52,349
548
L
Anhur
xSnims
Anhur
6,779
2,991
0
1,218
10,515
3,824
0
2,588
7,867
0
44,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,967
Gold Earned
43,387
347
Minions Killed
467
0
Camps Cleared
0
1,468,118
Distance Traveled
1,491,435
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,407
560
26
2
0
294,553
4
W
Anubis
9,308
621
152
10
0
298,236
1
L
Fenrir
8,079
539
91
6
0
334,400
0
W
Hachiman
7,686
512
119
8
0
272,554
4
L
King Arthur
6,962
464
65
4
0
296,664
0
L
He Bo
7,380
492
91
6
0
279,554
0
L
Ares
7,767
518
20
1
0
302,161
0
W
Fenrir
9,384
626
79
5
0
354,624
0
W
Charon
8,602
573
91
6
0
271,468
0
L
Anhur
6,779
452
80
5
0
255,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role