Player Matchup

Jing Wei
Jing Wei
DarrylTNB
Jing Wei
Level 96
God Stats
0W - 2L
1,273 SR
Queue Stats
113W - 118L
1,446 Elo+
Solo
Lancelot
Lancelot
GoopyMite
Lancelot
Level 128
God Stats
1W - 2L
1,551 SR
Queue Stats
156W - 165L
1,446 Elo+
Party 2
Hera
Hera
Jordino781
Hera
Level 124
God Stats
5W - 12L
1,433 SR
Queue Stats
330W - 303L
1,487 Elo+
Party 2
Amaterasu
Amaterasu
Keloooooooo
Amaterasu
Level 105
God Stats
1W - 1L
1,748 SR
Queue Stats
143W - 134L
1,520 Elo+
Solo
Artio
Artio
slickback11
Artio
Level 145
God Stats
2W - 3L
1,623 SR
Queue Stats
85W - 93L
1,462 Elo+
Solo
Team Averages
Level 120
1,526 SR
1,472 Elo+

VS

Team Averages
Level 98
1,666 SR
1,496 Elo+
Ravana
Ravana
Elsseto
Ravana
Level 145
God Stats
6W - 3L
1,694 SR
Queue Stats
54W - 55L
1,516 Elo+
Solo
Ix Chel
Ix Chel
ItsSimpzz
Ix Chel
Level 77
God Stats
2W - 1L
1,718 SR
Queue Stats
109W - 106L
1,461 Elo+
Party 1
Charybdis
Charybdis
SplicedScepter
Charybdis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 99L
1,555 Elo+
Solo
Chaac
Chaac
xLegitKingx95
Chaac
Level 118
God Stats
16W - 11L
1,780 SR
Queue Stats
40W - 34L
1,500 Elo+
Solo
Ymir
Ymir
xzStingy-_-
Ymir
Level 68
God Stats
13W - 13L
1,639 SR
Queue Stats
86W - 88L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarrylTNB
Jing Wei
8
0 / 2 / 0
5,194
400
3,128
6,164
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
GoopyMite
Lancelot
11
0 / 3 / 0
5,981
460
2,604
9,058
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 4 / 0
6,110
470
7,902
7,463
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Keloooooooo
Amaterasu
13
1 / 1 / 0
7,503
577
5,660
13,725
10,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,706
439
3,038
10,806
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Elsseto
Ravana
15
6 / 0 / 2
8,836
680
6,381
5,755
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
ItsSimpzz
Ix Chel
12
3 / 0 / 3
7,453
573
6,082
7,588
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
SplicedScepter
Charybdis
13
4 / 0 / 3
7,466
574
8,860
7,845
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 2
7,846
604
7,045
10,231
7,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 0 / 7
7,059
543
3,430
9,774
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
13
13
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DarrylTNB
Jing Wei
0
2
0
0
W
Ravana
Elsseto
Ravana
6
0
2
7
L
Lancelot
GoopyMite
Lancelot
0
3
0
0
W
Ix Chel
ItsSimpzz
Ix Chel
3
0
3
4.5
L
0
4
0
0
L
Amaterasu
Keloooooooo
Amaterasu
1
1
0
1
W
Charybdis
SplicedScepter
Charybdis
4
0
3
5.5
L
0
3
0
0
W
0
1
2
1
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,332
Damage
31,798
47,216
Taken
41,193
27,061
Mitigated
23,359
11,108
Healing
17,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DarrylTNB
Jing Wei
3,128
2,585
0
1,409
6,164
1,798
0
674
5,490
0
27,668
W
Ravana
Elsseto
Ravana
6,381
2,101
0
2,127
5,755
2,625
0
875
4,880
0
84,160
L
Lancelot
GoopyMite
Lancelot
2,604
198
0
352
9,058
3,926
0
1,431
7,627
0
45,577
W
Ix Chel
ItsSimpzz
Ix Chel
6,082
793
907
2,749
7,588
3,094
114
5,081
2,507
50,198
0
L
7,902
2,387
0
626
7,463
2,377
0
2,790
4,673
53,855
0
L
Amaterasu
Keloooooooo
Amaterasu
5,660
3,606
0
5,267
13,725
10,614
0
1,510
12,215
0
60,717
W
Charybdis
SplicedScepter
Charybdis
8,860
5,417
0
4,551
7,845
2,785
2,795
1,626
6,219
0
56,385
L
3,038
221
270
3,184
10,806
8,346
0
3,268
7,538
15,839
0
W
7,045
1,087
0
2,775
10,231
7,651
0
1,189
9,042
0
64,438
W
3,430
988
489
4,084
9,774
7,204
303
2,344
7,430
22,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,494
Gold Earned
38,660
357
Minions Killed
440
0
Camps Cleared
0
1,223,522
Distance Traveled
1,304,562
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,194
400
51
4
0
176,088
0
W
Ravana
8,836
680
131
10
0
296,665
2
L
Lancelot
5,981
460
79
6
0
304,684
0
W
Ix Chel
7,453
573
79
6
0
257,976
0
L
Hera
6,110
470
85
7
0
222,542
0
L
Amaterasu
7,503
577
124
10
0
262,197
1
W
Charybdis
7,466
574
98
8
0
233,023
0
L
Artio
5,706
439
18
1
0
258,011
0
W
Chaac
7,846
604
105
8
0
256,604
0
W
Ymir
7,059
543
27
2
0
260,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role